Commands
2,423 on public2,423 commands
Command
Default Value
graphics.vm_horizontal_flip
FLips viewmodels horizontally (for left handed players)graphics.vsync
Represents the number of vertical syncs that should pass between each frame. An integer in the range of 0-4. growableentity.framebudgetms
growableentity.growall
(Generated) Server admin: forces all growable entities within 6m of the calling player to advance to their next growth stage instantly Action
growableentity.killall
(Generated) Server admin: kills all growable entities within 6m of the calling player, removing them from the planter Action
guntrap.gun_trap_budget_ms
How many milliseconds to spend on target scanning per framehackablelockedcrate.decayseconds
How many seconds until the crate is destroyed without any hack attemptshackablelockedcrate.requiredhackseconds
How many seconds for the crate to unlockhalloweendungeon.lifetime
How long each active dungeon should last before dyinghalloweendungeon.population
Population active on the serverhalloween.enabled
(Generated) Enables the Halloween event on the server, activating Halloween-themed loot spawns, NPC variants, and event-specific mechanicshalloween.murdererpopulation
Population active on the server, per square kmhalloween.scarecrow_beancan_vs_player_dmg_modifier
Modified damage from beancan explosion vs players (Default: 0.1).halloween.scarecrow_body_dmg_modifier
Modifier to how much damage scarecrows take to the body. (Default: 0.25)halloween.scarecrow_chase_stopping_distance
Stopping distance for destinations set while chasing a target (Default: 0.5)halloween.scarecrowpopulation
Population active on the server, per square kmhalloween.scarecrows_throw_beancans
Scarecrows can throw beancans (Default: true).halloween.scarecrow_throw_beancan_global_delay
The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds).handcuffs.maxconditionrepairlossonpush
(Generated) Maximum handcuff condition loss fraction applied per push attempt; at 0.4 the cuffs lose up to 40% condition per escape pushhandcuffs.restrainedpushdamage
(Generated) Damage dealt to a restrained (handcuffed) player when they attempt to push or escape; default 5handcuffs.togglecuffslocked
(Generated) Toggles the locked state of the handcuffs held by the calling admin player, switching between locked and unlocked Action
harmony.load
(Generated) Loads and applies a Harmony patch assembly by file name, enabling server-side code patching without restarting Action
harmony.unload
(Generated) Unloads a previously loaded Harmony patch assembly by file name, reverting any code modifications it applied Action
hbhfsensor.debugdraw
When enabled, broadcasts debug drawing for HBHFSensor visibility checks (eye position, forward, range, per-player LOS rays).heli.bulletaccuracy
(Generated) Cone angle in degrees of the patrol helicopter gun spread; higher values make the helicopter less accurateheli.bulletdamagescale
(Generated) Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damageheli.call
(Generated) Spawns and sends a patrol helicopter to the specified player or position, using the same logic as calltome but targeting another player Action
heli.calltome
(Generated) Orders the active patrol helicopter to fly to the calling admin position and attack there Action
heli.death
(Generated) Forces the active patrol helicopter to die immediately, triggering its death explosion and crash sequence Action
heli.drop
(Generated) Spawns a patrol helicopter at the calling admin position, bypassing the normal random spawn logic; primarily used for testing Action
heli.flee
(Generated) Orders the active patrol helicopter to immediately flee to a random distant location and disengage Action
heli.guns
(Generated) Number of gun hardpoints active on the patrol helicopter; set to 0 to disable its guns without despawning itheli.lifetimeminutes
(Generated) How many minutes the patrol helicopter stays airborne before self-destructing; default is 30 minutesheli.move
(Generated) Moves the active patrol helicopter to the calling admin current position without entering combat mode Action
heli.orbit
(Generated) Orders the active patrol helicopter to orbit around the calling admin current position Action
heli.orbitstrafe
(Generated) Orders the active patrol helicopter to orbit and strafe the calling admin position simultaneously Action
heli.patrol
(Generated) Orders the active patrol helicopter to resume normal patrol mode, following its randomised waypoint path across the map Action
heli.strafe
(Generated) Orders the active patrol helicopter to perform a strafing run on the calling admin current position Action
heli.testpuzzle
(Generated) Triggers the helicopter puzzle sequence (approach, puzzle activation, reward) for testing the helicopter monument puzzle Action
hexagongridgenerator.generategrid
<gridSize> 5 <tileSpacing> 1.35 Action
hierarchy.cd
(Generated) Changes the current hierarchy context to the named child GameObject, similar to the Unix cd command; allows drilling into nested scene objects Action
hierarchy.del
(Generated) Deletes the named GameObject from the scene hierarchy; use with caution as this permanently removes the object Action
hierarchy.ls
(Generated) Lists all GameObjects in the current hierarchy context, similar to the Unix ls command; used for navigating the scene hierarchy from the console Action
hotairballoon.minimumaltitudeterrain
hotairballoon.outsidedecayminutes
How long before a HAB loses all its health while outsidehotairballoon.population
Population active on the serverhotairballoon.serviceceiling
inventory.addownership
Add ownership to item Action
inventory.clearinventory
Clears the inventory of a target player. eg. inventory.clearInventory jim. Can take container names as arguments: --belt --wear --backpack Action
inventory.convertownership
Reduce ownership to item to allow new ownership to be added Action
inventory.copyto
Copies the players inventory to the player in front of them Action
inventory.defs
(Generated) Prints the names of all Steam inventory item definitions currently loaded from the Steam backend; useful for verifying skin/item definition state Action
inventory.deleteloadout
(Generated) Deletes a named admin loadout file from the server; requires admin or developer permissions; loadout name is passed as the first argument Action
inventory.deployloadout
Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim Action
inventory.deployloadoutinrange
Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 Action
inventory.disableattirelimitations
Disables all attire limitations, so NPC clothing and invalid overlaps can be equippedinventory.endloot
Action
inventory.equipslot
(Generated) Equips the belt/hotbar item at the given slot index for the calling admin or a named target player; requires admin or developer permissions Action
inventory.equipslottarget
(Generated) Equips the belt/hotbar slot at the given index for the player the admin is currently looking at; requires admin or developer permissions Action
inventory.give
{item} {amount} {condition} {skin} {container} {slot} Action