Commands
2,637 on public2,637 commands
Command
Default Value
livestock.emptyhydration
Empties the nearest livestock animal's hydration, so it goes looking for water. Optional search radius in metres (default 20). Action
livestock.emptysocial
Empties the nearest livestock animal's social need, as if it had been on its own. Optional search radius in metres (default 20). Action
livestock.familiaritydistresspenalty
How many seconds of familiarity a player loses with the herd around an animal they hurtlivestock.familiarityforgetscale
How many seconds a player has to stay away from a livestock animal short of a full bond for it to forget one second they spent near it, so at 3 fourteen minutes are gone in forty two. A full bond never fades, 0 never forgetslivestock.familiarityhurtpenalty
How many seconds of familiarity a player loses with a livestock animal they hurtlivestock.familiarityradius
How close (in metres) a player has to be for a livestock animal to count the time; must sit inside the animal's sense radius; 0 disables familiaritylivestock.familiarityrate
Multiplies how fast livestock familiarity builds up; 20 makes a five minute bond take fifteen seconds. For testing, leave at 1 for playlivestock.fillfullness
Fills the nearest livestock animal's fullness, as if it had just eaten its fill. Optional search radius in metres (default 20). Action
livestock.fillhydration
Fills the nearest livestock animal's hydration, as if it had just drunk its fill. Optional search radius in metres (default 20). Action
livestock.fillsocial
Fills the nearest livestock animal's social need, as if it were standing in a herd the right size. Optional search radius in metres (default 20). Action
livestock.forcebreed
Sends the nearest male livestock animal to mate with the nearest valid female, skipping the mate search. Optional search radius in metres (default 20). Action
livestock.friskythreshold
How well met a livestock animal's worst need must be (0-1) before it will canter about for the fun of it; above 1 disables itlivestock.genebadchance
The chance each allele of a wild livestock animal is rolled Bad; the rest come out Oklivestock.genedungbad
How often a Bad Dung livestock animal drops dung, as a share of an average onelivestock.genedunggood
How often a Good Dung livestock animal drops dung, as a multiple of an average onelivestock.genefertilitybad
How often a Bad Fertility livestock animal breeds, as a share of an average one; litter size never falls below onelivestock.genefertilitygood
How often a Good Fertility livestock animal breeds, and how many young it carries, as a multiple of an average onelivestock.genegoodchance
The chance each allele of a wild livestock animal is rolled Goodlivestock.genehardinessbad
How well a Bad Hardiness livestock animal tolerates going short of food, water or room, as a share of an average onelivestock.genehardinessgood
How well a Good Hardiness livestock animal tolerates going short of food, water or room, as a multiple of an average onelivestock.genelongevitybad
How long a Bad Longevity livestock animal lives, as a share of an average onelivestock.genelongevitygood
How long a Good Longevity livestock animal lives, as a multiple of an average onelivestock.genemutationchance
The chance each inherited livestock allele is rerolled from scratch instead of coming from its parent; leaving this at 0 is what makes breeding predictable enough to reason aboutlivestock.genesenabled
Whether livestock genes do anything; off makes every animal an average one without touching the genomes they carrylivestock.geneyieldbad
How much milk or wool a Bad Yield livestock animal gives, as a share of an average onelivestock.geneyieldgood
How much milk or wool a Good Yield livestock animal gives, as a multiple of an average onelivestock.grazesuntilovergrazed
How many times livestock can graze one patch of grass before it is eaten barelivestock.grudgeduration
How long (in seconds) a livestock animal stays wary of a player that hurt it or one of its herd, moving off when they come close again; 0 disables grudgeslivestock.grudgerange
How close (in metres) a remembered aggressor has to get before a wary livestock animal moves offlivestock.inbredscale
What every gene's slider position is multiplied by on an inbred livestock animal, for its coat and for what it produces alike. At 0.5 a Good gene looks and performs as Ok and an Ok gene falls halfway to Bad. An animal is inbred when both its lineage markers matchlivestock.leadbreakdistance
How far (in metres) a player can get from an animal they are leading before the lead breaks. 0 never breaks itlivestock.localenames
Whether livestock names follow the languages of whoever is connected; off names every animal from the English pool, as before the packs existedlivestock.makepregnant
Makes the nearest livestock animal pregnant. Obeys standard breeding rules. Optional search radius in metres (default 20). Action
livestock.maxlittersize
The most young one livestock birth can ever produce, however good the mother's Fertility islivestock.maxperspecies
How many livestock animals of one species a server holds before none of that species breeds. Cattle and sheep are counted apart against the same number, 0 never capslivestock.maxtrust
The most seconds of trust a player can build with a livestock animal, which is the full bond: it can breed, standing in your cupboard makes that its home, your trust stops fading and a bull defends youlivestock.motherlyduration
How long (in seconds) a mother stands her ground for her own calf after something has threatened it, rather than running like any other cow; 0 disables maternal defencelivestock.namelocale
The language livestock are named in when nobody connected speaks one the game has names for, and the language the baseline weight reinforceslivestock.overgrazedareacooldownminutes
How long (in minutes) an overgrazed patch of grass takes to grow backlivestock.overgrazedarearadius
How far (in metres) an overgrazed patch of grass reaches from its centrelivestock.overgrazehere
Marks the grass where the caller is standing as overgrazed, without waiting for a herd to eat it. Action
livestock.overgrazingenabled
Whether grass a herd has eaten bare stops feeding them until it grows backlivestock.panelage
Whether a farm animal's status panel says whether it is young or grownlivestock.panelalleles
Whether both copies of every livestock gene are shown rather than only the one the animal expresses. Reveals what an animal carries without breeding itlivestock.paneldung
Whether a farm animal's status panel shows how often it dungs, after its geneslivestock.panelgender
Whether the male and female symbols are shown next to a farm animal's name on its status panellivestock.panelgenes
Whether the gene discs are shown on the livestock status panel, along with the inbred warning that explains themlivestock.paneltrust
Whether a farm animal's status panel shows how much it trusts you, as one segment per band of the trust ladderlivestock.panelyield
Whether a farm animal's status panel shows what it produces and how often, after its geneslivestock.priceageprime
How far through its life a livestock animal stays worth its full price, from 0 in its prime to 1 at death by old agelivestock.priceconditionfloor
Condition at or below which a livestock animal sells for the least a vendor will paylivestock.priceconditionfull
Condition at or above which a livestock animal sells for the vendor's full pricelivestock.pricefullqualityscale
The livestock sale value that counts as full quality, which is a full budget for the vendor's sale tablelivestock.pricegeneweight
How far a livestock animal's genes move what a vendor pays, where 1 pays its full gene advantage and 0 prices every animal as an average onelivestock.priceoldestscale
What a livestock animal at the very end of its life sells for, as a share of the vendor's full pricelivestock.pricewildpenalty
How much less a livestock animal that no player bred sells for, as a share of its price, so a herd raised from birth outsells one rounded up in the wildlivestock.priceworstscale
What a livestock animal at the condition floor sells for, as a share of the vendor's full pricelivestock.profile
Times how long livestock spend in their needs queue and FSM tick, for livestock.census. Off by default because the measurement itself costslivestock.readytomilk
Makes the nearest cow ready to milk now, without waiting out its cooldown. Optional search radius in metres (default 20). Action
livestock.readytoshear
Makes the nearest sheep ready to shear now, without waiting out its cooldown. Optional search radius in metres (default 20). Action