Commands

2,423 on public

2,423 commands

gamemodesoftcore.reclaim_building_auth
(Generated) When enabled, items are kept in a reclaim backpack even if the player died while inside their own authorised base
gamemodesoftcore.reclaim_fraction_belt
(Generated) Fraction of belt slot items that are preserved in a softcore death reclaim backpack; default 0.5 (50%)
gamemodesoftcore.reclaim_fraction_main
(Generated) Fraction of main inventory items preserved in a softcore death reclaim backpack; default 0.5 (50%)
gamemodesoftcore.reclaim_fraction_wear
(Generated) Fraction of clothing/armour items that are preserved in a softcore death reclaim backpack; default 1.0 (100%)
gamemodesoftcore.reclaim_suicide
(Generated) When enabled, items are kept in a reclaim backpack even if the player died by suicide (F1 kill)
gamephysics.defaultmaxresultsperquery
How many results to collect per command - DONT set this too low or you'll risk missing results
gc.alloc
(Generated) Allocates a byte array of the given size (default 1 MB) as a GC pressure test; useful for profiling memory allocation throughput
Action
gc.buffer
(Generated) Raw size in bytes of the GC buffer allocation; do not set directly โ€” use gc.buffer_enabled and let the system manage allocation
gc.buffer_enabled
(Generated) Enables the managed memory GC buffer, which pre-allocates a buffer to delay GC collections and reduce GC-induced frame hitches
gc.collect
(Generated) Triggers an immediate full managed garbage collection pass; useful after large allocations for memory profiling
Action
gc.debuglevel
(Generated) Controls the verbosity of GC debug output; higher values print more details about collection frequency and memory pressure
gc.enabled
(Generated) When enabled, this system is globally active; disable to deactivate the system for the current session
gc.incremental_enabled
(Generated) Read-only: reports whether Unity incremental garbage collection is enabled for this runtime; cannot be changed at runtime
gc.incremental_milliseconds
(Generated) Time slice in milliseconds allocated to incremental GC per frame; lower values reduce GC stutter but spread collection over more frames
gc.unload
(Generated) Calls Resources.UnloadUnusedAssets() to unload assets no longer referenced by any object, freeing RAM and VRAM
Action
global.add_wallpaper_radius
<name/id> <radius> | Use print_wallpaper_skins for a list | 0 -> default, -1 -> random
Action
global.adminui_deleteugccontent
(Generated) Clears all UGC content (images, patterns) from the entity with the given network ID and notifies the IUGCBrowserEntity component
Action
global.adminui_fullrefresh
(Generated) Triggers a full refresh of the admin UI by requesting the player list, server info, convars, and UGC list all at once
Action
global.adminui_requestfireworkpattern
(Generated) Sends the firework pattern design data for the specified pattern firework entity to the requesting admin client
Action
global.adminui_requestplayerlist
(Generated) Server-side handler that serialises and sends the current player list to the requesting admin client for display in the admin UI
Action
global.adminui_requestserverconvars
(Generated) Server-side handler that collects all ServerAdmin+ShowInAdminUI convars and sends them to the admin client for editing via the admin UI
Action
global.adminui_requestserverinfo
(Generated) Server-side handler that serialises and sends current server info (name, players, FPS, etc.) to the requesting admin client
Action
global.adminui_requestugccontent
(Generated) Server-side handler that retrieves a specific UGC data blob by CRC, entity ID, and type and sends it to the requesting admin client
Action
global.adminui_requestugclist
(Generated) Server-side handler that scans all entities for UGC content (images, patterns, vending names) and sends a serialised list to the admin client
Action
global.allowadminui
Controls whether the in-game admin UI is displayed to admins
global.applygenes
<gene string> - Applies the given genes (e.g. "YYYGGG") to the clone/seed in your hands
Action
global.authcount
Returns all entities that the provided player is authed to (TC's, locks, etc), supports --json
Action
global.authradius
(Generated) Authorises the specified player (or caller if none given) to all tool cupboards within the given radius around them
Action
global.authradius_multi
(Generated) Authorises multiple specified players to all tool cupboards within the given radius around the calling admin
Action
global.authradius_radius
(Generated) Finds all players within playerRadius of the caller, then authorises each of them to TCs within authRadius of themselves
Action
global.ban
ban <player> <reason> [optional duration]
Action
global.banid
banid <steamid> <username> <reason> [optional duration]
Action
global.banlist
List of banned users (sourceds compat)
Action
global.banlistex
List of banned users - shows reasons and usernames
Action
global.bans
List of banned users
Action
global.blockemoji
Blocks any emoji from appearing
global.blockemojianimations
Disables any emoji animations
global.blockserveremoji
Blocks emoji provided by servers from appearing
global.breakclothing
(Generated) Breaks all equipped clothing items currently worn by the calling player, reducing their condition to zero
Action
global.breakitem
(Generated) Reduces the condition of all items in the calling player inventory whose short name matches the given string to zero, breaking them
Action
global.buildinfo
Get information about this build
Action
global.carstats
Get information about all the cars in the world
Action
global.change_wallpaper_radius
<name/id> <radius> | Use print_wallpaper_skins for a list | 0 -> default, -1 -> random
Action
global.cinematicgingerbreadcorpses
When enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's
global.clearallsprays
(Generated) Removes all spray paint entities from the server world; useful for cleaning up excessive player spray art
Action
global.clearallspraysbyplayer
(Generated) Removes all spray paint entities created by a specific player, identified by Steam ID or name
Action
global.clearcontainer
clearcontainer: Removes all items inside the container you're looking at
Action
global.clearcontainer_radius
clearcontainer_radius <radius>: Removes all items inside a container within a radius
Action
global.cleardroppeditems
(Generated) Removes all dropped item entities from the server, cleaning up every piece of loot on the ground
Action
global.clearspraysatpositioninradius
(Generated) Removes all spray paint entities within a given radius of the specified world position (X Y Z)
Action
global.clearspraysinradius
(Generated) Removes all spray paint entities within the given radius of the calling admin current position
Action
global.clearugcbyplayer
(Generated) Clears UGC content from all entities that have the specified player (by name or Steam ID) in their editing history
Action
global.clearugcentitiesinrange
(Generated) Clears UGC content from all entities within the given radius of a world position; reports how many entities were cleared
Action
global.clearugcentity
(Generated) Clears all UGC content from a single entity by network ID; reports success or failure
Action
global.clearvendingmachinenamescontaining
(Generated) Clears the custom name UGC from all vending machines whose content string contains the given search text (case/symbol insensitive)
Action
global.clear_wallpaper_radius
clear_wallpaper_radius <radius>
Action
global.clientperf
(Generated) Requests a performance report from every connected client; supports legacy and JSON formats; used for monitoring client frame rates and memory usage
Action
global.colliders
(Generated) Prints the count of enabled versus disabled Collider components currently in the scene
Action
global.deauthradius
(Generated) Removes authorisation for the specified player (or caller) from all tool cupboards within the given radius
Action
global.deauthradius_multi
(Generated) Removes authorisation for multiple specified players from all tool cupboards within the given radius around the calling admin
Action