Commands

2,662 on staging

2,662 commands

server.fps
(Generated) Prints the current server frame rate in frames per second
Action
server.funwaterdamagethreshold
server.funwaterwetnessgain
server.gamemode
(Generated) Short name of the game mode to activate on this server (e.g. 'softcore', 'hardcore'); applies convar overrides defined by that game mode's prefab
server.hardcorefirearmammunitioncraftingmultiplier
Multiplies crafting cost of firearm ammunition
server.headerimage
(Generated) URL of the banner/header image shown at the top of this server's page in the server browser
server.hideplayermapdirection
Should hte player see their direction on the map
server.hideplayeronmap
Should the player see their position on the map
server.homingmissiletargetshab
If true hot air balloons can be shot down with homing missiles
server.hopperanimationbudgetms
How long per frame to spend animating items moving into the hopper (will be instant if <= 0)
server.hostname
(Generated) Server name displayed in the server browser
server.http_connection_limit
(Generated) Maximum number of simultaneous outbound HTTP connections the server may have open at once; used for map uploads, ban checks, and other web requests
server.identity
(Generated) Unique identifier for this server instance; determines the subfolder used for saves, configs and map data
server.idlekick
(Generated) Minutes of in-game inactivity before a player is automatically kicked; set to 0 to disable idle kick
server.idlekickadmins
(Generated) Minutes of inactivity before admin players are idle-kicked; 0 disables idle kick specifically for admins regardless of idlekickmode
server.idlekickmode
(Generated) Controls who is subject to the idle kick: 0 = nobody, 1 = non-admin players only, 2 = all players including admins
server.incapacitatedrecoverchance
Base chance of recovery after incapacitated wounded state
server.industrialallowquickmove
Enables a faster way to move items around during conveyor transfers. Should be on unless there's a issue
server.industrialcrafterfrequency
How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting
server.industrialframebudgetms
How long per frame to spend on industrial jobs
server.industrialtransferstricttimelimits
When enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance
server.ip
(Generated) IP address the server binds to; leave empty to bind to all interfaces
server.ipqueriespermin
(Generated) Maximum number of Steam server browser queries allowed per minute from a single IP address
server.itemdespawn
(Generated) Seconds before items dropped on the ground despawn; default is 300 seconds (5 minutes)
server.itemdespawn_container_max_multiplier
(Generated) Upper cap on the loot container despawn multiplier; at default 24 the maximum lifetime is 24 x 5 min = 2 hours
server.itemdespawn_container_scale
(Generated) Multiplier applied to the base item despawn time for items sitting inside loot containers; default 2x extends their lifetime
server.itemdespawn_quick
(Generated) Fast-despawn time in seconds used for short-lived dropped items such as empty casings or small debris; default 30 seconds
server.level
(Generated) Map level to load on startup, e.g. 'Procedural Map', 'Barren', or a custom map name
server.leveltransfer
(Generated) When true the server sends the map file to clients so they can load it without re-generating it locally
server.levelurl
(Generated) URL to download a custom map file from; if set the server will fetch and load this map instead of generating one
server.listplayerreportcounts
List the amount of reports players on the server have received
Action
server.listtoolcupboards
Prints all the Tool Cupboards on the server
Action
server.listvendingmachines
Prints all the vending machines on the server
Action
server.log_invalid_packet_lengths
Logs network packets rejected for being empty or not byte-aligned
server.logoimage
(Generated) URL of the logo image shown for this server in the server browser
server.long_distance_sounds
(Generated) When enabled, long-distance ambient sounds (e.g. distant gunfire) are networked to clients; disabling may reduce bandwidth on busy servers
server.lowprioritybuoyancyrange
If no players are in this range kayaks, boogie boards and inner tubes will switch to a cheaper buoyancy system
server.mapenabled
Can players use the in-game map
server.maxclientinfosize
(Generated) Maximum byte size of the client info blob sent during the connection handshake; clients sending a larger payload are rejected
server.maxconnectionsperip
(Generated) Maximum number of simultaneous connections allowed from the same IP address; helps mitigate connection-flooding attacks (clamped 1โ€“1000)
server.maxdecryptqueuebytes
(Generated) Maximum total byte size of packets waiting for decryption; excess packets are dropped when the limit is reached
server.maxdecryptqueuelength
(Generated) Maximum number of encrypted packets that can wait in the decryption queue before being dropped
server.maxdecryptthreadwait
(Generated) Maximum milliseconds the decryption thread will block before timing out; increase if CPU-heavy encryption causes dropped packets (clamped 1โ€“1000)
server.max_explosive_protection
server.maxfoodspoiltimediffforitemstack
Maximum difference (in seconds) that two items with spoil timers can have and still be stackable
server.maximummapmarkers
How many markers each player can place
server.maximumpings
How many pings can be placed by each player
server.maxitemstacksmovedpertickindustrial
How many stacks a single conveyor can move in a single tick
server.maxmainthreadwait
(Generated) Maximum milliseconds the main game thread will wait for a network operation before timing out; increase to tolerate brief network stalls (clamped 1โ€“1000)
server.maxpacketsize_command
(Generated) Maximum byte size of a single console command packet from a client; oversized packets are rejected
server.maxpacketsize_globalentities
(Generated) Maximum byte size of a single global-entities network packet; oversized packets are dropped
server.maxpacketsize_globaltrees
(Generated) Maximum byte size of a single global-trees network packet; oversized packets are dropped
server.maxpacketsize_voicedata
Maximum number of bytes permitted in VoiceData packets, oversized packets will be dropped
server.maxpacketspersecond
(Generated) Global cap on total network packets per second the server will accept across all connected clients combined
server.maxpacketspersecond_command
(Generated) Maximum console command packets per second accepted from each client; rate-limits how quickly clients can send commands to the server
server.maxpacketspersecond_rpc
(Generated) Maximum RPC (Remote Procedure Call) packets per second accepted from each client; limits how fast clients can trigger server-side actions
server.maxpacketspersecond_rpc_signal
(Generated) Maximum RPC signal packets per second accepted from each client; signal RPCs are lightweight event triggers used for interactions
server.maxpacketspersecond_syncvar
(Generated) Maximum sync-var (replicated variable) update packets per second accepted from each client
server.maxpacketspersecond_tick
(Generated) Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processed
server.maxpacketspersecond_voice
(Generated) Maximum voice chat packets per second accepted from each client; reducing this limits voice bandwidth usage per player