Commands
2,423 on public2,423 commands
Command
Default Value
profile.profiling_rcon_message_length
Clamp the length of logged RCON messages to prevent the profiler from being flooded with large messagesprofile.profiling_work_queue
Record execution time of ObjectWorkQueues per frameprofile.quiet
Controls whether perfsnapshot commands emit chat messagesprofile.rcon_lagspike_threshold
profile.resetexportinterval
(Generated) Resets the profiler export interval timer, causing the next export to happen after a full ExportIntervalS from now Action
profile.rpc_lagspike_threshold
profile.runtime_profiling
0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be modified afterwardsprofile.runtime_profiling_interval
profile.runtime_profiling_persist
Enable to allow runtime profiling to persist across restartsprofile.runtime_profiling_pool_flush_interval
How often to flush pooling stats in secondsprofile.runtime_profiling_pooling
0 = off, 1 = flush every 5 minutesprofile.start
(Generated) Starts recording a Unity Profiler binary log to a timestamped file in the profile/ folder; requires ENABLE_PROFILER build flag Action
profile.stop
(Generated) Stops the active Unity Profiler binary log recording and finalises the file Action
profile.stopwatchingallocs
Stops tracking of allocations Action
profile.watchallocs
Params: [Name = 'Allocs'] [maxStackDepth = 16].
Starts tracking of allocs, dumping a [Name].json.gz record once conditions are met Action
projectile.preventcameraclip
Should the projectile model attempt to prevent itself being clipped by the camera?projectile.preventcameraclipbufferseconds
Buffer seconds before turning back on the projectile model.projectile.serverprojectilecameraclipdistance
Distance before turning back on the server spawned projectiles model.radiation.materialtoradsratio
(Generated) Multiplier converting radiation material value to effective radiation damage rate; lower values reduce radiation intensity globallyradiation.water_inventory_damage
(Generated) When enabled, radiation-contaminated water damages items in a player's inventory over time when in a radiation zoneradiation.water_loot_damage
(Generated) When enabled, radiation-contaminated water damages loot containers over time when exposed to sufficient radiationrcon.banduration
How long in seconds to ban an IP that has exceeded the maximum password failures (default: 300 seconds)rcon.ban_ip
Ban an IP address from RCON, preventing it from connecting and kick any clients from this IP, this is permanent and persistent Action
rcon.clear_rcon_failed_logins
Clear all failed login attempts Action
rcon.connectioncooldown
How long (in seconds) before we allow another rcon connection from the same address (default: 1 second)rcon.ip
IP Address to listen for RCON connectionsrcon.logfailedattempts
Log failed attempts and attempts from banned IP addresses (default: true)rcon.maxconnections
Total number of allowed connections to RCON server. -1 to disable behaviour. Requires server restart after changesrcon.maxconnectionsperip
Total number of allowed connections to RCON server, on a single IP. -1 to disable behaviour. Requires server restart after changesrcon.maxpasswordfailures
How many password failures before banning an RCON client's IP (default: 5)rcon.permanentbanfailedips
Permanently ban IPs that trigger too many failed attempts (default: false)rcon.port
Port to listen for RCON connectionsrcon.print
If true, RCON commands will be printed in the consolercon.print_rcon_bans
Print a table of permanently banned IPs and networks. Use '--json' to return a JSON object Action
rcon.print_rcon_clients
Print a table of connected RCON clients. Use '--json' to return a JSON object Action
rcon.print_rcon_failed_logins
Print a table of clients with failed passwords. Use '--json' to return a JSON object Action
rcon.unban_ip
Unban an IP address from connecting to RCON, will also remove all attempt history Action
rcon.web
If set to true, use websocket RCON. If set to false use legacy, source engine RCON. Source engine RCON is DEPRECATEDreclaimmanager.reclaim_expire_minutes
(Generated) Time in minutes after which an uncollected softcore death reclaim backpack expires and its contents are destroyedrecordertool.debugrecording
(Generated) When enabled, logs additional debug info about cassette recording state and audio buffer operations; saved between sessionsrelationshipmanager.acceptinvite
Action
relationshipmanager.addtoteam
(Generated) Adds the calling player to their existing team, creating the team entry if needed Action
relationshipmanager.contacts
relationshipmanager.createandaddtoteam
(Generated) Creates a new team with the calling player and adds the specified player (by UID) to it; returns status string Action
relationshipmanager.fakeinvite
(Generated) Sends a fake team invite from the given team ID to the calling player; used for testing team invite UI flow Action
relationshipmanager.forceaddtoteam
Adds a player to a team whether they are on the server or not Action
relationshipmanager.forgetafterminutes
(Generated) Time in minutes after which relationship/contacts data for players who have not been seen is forgotten and removedrelationshipmanager.kickmember
Action
relationshipmanager.leaveteam
Action
relationshipmanager.maxplayerrelationships
(Generated) Maximum number of relationship entries (contacts) each player can store; older entries are evicted when the limit is reachedrelationshipmanager.maxteamsize
(Generated) Maximum number of players allowed in a single team; 0 = teams disabled; changing this at runtime updates all active teamsrelationshipmanager.mugshotupdateinterval
(Generated) Interval in seconds between mugshot (contact portrait) refresh attempts for known playersrelationshipmanager.promote
Action
relationshipmanager.promote_id
Action
relationshipmanager.rejectinvite
Action
relationshipmanager.seendistance
(Generated) Distance in metres within which two players must be for a 'seen' relationship event to be recordedrelationshipmanager.sendinvite
Action
relationshipmanager.sendofflineinvite
Action
relationshipmanager.sleeptoggle
(Generated) Toggles the sleep/wake state of the entity the calling admin player is looking at (within 5m); admin-only Action
relationshipmanager.trycreateteam
(Generated) Creates a new team with the calling player as leader; fails if teams are disabled (maxTeamSize == 0) Action