Commands
2,662 on staging2,662 commands
Command
Default Value
server.fps
(Generated) Prints the current server frame rate in frames per second Action
server.funwaterdamagethreshold
server.funwaterwetnessgain
server.gamemode
(Generated) Short name of the game mode to activate on this server (e.g. 'softcore', 'hardcore'); applies convar overrides defined by that game mode's prefabserver.hardcorefirearmammunitioncraftingmultiplier
Multiplies crafting cost of firearm ammunitionserver.headerimage
(Generated) URL of the banner/header image shown at the top of this server's page in the server browserserver.hideplayermapdirection
Should hte player see their direction on the mapserver.hideplayeronmap
Should the player see their position on the mapserver.homingmissiletargetshab
If true hot air balloons can be shot down with homing missilesserver.hopperanimationbudgetms
How long per frame to spend animating items moving into the hopper (will be instant if <= 0)server.hostname
(Generated) Server name displayed in the server browserserver.http_connection_limit
(Generated) Maximum number of simultaneous outbound HTTP connections the server may have open at once; used for map uploads, ban checks, and other web requestsserver.identity
(Generated) Unique identifier for this server instance; determines the subfolder used for saves, configs and map dataserver.idlekick
(Generated) Minutes of in-game inactivity before a player is automatically kicked; set to 0 to disable idle kickserver.idlekickadmins
(Generated) Minutes of inactivity before admin players are idle-kicked; 0 disables idle kick specifically for admins regardless of idlekickmodeserver.idlekickmode
(Generated) Controls who is subject to the idle kick: 0 = nobody, 1 = non-admin players only, 2 = all players including adminsserver.incapacitatedrecoverchance
Base chance of recovery after incapacitated wounded stateserver.industrialallowquickmove
Enables a faster way to move items around during conveyor transfers. Should be on unless there's a issueserver.industrialcrafterfrequency
How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all craftingserver.industrialframebudgetms
How long per frame to spend on industrial jobsserver.industrialtransferstricttimelimits
When enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performanceserver.ip
(Generated) IP address the server binds to; leave empty to bind to all interfacesserver.ipqueriespermin
(Generated) Maximum number of Steam server browser queries allowed per minute from a single IP addressserver.itemdespawn
(Generated) Seconds before items dropped on the ground despawn; default is 300 seconds (5 minutes)server.itemdespawn_container_max_multiplier
(Generated) Upper cap on the loot container despawn multiplier; at default 24 the maximum lifetime is 24 x 5 min = 2 hoursserver.itemdespawn_container_scale
(Generated) Multiplier applied to the base item despawn time for items sitting inside loot containers; default 2x extends their lifetimeserver.itemdespawn_quick
(Generated) Fast-despawn time in seconds used for short-lived dropped items such as empty casings or small debris; default 30 secondsserver.level
(Generated) Map level to load on startup, e.g. 'Procedural Map', 'Barren', or a custom map nameserver.leveltransfer
(Generated) When true the server sends the map file to clients so they can load it without re-generating it locallyserver.levelurl
(Generated) URL to download a custom map file from; if set the server will fetch and load this map instead of generating oneserver.listplayerreportcounts
List the amount of reports players on the server have received Action
server.listtoolcupboards
Prints all the Tool Cupboards on the server Action
server.listvendingmachines
Prints all the vending machines on the server Action
server.log_invalid_packet_lengths
Logs network packets rejected for being empty or not byte-alignedserver.logoimage
(Generated) URL of the logo image shown for this server in the server browserserver.long_distance_sounds
(Generated) When enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy serversserver.lowprioritybuoyancyrange
If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper buoyancy systemserver.mapenabled
Can players use the in-game mapserver.maxclientinfosize
(Generated) Maximum byte size of the client info blob sent during the connection handshake; clients sending a larger payload are rejectedserver.maxconnectionsperip
(Generated) Maximum number of simultaneous connections allowed from the same IP address; helps mitigate connection-flooding attacks (clamped 1โ1000)server.maxdecryptqueuebytes
(Generated) Maximum total byte size of packets waiting for decryption; excess packets are dropped when the limit is reachedserver.maxdecryptqueuelength
(Generated) Maximum number of encrypted packets that can wait in the decryption queue before being droppedserver.maxdecryptthreadwait
(Generated) Maximum milliseconds the decryption thread will block before timing out; increase if CPU-heavy encryption causes dropped packets (clamped 1โ1000)server.max_explosive_protection
server.maxfoodspoiltimediffforitemstack
Maximum difference (in seconds) that two items with spoil timers can have and still be stackableserver.maximummapmarkers
How many markers each player can placeserver.maximumpings
How many pings can be placed by each playerserver.maxitemstacksmovedpertickindustrial
How many stacks a single conveyor can move in a single tickserver.maxmainthreadwait
(Generated) Maximum milliseconds the main game thread will wait for a network operation before timing out; increase to tolerate brief network stalls (clamped 1โ1000)server.maxpacketsize_command
(Generated) Maximum byte size of a single console command packet from a client; oversized packets are rejectedserver.maxpacketsize_globalentities
(Generated) Maximum byte size of a single global-entities network packet; oversized packets are droppedserver.maxpacketsize_globaltrees
(Generated) Maximum byte size of a single global-trees network packet; oversized packets are droppedserver.maxpacketsize_voicedata
Maximum number of bytes permitted in VoiceData packets, oversized packets will be droppedserver.maxpacketspersecond
(Generated) Global cap on total network packets per second the server will accept across all connected clients combinedserver.maxpacketspersecond_command
(Generated) Maximum console command packets per second accepted from each client; rate-limits how quickly clients can send commands to the serverserver.maxpacketspersecond_rpc
(Generated) Maximum RPC (Remote Procedure Call) packets per second accepted from each client; limits how fast clients can trigger server-side actionsserver.maxpacketspersecond_rpc_signal
(Generated) Maximum RPC signal packets per second accepted from each client; signal RPCs are lightweight event triggers used for interactionsserver.maxpacketspersecond_syncvar
(Generated) Maximum sync-var (replicated variable) update packets per second accepted from each clientserver.maxpacketspersecond_tick
(Generated) Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processedserver.maxpacketspersecond_voice
(Generated) Maximum voice chat packets per second accepted from each client; reducing this limits voice bandwidth usage per player