Commands
2,637 on public2,637 commands
Command
Default Value
inventory.unlockall
(Generated) Unlocks every craftable blueprint for the specified player (by name/Steam ID), giving them access to all recipes immediately Action
ioentity.allow_on_boats
Allows the deployment and usage of IO entities on player boats and tugboats.ioentity.backtracking
(Generated) Number of IO update passes allowed to back-track and re-process changed entities each tick; higher values improve signal propagation speedioentity.debugbudget
Print out what is taking so long in the IO frame budgetioentity.debugbudgetthreshold
Ignore frames with a lower ms than this while debugBudget is activeioentity.debugqueue
(Generated) Prints the current state of all IO entity processing queues showing queue type and pending entity counts; admin-only Action
ioentity.framebudgetelectrichighpriorityms
ioentity.framebudgetelectriclowpriorityms
ioentity.framebudgetfluidms
ioentity.framebudgetgenericms
ioentity.framebudgetindustrialms
ioentity.framebudgetkineticms
ioentity.infiniteiopower
All player placed electrical entities will receive full power without needing to be plugged into anythingioentity.responsetime
(Generated) Minimum interval in seconds between IO entity logic updates; controls how quickly electrical signals propagate through the networkitemmanager.enablepooling
(Generated) When enabled, ItemManager uses object pooling for item instances to reduce GC allocations from frequent item creation and destructionjellyfish.population
Population active on the server, per square kmjunkpile.destroyifspawnonsleepingbag
junkpile.destroyifspawnonsleepingbagdistance
junkpile.destroyifspawnonsleepingbagtime
junkpilewater.destroyablebyplayerboats
junkpilewater.framebudgetms
junkpilewater.minimumplayerboatmasstobedestroyed
junkpilewater.minimumplayerboatvelocitytobedestroyed
legacyshelter.max_shelters
livestock.agescale
Multiplier applied to livestock grow and old-age times; 0.5 = grow up twice as fast, 0 = disable aging entirelylivestock.ageup
Immediately ages up the nearest livestock animal: an infant grows into its next stage, an adult dies of old age. Optional search radius in metres (default 20). Action
livestock.allowmounting
Whether livestock can be mounted into vehicle flatbedslivestock.baselinenameweight
How many notional players livestock.namelocale counts as when the languages of everyone connected are weighed up, so one player alone does not name the whole herdlivestock.breedcooldown
How long (in seconds) a male livestock animal waits before breeding again, counted from conception. The female's is derived from how long her calf takes to grow uplivestock.breedingenabled
Whether livestock look for a mate on their own; disabling it leaves livestock.makepregnant workinglivestock.breedonlyathome
Whether livestock breed only while a cupboard is their homelivestock.breedpausecondition
Condition at or below which a livestock animal stops being willing to breedlivestock.breedresumecondition
Condition at or above which a livestock animal that stopped breeding is willing againlivestock.breedsearchradius
How far (in metres) a male livestock animal looks for a matelivestock.calmedtrustfloor
The seconds a livestock animal credits to a player under a livestock handling effect; kept inside the tolerated band on purposelivestock.calvingcooldownscale
Scales how long a mother waits after calving before she can carry again. 1 is one calf grown up per birthlivestock.census
Counts the livestock population and what it has produced. Optional radius in metres around the caller (default 0, the whole map). Action
livestock.censusreset
Zeroes the livestock census running totals and the profiler, so the next reading covers only what happens from now. Action
livestock.cleargrazing
Grows back every overgrazed patch of grass near the caller, and clears what the herd has eaten there. Optional radius in metres (default 100). Action
livestock.completepregnancy
Makes the nearest pregnant livestock animal give birth now, without waiting out the rest of its pregnancy. Optional search radius in metres (default 20). Action
livestock.conditionfallseconds
How many seconds a totally neglected livestock animal takes to go from full health to deadlivestock.conditionfullcontentment
Contentment at or above which a livestock animal is healthy and heals towards fulllivestock.conditionriseseconds
How many seconds a well kept livestock animal takes to heal from nothing back to full healthlivestock.cullexcess
Kills livestock past livestock.maxPerSpecies, cattle and sheep counted apart: untamed animals first, then tame ones with no cupboard for a home, then the oldest and worst bred. An optional head count culls down to that instead. Action
livestock.curiousbreakdistance
How far (in metres) a player can get before a curious livestock animal gives up following themlivestock.curiouschance
The share of livestock born curious, so they follow a player they know without needing a lead; 0 disables curious animalslivestock.debugcondition
Adds the condition and its breeding band to a livestock animal's ai.showState read-outlivestock.debugdaybudget
Adds the day budget shares to a livestock animal's ai.showState read-outlivestock.debuggait
Adds walk speed and gait penalty to a livestock animal's ai.showState read-outlivestock.debuggenes
Adds an animal's genes to its ai.showState read-outlivestock.debugovergrazing
Logs livestock overgrazing as it happenslivestock.debugspecials
Logs each special livestock animal as it spawnslivestock.defendreactiontime
How recently (in seconds) a player the herd counts as one of its own must have been attacked for a bull to come after whoever is doing it; 0 stops him defending playerslivestock.devnamechance
The chance a freshly named livestock animal is given a developer's handle instead of an ordinary name; one named that way never founds a dynastylivestock.dung
Makes the nearest livestock animal drop dung now, without waiting for its timer. Optional search radius in metres (default 20). Action
livestock.dungconditionfloor
Condition below which a livestock animal stops dunging at all. A starving animal never dungs whatever this sayslivestock.dungconditionfull
Condition at or above which a livestock animal dungs at its full authored ratelivestock.dungslowestscale
How much longer a livestock animal at the condition floor waits between dung drops than one in its primelivestock.dynasticnames
Whether a newborn livestock animal takes its same-sex parent's name one generation on, so a line reads Melk then Melk Junior then Melk the 3rdlivestock.emptyfullness
Empties the nearest livestock animal's fullness, so it goes looking for food. Optional search radius in metres (default 20). Action