Commands

2,662 on staging

2,662 commands

server.maxpacketspersecond_world
(Generated) Maximum world-state update packets per second accepted from each individual client; prevents flooding the server with position spam
server.maxplayers
(Generated) Maximum number of players allowed on the server at the same time
server.maxreadqueuebytes
(Generated) Maximum total byte size of the incoming read queue; excess bytes are dropped to prevent memory exhaustion from a flood of large packets
server.maxreadqueuelength
(Generated) Maximum number of packets that can be queued in the incoming read queue; excess packets are dropped to prevent memory exhaustion
server.maxreadthreadwait
(Generated) Maximum milliseconds the dedicated read thread will block waiting for incoming data before timing out (clamped 1–1000)
server.maxreceivetime
(Generated) Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10–1000)
server.max_sleeping_bags
server.max_tool_cupboards
Maximum number of tool cupboards each player can place, 0 or less is unlimited. Lowering it doesn't remove cupboards that are already placed
server.maxunack
(Generated) Maximum number of unacknowledged network messages per connection before the server starts applying backpressure to that client
server.maxwritequeuebytes
(Generated) Maximum total byte size of the outgoing write queue; if the queue fills the oldest packets are dropped
server.maxwritequeuelength
(Generated) Maximum number of packets that can be queued in the outgoing write queue; excess packets are dropped when the queue is full
server.maxwritethreadwait
(Generated) Maximum milliseconds the dedicated write thread will block waiting to send data before timing out (clamped 1–1000)
server.meleearmor
(Generated) Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against melee
server.meleedamage
(Generated) Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damage
server.metabolismtick
(Generated) Multiplier for player metabolism tick frequency; lower values slow down hunger, thirst and calorie consumption rates
server.modifiertickrate
(Generated) Rate multiplier for status effect (buff/debuff) ticks; lower values slow all active modifiers such as poison, radiation sickness and warmth
server.monumentpuzzleresetradiation
Allows radiation to flood monuments to force puzzles to reset
server.monumentpuzzleresetradiationamount
(Generated) Radiation damage per second applied to players inside a monument during its puzzle-reset radiation phase
server.monumentpuzzleresetradiationmaxradiusincrease
Clamp radiation multiplier to this amount of meters, -1 = ignored
server.monumentpuzzleresetradiationoverride
Force enable radiation in monument puzzles to confirm they work
server.monumentpuzzleresetradiationplayeremptytime
How long does a monument puzzle need to be empty with full rads before it can reset
server.monumentpuzzleresetradiationpreresettime
How long before the reset happens do we start applying radiation
server.monumentpuzzleresetradiationradiusmultiplier
(Generated) Multiplier applied to a monument's normal radiation radius when the puzzle-reset radiation cloud is active; default 1.5x expands the zone beyond its usual boundary
server.monumentpuzzleresetwarnings
(Generated) When enabled, chat warnings are broadcast to players inside a monument shortly before its puzzle-reset radiation begins
server.motd
server.netcache
(Generated) Enables server-side network caching of entity state; when enabled only deltas are sent per update rather than the full entity data, significantly reducing bandwidth
server.netcachesize
(Generated) Maximum byte size of the network entity cache; 0 means no hard limit
server.netlog
(Generated) Enables low-level network activity logging on the server; produces verbose output useful for diagnosing connection and packet issues
server.netprotocol
(Generated) Returns the network protocol identifier string the server is currently using; clients must match this to connect
Action
server.nonplanterdeathchancepertick
(Generated) Probability (0–1) per growth tick that a plant growing outside a planter box will die; default 0.005 means a 0.5% chance each tick
server.normalisedfoodspoiltimestackthreshold
If two spoiled food items are both above this threshold then we will allow them to be stacked
server.npcammolootmultiplier
All ammo drops from NPC loot will be multiplied by this
server.npccorpsedespawn
Seconds before a NPC corpse is removed from the world; default is 600 seconds (10 minutes)
server.occlusiongatherbatchplayercount
UsePlayerUpdateJobs 4 related - how many players to gather occlusion pairs for per task
serverocclusion.occlusionvalidategroups
(Generated) Validates that all server occlusion network groups are correctly mapped to their occlusion data; reports any inconsistencies found
Action
serverocclusion.serverocclusiondebug
Tests occlusion visibility between two positions
Action
server.official
(Generated) Marks this as an official Facepunch server; only set by Facepunch — do not enable on community servers
server.oilrig_radiation_alarm_threshold
(Generated) Radiation level at which the oil rig alarm triggers; 0 means the alarm activates immediately when any radiation is present
server.oilrig_radiation_amount_scale
(Generated) Multiplier for radiation intensity inside oil rig monuments; higher values increase radiation damage per second
server.oilrig_radiation_time_scale
(Generated) Multiplier for how long radiation lingers after an event at oil rig monuments; higher values extend the radiation duration
server.optimalplanterqualitysaturation
(Generated) Soil saturation level (0–1) at which a planter box is considered perfectly watered for quality bonuses; default 0.6
server.ovencookbudgetms
(Generated) Maximum milliseconds per frame spent processing furnace and campfire cook ticks; lower values keep frames smoother on high-population servers
server.packetlog
(Generated) Prints a sorted table of network packet types and their cumulative call counts since logging was enabled; requires packetlog_enabled = true
Action
server.packetlog_enabled
(Generated) Enables packet-type logging; must be true before the packetlog command will return data. Collects packet type call counts at runtime
server.paintballoverallsdamage
How much to scale paintball damage when both the hit player and initiator player have paintball overalls on (see paintballstandarddamage for scaling standard paintball damage)
server.paintballstandarddamage
How much to scale standard paintball damage (see paintballoverallsdamage for scaling damage for when players have overalls on)
server.parachuterepacktime
How long it takes to pick up a used parachute in seconds
server.parallelnetworkqueuebatchsize
UsePlayerUpdateJobs 4 related - affects how many players get batched into 1 task by counting the size of their network queues. Higher number - less tasks
server.pauseindustrialduringsave
Should industrial be paused during autosaves
server.pauseunlootedpuzzles
(Generated) When enabled, the puzzle reset timer pauses for monuments that have not been looted yet, preventing resets of untouched areas
server.pingduration
How long a ping should last
server.ping_region_code_override
(Generated) Override the geographic region code used for ping estimation in the server browser; leave empty to use automatic detection
server.plantlightdetection
(Generated) Enables plant light detection — growable plants will check nearby light sources each tick and adjust growth speed and quality accordingly
server.planttick
server.planttickscale
(Generated) Multiplier for plant growth tick speed; values above 1.0 make plants grow faster, values below 1.0 slow growth
server.playerlistpos
Prints the position of all players on the server
Action
server.playerserverfall
(Generated) When true, fall damage is calculated server-side for improved anti-cheat security; disabling may reduce server load but allows clients to manipulate fall damage
server.player_state_cache_count
(Generated) Prints the number of player states currently held in the in-memory player state cache
Action
server.player_state_cache_evictions
(Generated) Prints the total number of player state cache entries evicted since server startup; high values suggest the cache size should be increased
Action
server.player_state_cache_size
(Generated) Size of the LRU player-state cache; higher values keep more player states in memory, reducing disk reads when reconnecting players