Commands

2,662 on staging

2,662 commands

server.broadcastplayvideo
(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client
Action
server.bulletarmor
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = default
server.bulletdamage
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage
server.bypassiteminputrestriction
Allows items to be moved into containers that block item input
server.canequipbackpacksinair
Allows backpack equipping while not grounded
server.ceilinglightgrowablerange
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement
server.ceilinglightheightoffset
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it
server.censorplayerlist
Censors the Steam player list to make player tracking more difficult
server.cheatreport
Action
server.cinematic
server.clear_bushes_radius
(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z]
Action
server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era
Action
server.clearplayerreportcounts
Clear the player reports list
Action
server.clear_trees_radius
(Generated) Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z]
Action
server.combatlog
Get the player combat log
Action
server.combatlogdelay
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight
server.combatlog_outgoing
Get the player combat log, only showing outgoing damage
Action
server.combatlogsize
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlog
server.compassenabled
Will the in-game compass show at the top of the screen
server.composterupdateinterval
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes)
server.compression
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time
server.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement
server.corpsedespawn
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes)
server.corpseinfo
Get info on player corpses on the server
Action
server.corpses
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly
server.crawlingenabled
Do players go into the crawling wounded state
server.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded state
server.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded state
server.creamseparationhours
Hours milk has to spend in a refrigerated container before it can be skimmed. Items already chilled won't notice a change until their next network update
server.cycletime
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes
server.debrisdespawn
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds
server.deepseafogofwar
Should the deep sea map be covered by fog of war
server.defaultblueprintresearchcost
How much scrap is required to research default blueprints
server.description
(Generated) Short description of the server shown to players in the server browser
server.destroytaskbatchcount
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task
server.drawpuzzleresets
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets
server.dropitems
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death
server.eac_gameplay_data
Whether or not to send additional analytics to EAC
server.emojiownershipcheck
Whether emoji ownership is checked server side. Could be performance draining in high chat volumes
server.encryption
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabled
server.enforce_era_restrictions
Deletes items on the server that are not allowed in the era
Action
server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes and entities when changing building block states (roof bunkers)
server.entitybatchsize
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing
server.entitybatchtime
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed
server.entityrate
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects
server.era
none,primitive,medieval,frontier,rust
server.events
(Generated) Enables automatic server-side game events such as helicopter patrols, airdrops and cargo ship visits
server.explosive_testing_mode
Lower damage of explosives to 1 and allow them to be triggered multiple times
server.farmchickenlocalavoidance
Whether to run local avoidance for chickens, disabling might get a slight performance improvement but chickens will clip
server.favoritesendpoint
Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created.
server.filefolderoverride
(Generated) Override the root storage folder for server files; leave empty to use the default server/identity path
server.filerequestbytesburst
Burst of requested file data bytes each client can be sent before further requests are deferred. Replicated so clients throttle their own requests to match
server.filerequestbytespersecond
Bytes per second of requested file data (sign textures, photos, cassette audio, sculpts) sent to each client; requests beyond this are deferred, not dropped. Replicated so clients throttle their own requests to match
server.filerequestdebug
Print file request rate limiting activity to the server console: incoming requests, bytes sent, and per-connection budget usage as it recovers over time
server.filerequestqueuelength
Maximum deferred file requests per client; requests beyond this are dropped (a legitimate client's own request throttle never fills the queue)
server.fillchickencoop
(Generated) Debug command: fills all chicken coops within 5 metres of the calling player to their maximum capacity
Action
server.fogofwar
Should the in-game map be covered by a fog of war
server.fogofwarrevealsize
How much area around the player is revealed when using fog of war. Must be a multiple of 32
server.foodspoiling
Whether to run the food spoiling system
server.foodspoilingbudgetms
(Generated) Maximum milliseconds per frame the server spends advancing food spoil timers; lower values reduce frame time impact at the cost of less frequent spoil updates