Commands

2,637 on public

2,637 commands

inventory.unlockall
(Generated) Unlocks every craftable blueprint for the specified player (by name/Steam ID), giving them access to all recipes immediately
Action
ioentity.allow_on_boats
Allows the deployment and usage of IO entities on player boats and tugboats.
ioentity.backtracking
(Generated) Number of IO update passes allowed to back-track and re-process changed entities each tick; higher values improve signal propagation speed
ioentity.debugbudget
Print out what is taking so long in the IO frame budget
ioentity.debugbudgetthreshold
Ignore frames with a lower ms than this while debugBudget is active
ioentity.debugqueue
(Generated) Prints the current state of all IO entity processing queues showing queue type and pending entity counts; admin-only
Action
ioentity.framebudgetelectrichighpriorityms
ioentity.framebudgetelectriclowpriorityms
ioentity.framebudgetfluidms
ioentity.framebudgetgenericms
ioentity.framebudgetindustrialms
ioentity.framebudgetkineticms
ioentity.infiniteiopower
All player placed electrical entities will receive full power without needing to be plugged into anything
ioentity.responsetime
(Generated) Minimum interval in seconds between IO entity logic updates; controls how quickly electrical signals propagate through the network
itemmanager.enablepooling
(Generated) When enabled, ItemManager uses object pooling for item instances to reduce GC allocations from frequent item creation and destruction
jellyfish.population
Population active on the server, per square km
junkpile.destroyifspawnonsleepingbag
junkpile.destroyifspawnonsleepingbagdistance
junkpile.destroyifspawnonsleepingbagtime
junkpilewater.destroyablebyplayerboats
junkpilewater.framebudgetms
junkpilewater.minimumplayerboatmasstobedestroyed
junkpilewater.minimumplayerboatvelocitytobedestroyed
legacyshelter.max_shelters
livestock.agescale
Multiplier applied to livestock grow and old-age times; 0.5 = grow up twice as fast, 0 = disable aging entirely
livestock.ageup
Immediately ages up the nearest livestock animal: an infant grows into its next stage, an adult dies of old age. Optional search radius in metres (default 20).
Action
livestock.allowmounting
Whether livestock can be mounted into vehicle flatbeds
livestock.baselinenameweight
How many notional players livestock.namelocale counts as when the languages of everyone connected are weighed up, so one player alone does not name the whole herd
livestock.breedcooldown
How long (in seconds) a male livestock animal waits before breeding again, counted from conception. The female's is derived from how long her calf takes to grow up
livestock.breedingenabled
Whether livestock look for a mate on their own; disabling it leaves livestock.makepregnant working
livestock.breedonlyathome
Whether livestock breed only while a cupboard is their home
livestock.breedpausecondition
Condition at or below which a livestock animal stops being willing to breed
livestock.breedresumecondition
Condition at or above which a livestock animal that stopped breeding is willing again
livestock.breedsearchradius
How far (in metres) a male livestock animal looks for a mate
livestock.calmedtrustfloor
The seconds a livestock animal credits to a player under a livestock handling effect; kept inside the tolerated band on purpose
livestock.calvingcooldownscale
Scales how long a mother waits after calving before she can carry again. 1 is one calf grown up per birth
livestock.census
Counts the livestock population and what it has produced. Optional radius in metres around the caller (default 0, the whole map).
Action
livestock.censusreset
Zeroes the livestock census running totals and the profiler, so the next reading covers only what happens from now.
Action
livestock.cleargrazing
Grows back every overgrazed patch of grass near the caller, and clears what the herd has eaten there. Optional radius in metres (default 100).
Action
livestock.completepregnancy
Makes the nearest pregnant livestock animal give birth now, without waiting out the rest of its pregnancy. Optional search radius in metres (default 20).
Action
livestock.conditionfallseconds
How many seconds a totally neglected livestock animal takes to go from full health to dead
livestock.conditionfullcontentment
Contentment at or above which a livestock animal is healthy and heals towards full
livestock.conditionriseseconds
How many seconds a well kept livestock animal takes to heal from nothing back to full health
livestock.cullexcess
Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: untamed animals first, then tame ones with no cupboard for a home, then the oldest and worst bred. An optional head count culls down to that instead.
Action
livestock.curiousbreakdistance
How far (in metres) a player can get before a curious livestock animal gives up following them
livestock.curiouschance
The share of livestock born curious, so they follow a player they know without needing a lead; 0 disables curious animals
livestock.debugcondition
Adds the condition and its breeding band to a livestock animal's ai.showState read-out
livestock.debugdaybudget
Adds the day budget shares to a livestock animal's ai.showState read-out
livestock.debuggait
Adds walk speed and gait penalty to a livestock animal's ai.showState read-out
livestock.debuggenes
Adds an animal's genes to its ai.showState read-out
livestock.debugovergrazing
Logs livestock overgrazing as it happens
livestock.debugspecials
Logs each special livestock animal as it spawns
livestock.defendreactiontime
How recently (in seconds) a player the herd counts as one of its own must have been attacked for a bull to come after whoever is doing it; 0 stops him defending players
livestock.devnamechance
The chance a freshly named livestock animal is given a developer's handle instead of an ordinary name; one named that way never founds a dynasty
livestock.dung
Makes the nearest livestock animal drop dung now, without waiting for its timer. Optional search radius in metres (default 20).
Action
livestock.dungconditionfloor
Condition below which a livestock animal stops dunging at all. A starving animal never dungs whatever this says
livestock.dungconditionfull
Condition at or above which a livestock animal dungs at its full authored rate
livestock.dungslowestscale
How much longer a livestock animal at the condition floor waits between dung drops than one in its prime
livestock.dynasticnames
Whether a newborn livestock animal takes its same-sex parent's name one generation on, so a line reads Melk then Melk Junior then Melk the 3rd
livestock.emptyfullness
Empties the nearest livestock animal's fullness, so it goes looking for food. Optional search radius in metres (default 20).
Action