Commands
2,662 on staging2,662 commands
Command
Default Value
server.maxpacketspersecond_world
(Generated) Maximum world-state update packets per second accepted from each individual client; prevents flooding the server with position spamserver.maxplayers
(Generated) Maximum number of players allowed on the server at the same timeserver.maxreadqueuebytes
(Generated) Maximum total byte size of the incoming read queue; excess bytes are dropped to prevent memory exhaustion from a flood of large packetsserver.maxreadqueuelength
(Generated) Maximum number of packets that can be queued in the incoming read queue; excess packets are dropped to prevent memory exhaustionserver.maxreadthreadwait
(Generated) Maximum milliseconds the dedicated read thread will block waiting for incoming data before timing out (clamped 1–1000)server.maxreceivetime
(Generated) Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10–1000)server.max_sleeping_bags
server.max_tool_cupboards
Maximum number of tool cupboards each player can place, 0 or less is unlimited. Lowering it doesn't remove cupboards that are already placedserver.maxunack
(Generated) Maximum number of unacknowledged network messages per connection before the server starts applying backpressure to that clientserver.maxwritequeuebytes
(Generated) Maximum total byte size of the outgoing write queue; if the queue fills the oldest packets are droppedserver.maxwritequeuelength
(Generated) Maximum number of packets that can be queued in the outgoing write queue; excess packets are dropped when the queue is fullserver.maxwritethreadwait
(Generated) Maximum milliseconds the dedicated write thread will block waiting to send data before timing out (clamped 1–1000)server.meleearmor
(Generated) Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against meleeserver.meleedamage
(Generated) Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damageserver.metabolismtick
(Generated) Multiplier for player metabolism tick frequency; lower values slow down hunger, thirst and calorie consumption ratesserver.modifiertickrate
(Generated) Rate multiplier for status effect (buff/debuff) ticks; lower values slow all active modifiers such as poison, radiation sickness and warmthserver.monumentpuzzleresetradiation
Allows radiation to flood monuments to force puzzles to resetserver.monumentpuzzleresetradiationamount
(Generated) Radiation damage per second applied to players inside a monument during its puzzle-reset radiation phaseserver.monumentpuzzleresetradiationmaxradiusincrease
Clamp radiation multiplier to this amount of meters, -1 = ignoredserver.monumentpuzzleresetradiationoverride
Force enable radiation in monument puzzles to confirm they workserver.monumentpuzzleresetradiationplayeremptytime
How long does a monument puzzle need to be empty with full rads before it can resetserver.monumentpuzzleresetradiationpreresettime
How long before the reset happens do we start applying radiationserver.monumentpuzzleresetradiationradiusmultiplier
(Generated) Multiplier applied to a monument's normal radiation radius when the puzzle-reset radiation cloud is active; default 1.5x expands the zone beyond its usual boundaryserver.monumentpuzzleresetwarnings
(Generated) When enabled, chat warnings are broadcast to players inside a monument shortly before its puzzle-reset radiation beginsserver.motd
server.netcache
(Generated) Enables server-side network caching of entity state; when enabled only deltas are sent per update rather than the full entity data, significantly reducing bandwidthserver.netcachesize
(Generated) Maximum byte size of the network entity cache; 0 means no hard limitserver.netlog
(Generated) Enables low-level network activity logging on the server; produces verbose output useful for diagnosing connection and packet issuesserver.netprotocol
(Generated) Returns the network protocol identifier string the server is currently using; clients must match this to connect Action
server.nonplanterdeathchancepertick
(Generated) Probability (0–1) per growth tick that a plant growing outside a planter box will die; default 0.005 means a 0.5% chance each tickserver.normalisedfoodspoiltimestackthreshold
If two spoiled food items are both above this threshold then we will allow them to be stackedserver.npcammolootmultiplier
All ammo drops from NPC loot will be multiplied by thisserver.npccorpsedespawn
Seconds before a NPC corpse is removed from the world; default is 600 seconds (10 minutes)server.occlusiongatherbatchplayercount
UsePlayerUpdateJobs 4 related - how many players to gather occlusion pairs for per taskserverocclusion.occlusionvalidategroups
(Generated) Validates that all server occlusion network groups are correctly mapped to their occlusion data; reports any inconsistencies found Action
serverocclusion.serverocclusiondebug
Tests occlusion visibility between two positions Action
server.official
(Generated) Marks this as an official Facepunch server; only set by Facepunch — do not enable on community serversserver.oilrig_radiation_alarm_threshold
(Generated) Radiation level at which the oil rig alarm triggers; 0 means the alarm activates immediately when any radiation is presentserver.oilrig_radiation_amount_scale
(Generated) Multiplier for radiation intensity inside oil rig monuments; higher values increase radiation damage per secondserver.oilrig_radiation_time_scale
(Generated) Multiplier for how long radiation lingers after an event at oil rig monuments; higher values extend the radiation durationserver.optimalplanterqualitysaturation
(Generated) Soil saturation level (0–1) at which a planter box is considered perfectly watered for quality bonuses; default 0.6server.ovencookbudgetms
(Generated) Maximum milliseconds per frame spent processing furnace and campfire cook ticks; lower values keep frames smoother on high-population serversserver.packetlog
(Generated) Prints a sorted table of network packet types and their cumulative call counts since logging was enabled; requires packetlog_enabled = true Action
server.packetlog_enabled
(Generated) Enables packet-type logging; must be true before the packetlog command will return data. Collects packet type call counts at runtimeserver.paintballoverallsdamage
How much to scale paintball damage when both the hit player and initiator player have paintball overalls on (see paintballstandarddamage for scaling standard paintball damage)server.paintballstandarddamage
How much to scale standard paintball damage (see paintballoverallsdamage for scaling damage for when players have overalls on)server.parachuterepacktime
How long it takes to pick up a used parachute in secondsserver.parallelnetworkqueuebatchsize
UsePlayerUpdateJobs 4 related - affects how many players get batched into 1 task by counting the size of their network queues. Higher number - less tasksserver.pauseindustrialduringsave
Should industrial be paused during autosavesserver.pauseunlootedpuzzles
(Generated) When enabled, the puzzle reset timer pauses for monuments that have not been looted yet, preventing resets of untouched areasserver.pingduration
How long a ping should lastserver.ping_region_code_override
(Generated) Override the geographic region code used for ping estimation in the server browser; leave empty to use automatic detectionserver.plantlightdetection
(Generated) Enables plant light detection — growable plants will check nearby light sources each tick and adjust growth speed and quality accordinglyserver.planttick
server.planttickscale
(Generated) Multiplier for plant growth tick speed; values above 1.0 make plants grow faster, values below 1.0 slow growthserver.playerlistpos
Prints the position of all players on the server Action
server.playerserverfall
(Generated) When true, fall damage is calculated server-side for improved anti-cheat security; disabling may reduce server load but allows clients to manipulate fall damageserver.player_state_cache_count
(Generated) Prints the number of player states currently held in the in-memory player state cache Action
server.player_state_cache_evictions
(Generated) Prints the total number of player state cache entries evicted since server startup; high values suggest the cache size should be increased Action
server.player_state_cache_size
(Generated) Size of the LRU player-state cache; higher values keep more player states in memory, reducing disk reads when reconnecting players