Commands

2,637 on public

2,637 commands

halloween.scarecrow_throw_beancan_global_delay
The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds).
handcuffs.maxconditionrepairlossonpush
(Generated) Maximum handcuff condition loss fraction applied per push attempt; at 0.4 the cuffs lose up to 40% condition per escape push
handcuffs.restrainedpushdamage
(Generated) Damage dealt to a restrained (handcuffed) player when they attempt to push or escape; default 5
handcuffs.togglecuffslocked
(Generated) Toggles the locked state of the handcuffs held by the calling admin player, switching between locked and unlocked
Action
harmony.load
(Generated) Loads and applies a Harmony patch assembly by file name, enabling server-side code patching without restarting
Action
harmony.unload
(Generated) Unloads a previously loaded Harmony patch assembly by file name, reverting any code modifications it applied
Action
hbhfsensor.debugdraw
When enabled, broadcasts debug drawing for HBHFSensor visibility checks (eye position, forward, range, per-player LOS rays).
heli.bulletaccuracy
(Generated) Cone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurate
heli.bulletdamagescale
(Generated) Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage
heli.call
(Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player
Action
heli.calltome
(Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there
Action
heli.death
(Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence
Action
heli.drop
(Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing
Action
heli.flee
(Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage
Action
heli.guns
(Generated) Number of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning it
heli.lifetimeminutes
(Generated) How many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutes
heli.move
(Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode
Action
heli.orbit
(Generated) Orders the active patrol helicopter to orbit around the calling admin current position
Action
heli.orbitstrafe
(Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously
Action
heli.patrol
(Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map
Action
heli.strafe
(Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position
Action
heli.testpuzzle
(Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle
Action
hexagongridgenerator.generategrid
<gridSize> 5 <tileSpacing> 1.35
Action
hierarchy.cd
(Generated) Changes the current hierarchy context to the named child GameObject, similar to the Unix cd command; allows drilling into nested scene objects
Action
hierarchy.del
(Generated) Deletes the named GameObject from the scene hierarchy; use with caution as this permanently removes the object
Action
hierarchy.ls
(Generated) Lists all GameObjects in the current hierarchy context, similar to the Unix ls command; used for navigating the scene hierarchy from the console
Action
hotairballoon.minimumaltitudeterrain
hotairballoon.outsidedecayminutes
How long before a HAB loses all its health while outside
hotairballoon.population
Population active on the server
hotairballoon.serviceceiling
inventory.addownership
Add ownership to item
Action
inventory.clearinventory
Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack
Action
inventory.convertownership
Reduce ownership to item to allow new ownership to be added
Action
inventory.copyto
Copies the players inventory to the player in front of them
Action
inventory.defs
(Generated) Prints the names of all Steam inventory item definitions currently loaded from the Steam backend; useful for verifying skin/item definition state
Action
inventory.deleteloadout
(Generated) Deletes a named admin loadout file from the server; requires admin or developer permissions; loadout name is passed as the first argument
Action
inventory.deployloadout
Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim
Action
inventory.deployloadoutinrange
Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30
Action
inventory.disableattirelimitations
Disables all attire limitations, so NPC clothing and invalid overlaps can be equipped
inventory.endloot
Action
inventory.equipslot
(Generated) Equips the belt/hotbar item at the given slot index for the calling admin or a named target player; requires admin or developer permissions
Action
inventory.equipslottarget
(Generated) Equips the belt/hotbar slot at the given index for the player the admin is currently looking at; requires admin or developer permissions
Action
inventory.give
{item} {amount} {condition} {skin} {container} {slot}
Action
inventory.giveall
(Generated) Gives the specified item (by partial name) to every currently connected player on the server; broadcasts who issued the command in chat
Action
inventory.givearm
{itemid} {amount}
Action
inventory.givebp
(Generated) Gives the calling player a blueprint item for the specified item (by partial name); broadcasts the gift in chat unless the recipient is a developer
Action
inventory.giveequip
{item}
Action
inventory.giveid
{itemid} {amount}
Action
inventory.giveto
{item} {player} {amount} {skin}
Action
inventory.lighttoggle
Action
inventory.listloadouts
Prints all saved inventory loadouts
Action
inventory.loadoutui_requestloadoutlist
(Generated) Reads the list of saved admin loadouts from disk and sends it to the requesting player's client as a JSON array for display in the loadout UI
Action
inventory.pipetteid
(Generated) Checks whether the calling player has the specified item ID with the given skin ID in their inventory; used to validate pipette/skin matching server-side
Action
inventory.reduceownership
Reduce ownership to item to allow new ownership to be added
Action
inventory.reloaddefs
(Generated) Forces a reload of all Steam inventory item definitions from the Steam backend; use if definitions appear stale or missing after a store update
Action
inventory.resetbp
(Generated) Resets all blueprints for the specified player (by name/Steam ID) back to the default unlocked set, removing any learned recipes
Action
inventory.saveloadout
Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname
Action
inventory.set_item_image
(Generated) Sets the custom icon image ID on the item currently held by the calling player; the image ID refers to a server-side stored image used for custom item icons
Action
inventory.setwornarmorslots
Set worn items to have maximum armor slots supported
Action
inventory.stackable_item_ownership
(Generated) When enabled, ownership tracking is applied to stackable items; disabled by default due to performance cost; servers can enable for full ownership auditing