Commands
2,662 on staging2,662 commands
Command
Default Value
server.broadcastplayvideo
(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client Action
server.bulletarmor
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = defaultserver.bulletdamage
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damageserver.bypassiteminputrestriction
Allows items to be moved into containers that block item inputserver.canequipbackpacksinair
Allows backpack equipping while not groundedserver.ceilinglightgrowablerange
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirementserver.ceilinglightheightoffset
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below itserver.censorplayerlist
Censors the Steam player list to make player tracking more difficultserver.cheatreport
Action
server.cinematic
server.clear_bushes_radius
(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z] Action
server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era Action
server.clearplayerreportcounts
Clear the player reports list Action
server.clear_trees_radius
(Generated) Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z] Action
server.combatlog
Get the player combat log Action
server.combatlogdelay
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fightserver.combatlog_outgoing
Get the player combat log, only showing outgoing damage Action
server.combatlogsize
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlogserver.compassenabled
Will the in-game compass show at the top of the screenserver.composterupdateinterval
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes)server.compression
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU timeserver.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movementserver.corpsedespawn
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes)server.corpseinfo
Get info on player corpses on the server Action
server.corpses
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directlyserver.crawlingenabled
Do players go into the crawling wounded stateserver.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded stateserver.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded stateserver.creamseparationhours
Hours milk has to spend in a refrigerated container before it can be skimmed. Items already chilled won't notice a change until their next network updateserver.cycletime
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutesserver.debrisdespawn
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 secondsserver.deepseafogofwar
Should the deep sea map be covered by fog of warserver.defaultblueprintresearchcost
How much scrap is required to research default blueprintsserver.description
(Generated) Short description of the server shown to players in the server browserserver.destroytaskbatchcount
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 taskserver.drawpuzzleresets
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resetsserver.dropitems
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on deathserver.eac_gameplay_data
Whether or not to send additional analytics to EACserver.emojiownershipcheck
Whether emoji ownership is checked server side. Could be performance draining in high chat volumesserver.encryption
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabledserver.enforce_era_restrictions
Deletes items on the server that are not allowed in the era Action
server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes and entities when changing building block states (roof bunkers)server.entitybatchsize
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processingserver.entitybatchtime
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsedserver.entityrate
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objectsserver.era
none,primitive,medieval,frontier,rustserver.events
(Generated) Enables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visitsserver.explosive_testing_mode
Lower damage of explosives to 1 and allow them to be triggered multiple timesserver.farmchickenlocalavoidance
Whether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clipserver.favoritesendpoint
Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created.server.filefolderoverride
(Generated) Override the root storage folder for server files; leave empty to use the default server/identity pathserver.filerequestbytesburst
Burst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to matchserver.filerequestbytespersecond
Bytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to matchserver.filerequestdebug
Print file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over timeserver.filerequestqueuelength
Maximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue)server.fillchickencoop
(Generated) Debug command: fills all chicken coops within 5 metres of the calling player to their maximum capacity Action
server.fogofwar
Should the in-game map be covered by a fog of warserver.fogofwarrevealsize
How much area around the player is revealed when using fog of war. Must be a multiple of 32server.foodspoiling
Whether to run the food spoiling systemserver.foodspoilingbudgetms
(Generated) Maximum milliseconds per frame the server spends advancing food spoil timers; lower values reduce frame time impact at the cost of less frequent spoil updates