Commands
2,423 on public2,423 commands
Command
Default Value
relationshipmanager.wipe_all_contacts
(Generated) Wipes all relationship contacts data for every player on the server; admin-only Action
relationshipmanager.wipecontacts
(Generated) Wipes all relationship contacts data for the calling player Action
relay.cfg_autoreconnect
If enabled, Rust Relay will automatically attempt to reconnect when the WebSocket connection dropsrelay.cfg_encryptpackets
Sets whether packets should be encrypted when sent to the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)relay.cfg_fakeplayer
If enabled, Rust Relay spawns a fake invisible player and only relays packets sent to that player, changing this will STOP the Rust Relay feature (restart with relay.restart)relay.cfg_filtermode
Sets the Filter Mode for RPC Messages, (0 = Ignore, 1 = AllowAll, 2 = AllowWhitelist)relay.cfg_maxreconnects
Maximum number of reconnect attempts allowed within the reconnect window before the relay permanently shuts downrelay.cfg_reconnectdelay
Delay (in seconds) between reconnect attemptsrelay.cfg_reconnectwindow
The rolling window (in minutes) used to track reconnect attemptsrelay.cfg_reload
Reloads the Rust Relay configuration from disk, this will STOP the Rust Relay feature (restart with relay.restart) Action
relay.cfg_save
Forces a save of the Rust Relay configuration to disk Action
relay.cfg_sendconsoledata
If enabled, console data will be sent to the relay serverrelay.cfg_sendvoicedata
If enabled, voice data will be sent to the relay serverrelay.cfg_server_auth_token
Sets the authentication token for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)relay.cfg_server_url
Sets the URL for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)relay.clear_queue
Clears the relay send queue (useful if things are going wrong with the relay server) Action
relay.reconnect_reset
Clears the reconnect attempt history, resetting the reconnect budget Action
relay.restart
Attempts to restart the Rust Relay connection (may cause short lag) Action
relay.rpc_whitelist_add
Adds an RPC Message to the RPC Whitelist Action
relay.rpc_whitelist_rebuild
Rebuilds the RPC Whitelist ID List Action
relay.rpc_whitelist_remove
Removes an RPC Message from the RPC Whitelist Action
relay.shutdown
Shutsdown the Rust Relay sever connection Action
relay.status
Returns a detailed Rust Relay status report Action
render.building_blocked_preview_distance
Distance from the border of building blocked to show the red previewrender.computebuffer_setdata_immediate
Whether to call ComputeBuffer.SetData immediately or at the end of the framerender.expand_instancing
(Generated) Forces GPU instancing to expand and rebatch a specific instancing group by name; useful for debugging instancing issues without restarting Action
render.instanced_rendering
0 = off, 1 = on (must restart client for changes to take effect)render.instanced_toggle_all
Developer command to toggle instanced rendering at runtime to measure performance impactrender.instanced_toggle_buildings
Toggle rendering of buildings on / offrender.instanced_toggle_cliffs
Toggle rendering of cliffs on / offrender.instanced_toggle_other
Toggle rendering of uncategorized meshes on / offrender.instancing_render_distance
Max distance for instanced rendering, can be higher than normal render distancerender.max_renderers
Set the amount of instanced renderers to show for debuggingrender.multidraw
Allow unity to batch together multiple draw callsrender.print_global_entities
Print off count of global building entities on the client Action
render.print_instanced_cell
Print number of meshes inside a single grid Action
render.print_instanced_debug
Print off array size and memory usage to ensure no memory leaks & debug rendering system Action
render.print_instanced_renderers
Print off number of each mesh inside instanced rendering system (including outside of render range) Action
render.print_tree_counts
Print off count of trees to ensure server sent them all Action
render.render_shadows
(Generated) Enables or disables shadow rendering globally on the client; disabling shadows significantly improves GPU performancerender.show_building_blocked
(Generated) Shows a coloured overlay on building-blocked areas client-side, visualising where construction is preventedrender.show_building_blocked_server
render.test_instancing_culling
Spawn (default 50k) prefabs spread across the map to quickly test instanced rendering system in isolation Action
render.upload_multidraw_meshes_mode
0 = CPU, 1 = GPUrentableshop.additionalchecktimehoursdebug
When checking the time to see if items need to be deleted, add this many hours to what it thinks the current time isrentableshop.closenearestshop
Close the nearest shop in 10m. Useful for testing Action
rentableshop.initialscrapfee
rentableshop.maxstoreditemsdurationminutes
How long stores should store items (after a shop is closed) for before they are destroyedrentableshop.processrenttick
Action
rentableshop.protectionfromtakeoverhours
rentableshop.randomiseownerofnearestshop
Randomise the owner of the nearest shop in 10m. Useful for testing Action
rentableshop.resettakeoverprotectionofclosestshop
Reset the takeover protection duration of nearest shop. Useful for testing Action
rentableshop.scrapperhourrent
reports.exceptionreportmaxlength
(Generated) Maximum character length of exception reports submitted to the crash reporter; clamped to a minimum of 250 charactersrgbeffects.brightness
Brightness of colors, from 0 to 1 (note: may affect color accuracy)rgbeffects.colorcorrection_razer
Controls how RGB values are mapped to LED lights on Razer devicesrgbeffects.colorcorrection_steelseries
Controls how RGB values are mapped to LED lights on SteelSeries devicesrgbeffects.enabled
Enables RGB lighting effects (supports SteelSeries and Razer)rgbeffects.pulse
(Generated) Pulses all RGB lighting devices to a given colour over the specified duration in seconds; uses the RGB controller pulse animation Action
rgbeffects.static
(Generated) Sets all RGB lighting devices to a static colour; takes an RGBA colour argument and applies it to the RGB controller instance Action