Commands
2,423 on public2,423 commands
Command
Default Value
nexus.loadingtimeout
Time in seconds to keep players in the loading state before going to sleepnexus.logging
(Generated) When enabled, logs all Nexus zone transfer and communication events to the server console; useful for debugging cross-server player transfersnexus.mapimagescale
Scale of the map to render and upload to the nexusnexus.messagelockduration
Time in seconds to allow the server to process nexus messages before re-sending (requires restart)nexus.ping
(Generated) Sends a ping to a specific Nexus server by name and prints the round-trip latency; used for testing inter-server connectivity Action
nexus.pinginterval
Time in seconds to wait between server status pingsnexus.playermanifestinterval
Interval in seconds to broadcast the player manifest to other servers on the nexusnexus.playeronline
(Generated) Checks whether the named or Steam-ID-specified player is currently online on any server in the Nexus cluster Action
nexus.protectionduration
Maximum time in seconds to keep transfer protection enabled on entitiesnexus.refreshislands
(Generated) Forces a refresh of the Nexus island layout, re-querying the zone controller for current island assignments Action
nexus.rpctimeoutmultiplier
Multiplier for nexus RPC timeout durations in case we expect different latenciesnexus.secretkey
(Generated) Shared secret key used to authenticate Nexus inter-server communication; must match across all servers in the same Nexus clusternexus.timeoffset
Time offset in hours from the nexus clocknexus.transfer
(Generated) Initiates a Nexus transfer of the specified player to a named destination server or zone in the cluster Action
nexus.transferflushtime
Maximum amount of time in seconds that transfers should be cached before auto-savingnexus.uploadmap
Reupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server! Action
nexus.zonecontroller
(Generated) Name of the zone controller implementation used for this Nexus server (e.g. basic, advanced); controls how players are routed between serversnobuildzonematerialcontroller.setheight
[0.0-10] Action
nobuildzonematerialcontroller.setstrengthday
[0.0-1.0] Action
nobuildzonematerialcontroller.setstrengthnight
[0.0-1.0] Action
note.update
Action
npcanimcontroller.lookinterpspeed
npcanimcontroller.spineinterpspeed
npcautoturret.forcedamageblockedsleepers
If an npc turret is firing at a sleeping player and the player is blocked, still apply damagenpcautoturret.sleeperhostiledelay
How many seconds until a sleeping player is considered hostilenpcvendingmachine.addhours
Simulates the provided number of hours passing in the vending machine system Action
npcvendingmachine.dynamicpricingenabled
Whether to run the the dynamic pricing systemnpcvendingmachine.maximumpricemultiplier
The maximum point that a price can increase to (2 = 200%)npcvendingmachine.minimumpricemultiplier
The Minimum point that the price can drop to (0.5 = 50% off)npcvendingmachine.pricedecreaseamount
How much to decrease the price for if it is underselling (0.05 = 5%)npcvendingmachine.priceincreaseamount
How much to increase the price by if it is selling a lot (0.05 = 5%)npcvendingmachine.priceupdatefrequencybiweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.priceupdatefrequencydefault
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.priceupdatefrequencyweekly
How many realtime hours are checked when looking for price increases. Max 72 (10 days), min 0.5 (half an hour)npcvendingmachine.printallpricechanges
Print out all current price changes on the server Action
npcvendingmachine.resetdynamicpricing
Resets the state of all discounts and surcharges from NPC vending machines Action
npcvendingmachine.resetfrequencytags
Action
npcvendingmachine.startingpricemultiplier
What discount surcharge should be applied to items when the server startsnpc.vendor_attack_heli_enabled
npc.vendor_hab_enabled
npc.vendor_minicopter_enabled
npc.vendor_rhib_enabled
npc.vendor_rowboat_enabled
npc.vendor_scrap_heli_enabled
npc.vendor_sub_duo_enabled
npc.vendor_sub_solo_enabled
panther.population
Population active on the server, per square kmparachute.bypassrepack
parachute.landinganimations
party.maxpartyspawnattempts
(Generated) Maximum number of attempts the server makes to find a valid spawn point when spawning a party together; higher values increase the chance of groupingparty.maxpartyspawndistance
(Generated) Maximum distance in metres between party member spawn points when spawning a group together on wake-upparty.nearbypartyspawns
(Generated) When enabled, party members respawn near each other rather than at random map locations when joining a server togetherpatrolhelicopterai.flee_damage_percentage
(Generated) Fraction of maximum health at which the patrol helicopter will break off its attack and flee; default 0.35 (35%)patrolhelicopterai.monument_crash
(Generated) When enabled, the patrol helicopter prefers to crash into a monument area when destroyed rather than crashing in open terrainpatrolhelicopterai.use_danger_zones
(Generated) When enabled, the patrol helicopter avoids designated danger zones during its patrol routepetbrain.controldistance
petbrain.drownindeepwater
petbrain.drowntimer
petbrain.idlewhenownermounted
petbrain.idlewhenownerofflineordead