Commands
2,637 on public2,637 commands
Command
Default Value
nexus.refreshislands
(Generated) Forces a refresh of the Nexus island layout, re-querying the zone controller for current island assignments Action
nexus.rpctimeoutmultiplier
Multiplier for nexus RPC timeout durations in case we expect different latenciesnexus.secretkey
(Generated) Shared secret key used to authenticate Nexus inter-server communication; must match across all servers in the same Nexus clusternexus.timeoffset
Time offset in hours from the nexus clocknexus.transfer
(Generated) Initiates a Nexus transfer of the specified player to a named destination server or zone in the cluster Action
nexus.transferflushtime
Maximum amount of time in seconds that transfers should be cached before auto-savingnexus.uploadmap
Reupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server! Action
nexus.zonecontroller
(Generated) Name of the zone controller implementation used for this Nexus server (e.g. basic, advanced); controls how players are routed between serversnobuildzonematerialcontroller.setheight
[0.0-10] Action
nobuildzonematerialcontroller.setstrengthday
[0.0-1.0] Action
nobuildzonematerialcontroller.setstrengthnight
[0.0-1.0] Action
note.update
Action
npcanimcontroller.lookinterpspeed
npcanimcontroller.spineinterpspeed
npcautoturret.forcedamageblockedsleepers
If an npc turret is firing at a sleeping player and the player is blocked, still apply damagenpcautoturret.sleeperhostiledelay
How many seconds until a sleeping player is considered hostilenpcvendingmachine.addhours
Simulates the provided number of hours passing in the vending machine system Action
npcvendingmachine.dynamicpricingenabled
Whether to run the the dynamic pricing systemnpcvendingmachine.maximumpricemultiplier
The maximum point that a price can increase to (2 = 200%)npcvendingmachine.minimumpricemultiplier
The Minimum point that the price can drop to (0.5 = 50% off)npcvendingmachine.pricedecreaseamount
How much to decrease the price for if it is underselling (0.05 = 5%)npcvendingmachine.priceincreaseamount
How much to increase the price by if it is selling a lot (0.05 = 5%)npcvendingmachine.priceupdatefrequencybiweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.priceupdatefrequencydefault
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.priceupdatefrequencyweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.printallpricechanges
Print out all current price changes on the server Action
npcvendingmachine.resetdynamicpricing
Resets the state of all discounts and surcharges from NPC vending machines Action
npcvendingmachine.resetfrequencytags
Action
npcvendingmachine.startingpricemultiplier
What discount surcharge should be applied to items when the server startsnpc.vendor_attack_heli_enabled
npc.vendor_hab_enabled
npc.vendor_minicopter_enabled
npc.vendor_rhib_enabled
npc.vendor_rowboat_enabled
npc.vendor_scrap_heli_enabled
npc.vendor_sub_duo_enabled
npc.vendor_sub_solo_enabled
panther.population
Population active on the server, per square kmparachute.bypassrepack
parachute.landinganimations
party.maxpartyspawnattempts
(Generated) Maximum number of attempts the server makes to find a valid spawn point when spawning a party together; higher values increase the chance of groupingparty.maxpartyspawndistance
(Generated) Maximum distance in metres between party member spawn points when spawning a group together on wake-upparty.nearbypartyspawns
(Generated) When enabled, party members respawn near each other rather than at random map locations when joining a server togetherpatrolhelicopterai.flee_damage_percentage
(Generated) Fraction of maximum health at which the patrol helicopter will break off its attack and flee; default 0.35 (35%)patrolhelicopterai.monument_crash
(Generated) When enabled, the patrol helicopter prefers to crash into a monument area when destroyed rather than crashing in open terrainpatrolhelicopterai.use_danger_zones
(Generated) When enabled, the patrol helicopter avoids designated danger zones during its patrol routepetbrain.controldistance
petbrain.drownindeepwater
petbrain.drowntimer
petbrain.idlewhenownermounted
petbrain.idlewhenownerofflineordead
physics.allowhorsetempragdoll
(Generated) When enabled, horses can be temporarily ragdolled by large physics impacts; disabling keeps horses upright during collisionsphysics.allowplayertempragdoll
(Generated) When enabled, players can be temporarily ragdolled by large physics impacts (e.g. explosions) before recovering; disabling keeps players standingphysics.autosynctransforms
(Generated) When enabled, Unity Physics auto-syncs transform changes to physics each frame; disable to manually control when transforms syncphysics.batchsynctransforms
(Generated) When enabled, physics transform syncs are batched per frame for efficiency; disable to force immediate per-object syncphysics.bouncethreshold
(Generated) Minimum relative velocity at which a physics collision generates a bounce response; lower values cause more objects to bounce on light impactsphysics.droppedmode
The collision detection mode that dropped items and corpses should usephysics.getbounds
(Generated) Prints the combined world-space bounding box of the entity the calling admin is looking at; useful for verifying collider extents Action
physics.gravity
Gravity multiplierphysics.groundwatchdebug
(Generated) When enabled, logs ground-watch trigger events to the console, showing when players are detected as off the ground or falling through the world