Commands

2,637 on public

2,637 commands

global.sprayoutofauthmultiplier
Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)
global.stats
Print out stats of currently connected clients
Action
global.status
Print out currently connected clients
Action
global.status_cl
(Generated) Prints client-side connection status information including connected state, ping, player entity ID, and current map to the client console
Action
global.status_sv
Action
global.steamconnectiontimeout
global.steamnagleflush
global.steamnagletime
Nagle time, in microseconds
global.steamnetdebug
Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything)
global.steamnetdebug_ackrtt
global.steamnetdebug_message
global.steamnetdebug_p2prendezvous
global.steamnetdebug_packetdecode
global.steamnetdebug_packetgaps
global.steamnetdebug_sdrrelaypings
global.steamrelayinit
Action
global.steamsendbuffer
Upper limit of buffered pending bytes to be sent
global.steamsendratemax
Maxminum send rate clamp, 0 is no limit
global.steamsendratemin
Minimum send rate clamp, 0 is no limit
global.steamstatus
Action
global.subscriptions
(Generated) Prints a table of active network group subscriptions for the calling player, showing realm and group ID; supports --json flag
Action
global.sysinfo
(Generated) Prints a summary of the current machine hardware and OS info including CPU, GPU, RAM, and platform
Action
global.sysuid
(Generated) Prints the unique device identifier for the current machine as reported by Unity SystemInfo.deviceUniqueIdentifier
Action
global.teaminfo
(Generated) Prints a table of all members in the team of the specified player showing Steam ID, username, online status, and whether they are team leader; supports --json
Action
global.teleport
(Generated) Teleports the calling admin to a player by name or partial name match; if two arguments are given, moves the first-named player to the second
Action
global.teleport2autheditem
<steamID/name> <optional: filter> - Teleport to a random entity the player is authed on
Action
global.teleport2death
(Generated) Teleports the calling admin to their own most recent death location
Action
global.teleport2entityid
Teleport to the entity with the specified network ID
Action
global.teleport2grid
(Generated) Teleports the calling admin to the centre of the named map grid square (e.g. A1, B3)
Action
global.teleport2marker
(Generated) Teleports the calling admin to the map marker they have placed on their in-game map
Action
global.teleport2me
(Generated) Teleports the named player to the calling admin current position
Action
global.teleport2mission
(Generated) Teleports the calling admin to the target location of their currently active mission objective
Action
global.teleport2nearest
Action
global.teleport2owneditem
(Generated) Teleports the calling admin to an entity owned by a specified player, identified by Steam ID or name
Action
global.teleport2satellitecrashsite
(Generated) Teleports the calling admin to the currently locked-in satellite crash site. Does nothing if no satellite is descending.
Action
global.teleportany
(Generated) Teleports the calling admin to the nearest entity matching the given prefab short name, with an optional radius filter
Action
global.teleportboat2grid
(Generated) Teleports the calling admin and their player boat to the centre of the named map grid square (e.g. A1, B3)
Action
global.teleportboat2marker
(Generated) Teleports the calling admin and their player boat to the map marker they have placed on their in-game map
Action
global.teleportboatpos
(Generated) Teleports the calling admin and their player boat to exact world coordinates specified as X Y Z arguments
Action
global.teleporteveryone2me
(Generated) Teleports all connected players to the calling admin current position
Action
global.teleportlos
(Generated) Teleports the calling admin to the point in the world that their line of sight is currently hitting
Action
global.teleportnonsleepers2me
(Generated) Teleports all connected active (non-sleeping) players to the calling admin current position
Action
global.teleportpos
(Generated) Teleports the calling admin or a named player to exact world coordinates specified as X Y Z arguments
Action
global.teleportsleepers2me
(Generated) Teleports all sleeping player entities to the calling admin current position
Action
global.teleporttargetteam2me
(Generated) Teleports all members of the named player team to the calling admin current position
Action
global.teleportteam2me
(Generated) Teleports all members of the calling player team to the calling admin current position
Action
global.textures
(Generated) Prints a list of all live Texture objects with their name and estimated runtime memory size
Action
global.togglespectateteaminfo
(Generated) Toggles display of the team info overlay (health, location, vitals) for the spectated player while in spectator mode
Action
global.unban
(Generated) Removes the ban for the specified Steam64 ID from the server banlist, allowing the player to reconnect
Action
global.unlockradius
Clears the lock flag on every code lock and key lock within a radius of the calling player, so a base can be walked without its codes. Radius defaults to 20 metres
Action
global.unmute
(Generated) Removes the chat mute from the specified connected player, allowing them to send messages again
Action
global.updatemanifest
Immediately update the manifest
Action
global.updatenetworkpositionwithdebugcamerawhilespectating
(Generated) When true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view
global.upgrade_looking
<grade>
Action
global.upgrade_radius
upgrade_radius 'grade' 'radius'
Action
global.users
Show user info for players on server.
Action
global.usersinrange
Show user info for players on server in range of the player.
Action
global.usersinrangeofplayer
Show user info for players on server in range of the supplied player (eg. Jim 50)
Action
global.version
(Generated) Prints the current game version string to the console, including build number and branch
Action
graphics.af
(Generated) Anisotropic filtering level 1-16; higher values improve texture sharpness at oblique angles at a minor GPU cost; 1 = disabled