Commands

2,637 on public

2,637 commands

livestock.emptyhydration
Empties the nearest livestock animal's hydration, so it goes looking for water. Optional search radius in metres (default 20).
Action
livestock.emptysocial
Empties the nearest livestock animal's social need, as if it had been on its own. Optional search radius in metres (default 20).
Action
livestock.familiaritydistresspenalty
How many seconds of familiarity a player loses with the herd around an animal they hurt
livestock.familiarityforgetscale
How many seconds a player has to stay away from a livestock animal short of a full bond for it to forget one second they spent near it, so at 3 fourteen minutes are gone in forty two. A full bond never fades, 0 never forgets
livestock.familiarityhurtpenalty
How many seconds of familiarity a player loses with a livestock animal they hurt
livestock.familiarityradius
How close (in metres) a player has to be for a livestock animal to count the time; must sit inside the animal's sense radius; 0 disables familiarity
livestock.familiarityrate
Multiplies how fast livestock familiarity builds up; 20 makes a five minute bond take fifteen seconds. For testing, leave at 1 for play
livestock.fillfullness
Fills the nearest livestock animal's fullness, as if it had just eaten its fill. Optional search radius in metres (default 20).
Action
livestock.fillhydration
Fills the nearest livestock animal's hydration, as if it had just drunk its fill. Optional search radius in metres (default 20).
Action
livestock.fillsocial
Fills the nearest livestock animal's social need, as if it were standing in a herd the right size. Optional search radius in metres (default 20).
Action
livestock.forcebreed
Sends the nearest male livestock animal to mate with the nearest valid female, skipping the mate search. Optional search radius in metres (default 20).
Action
livestock.friskythreshold
How well met a livestock animal's worst need must be (0-1) before it will canter about for the fun of it; above 1 disables it
livestock.genebadchance
The chance each allele of a wild livestock animal is rolled Bad; the rest come out Ok
livestock.genedungbad
How often a Bad Dung livestock animal drops dung, as a share of an average one
livestock.genedunggood
How often a Good Dung livestock animal drops dung, as a multiple of an average one
livestock.genefertilitybad
How often a Bad Fertility livestock animal breeds, as a share of an average one; litter size never falls below one
livestock.genefertilitygood
How often a Good Fertility livestock animal breeds, and how many young it carries, as a multiple of an average one
livestock.genegoodchance
The chance each allele of a wild livestock animal is rolled Good
livestock.genehardinessbad
How well a Bad Hardiness livestock animal tolerates going short of food, water or room, as a share of an average one
livestock.genehardinessgood
How well a Good Hardiness livestock animal tolerates going short of food, water or room, as a multiple of an average one
livestock.genelongevitybad
How long a Bad Longevity livestock animal lives, as a share of an average one
livestock.genelongevitygood
How long a Good Longevity livestock animal lives, as a multiple of an average one
livestock.genemutationchance
The chance each inherited livestock allele is rerolled from scratch instead of coming from its parent; leaving this at 0 is what makes breeding predictable enough to reason about
livestock.genesenabled
Whether livestock genes do anything; off makes every animal an average one without touching the genomes they carry
livestock.geneyieldbad
How much milk or wool a Bad Yield livestock animal gives, as a share of an average one
livestock.geneyieldgood
How much milk or wool a Good Yield livestock animal gives, as a multiple of an average one
livestock.grazesuntilovergrazed
How many times livestock can graze one patch of grass before it is eaten bare
livestock.grudgeduration
How long (in seconds) a livestock animal stays wary of a player that hurt it or one of its herd, moving off when they come close again; 0 disables grudges
livestock.grudgerange
How close (in metres) a remembered aggressor has to get before a wary livestock animal moves off
livestock.inbredscale
What every gene's slider position is multiplied by on an inbred livestock animal, for its coat and for what it produces alike. At 0.5 a Good gene looks and performs as Ok and an Ok gene falls halfway to Bad. An animal is inbred when both its lineage markers match
livestock.leadbreakdistance
How far (in metres) a player can get from an animal they are leading before the lead breaks. 0 never breaks it
livestock.localenames
Whether livestock names follow the languages of whoever is connected; off names every animal from the English pool, as before the packs existed
livestock.makepregnant
Makes the nearest livestock animal pregnant. Obeys standard breeding rules. Optional search radius in metres (default 20).
Action
livestock.maxlittersize
The most young one livestock birth can ever produce, however good the mother's Fertility is
livestock.maxperspecies
How many livestock animals of one species a server holds before none of that species breeds. Cattle and sheep are counted apart against the same number, 0 never caps
livestock.maxtrust
The most seconds of trust a player can build with a livestock animal, which is the full bond: it can breed, standing in your cupboard makes that its home, your trust stops fading and a bull defends you
livestock.motherlyduration
How long (in seconds) a mother stands her ground for her own calf after something has threatened it, rather than running like any other cow; 0 disables maternal defence
livestock.namelocale
The language livestock are named in when nobody connected speaks one the game has names for, and the language the baseline weight reinforces
livestock.overgrazedareacooldownminutes
How long (in minutes) an overgrazed patch of grass takes to grow back
livestock.overgrazedarearadius
How far (in metres) an overgrazed patch of grass reaches from its centre
livestock.overgrazehere
Marks the grass where the caller is standing as overgrazed, without waiting for a herd to eat it.
Action
livestock.overgrazingenabled
Whether grass a herd has eaten bare stops feeding them until it grows back
livestock.panelage
Whether a farm animal's status panel says whether it is young or grown
livestock.panelalleles
Whether both copies of every livestock gene are shown rather than only the one the animal expresses. Reveals what an animal carries without breeding it
livestock.paneldung
Whether a farm animal's status panel shows how often it dungs, after its genes
livestock.panelgender
Whether the male and female symbols are shown next to a farm animal's name on its status panel
livestock.panelgenes
Whether the gene discs are shown on the livestock status panel, along with the inbred warning that explains them
livestock.paneltrust
Whether a farm animal's status panel shows how much it trusts you, as one segment per band of the trust ladder
livestock.panelyield
Whether a farm animal's status panel shows what it produces and how often, after its genes
livestock.priceageprime
How far through its life a livestock animal stays worth its full price, from 0 in its prime to 1 at death by old age
livestock.priceconditionfloor
Condition at or below which a livestock animal sells for the least a vendor will pay
livestock.priceconditionfull
Condition at or above which a livestock animal sells for the vendor's full price
livestock.pricefullqualityscale
The livestock sale value that counts as full quality, which is a full budget for the vendor's sale table
livestock.pricegeneweight
How far a livestock animal's genes move what a vendor pays, where 1 pays its full gene advantage and 0 prices every animal as an average one
livestock.priceoldestscale
What a livestock animal at the very end of its life sells for, as a share of the vendor's full price
livestock.pricewildpenalty
How much less a livestock animal that no player bred sells for, as a share of its price, so a herd raised from birth outsells one rounded up in the wild
livestock.priceworstscale
What a livestock animal at the condition floor sells for, as a share of the vendor's full price
livestock.profile
Times how long livestock spend in their needs queue and FSM tick, for livestock.census. Off by default because the measurement itself costs
livestock.readytomilk
Makes the nearest cow ready to milk now, without waiting out its cooldown. Optional search radius in metres (default 20).
Action
livestock.readytoshear
Makes the nearest sheep ready to shear now, without waiting out its cooldown. Optional search radius in metres (default 20).
Action