Commands
2,637 on public2,637 commands
Command
Default Value
doorstress.benchresults
Print the last benchmark results Action
doorstress.build_env
Paste the bigbaseRF corpus on the ground and bake it: doorstress.build_env <centerX centerZ>, defaults -140 140 Action
doorstress.clear
Kill the pasted corpus and rebake the ground it stood on Action
doorstress.envreport
Print the last corpus build report Action
doorstress.featurebench
Price the whole door gating feature per event class, gates on vs off: doorstress.featurebench <door placement samples, default 24> Action
doorstress.featureresults
Print the last feature bench results Action
doorstress.finalbench
Final door gating comparison over every pasted base: doorstress.finalbench <reps, default 3> Action
doorstress.finalresults
Print the last final bench results Action
doorstress.proposalbench
Price the no-slabs + thin-aperture + no-ownership proposal against shipped, step by step: doorstress.proposalbench <reps, default 3> Action
doorstress.proposalresults
Print the last proposal bench results Action
doorstress.pruneresults
Print the last prune sweep results Action
doorstress.prunesweep
Rebake the pasted base at a range of minRegionSizeMeters and census doors and polys at each: doorstress.prunesweep Action
doorstress.sweepresults
Print the last thickness sweep results Action
doorstress.thicknesssweep
Rebake the corpus at a range of aperture half thicknesses and census the door to door overlap at each: doorstress.thicknesssweep Action
drone.altitudespeedoverride
If greater than zero, overrides the drone's vertical movement speeddrone.disablesamtargeting
drone.maxcontrolrange
How far drones can be flown away from the controlling computer stationdrone.movementspeedoverride
If greater than zero, overrides the drone's planar movement speeddrone.samproximityfuseradius
Radius at which a SAM missile's proximity fuse detonates against drones, capped by the missile's 20m trigger spheredrone.windlerpspeed
drone.windpositiondivisor
drone.windpositionscale
drone.windrotationmultiplier
drone.windtimedivisor
droppeditem.broadcast_debug_ddraw
Will broadcast debug ddraw information on ALL dropped items to ALL playersdroppeditem.remove_rb_on_sleep
Whether Rigidbody components are removed from DroppedItems when sleepingdroppeditem.underwater_drag_budget_ms
How many milliseconds to spend on updating underwater drag levelsdungeonnavmesh.use_baked_terrain_mesh
dynamicnavmesh.use_baked_terrain_mesh
egghuntevent.includebots
Will spawn eggs for bots, only for debug purposes - don't enable it!electricbattery.batteryid
Action
electricbattery.dischargebudgetms
entity.countby
Count all entities created by provided users (separate users by space) Action
entity.debug_toggle
(Generated) Toggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world Action
entity.deleteby
Destroy all entities created by provided users (separate users by space) Action
entity.deletebytextblock
Destroy all entities created by users in the provided text block (can use with copied results from ent auth) Action
entity.find_entity
(Generated) Lists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client Action
entity.find_group
(Generated) Lists all networked entities belonging to the given network group ID in a formatted table; admin-only on client Action
entity.find_id
(Generated) Lists the networked entity with the given network entity ID in a formatted table; admin-only on client Action
entity.find_parent
(Generated) Lists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client Action
entity.find_radius
(Generated) Lists all networked entities within the given radius in metres of the calling player in a formatted table; admin-only on client Action
entity.find_self
(Generated) Lists all networked entities owned by the calling player (matched by network ID) in a formatted table; admin-only on client Action
entity.find_status
(Generated) Lists all networked entities whose status string contains the given filter text in a formatted table; admin-only on client Action
entity.nudge
(Generated) Applies a small positional nudge to an entity by net ID, useful for unsticking entities that are clipping into geometry Action
entity.set_battery_charge
(Generated) Sets the charge level of an electric battery entity by net ID to the given percentage (0-100) Action
entity.spawn
(Generated) Spawns a server entity by prefab name at a given world position and direction; returns the spawned entity net ID Action
entity.spawngrid
(Generated) Spawns a grid of server entities by prefab name centred at a position; useful for stress-testing entity counts Action
entity.spawnitem
(Generated) Spawns a dropped item entity server-side by item short name at a given world position Action
entity.spawnlootfrom
(Generated) Spawns a copy of the loot table from one container prefab into the world at the calling player position Action
entity.spawnplants
Spawn every stage of every plant inside it's own planter, with an optional filter Action
entity.spawnvendor
(Generated) Spawns a complete NPC vendor by vendor name - both the shopkeeper NPC and the invisible vending machine it needs - at the position the calling player is looking at Action
entity.test_pooling
(Generated) Editor only: stress-tests the entity pool system by rapidly spawning and despawning a named prefab many times Action
env.addtime
(Generated) Advances the in-game time of day by the specified number of hours; useful for quickly cycling to day or night for testing Action
env.day
(Generated) Gets or sets the current in-game day of the month; used for calendar-driven events and date displayenv.daylength
How many real minutes one in-game day lasts on the server. Not sent to clients, whose sky keeps its own day length between time syncs, so lower it headless or in the editor to run a day through quickly. Never zero, freeze time with env.progresstime insteadenv.month
(Generated) Gets or sets the current in-game month (1-12); used for seasonal event triggers and calendar displayenv.nightlight_brightness
env.nightlight_debugcamera_enabled
Toggles nightlight screen effect when using debug cameraenv.nightlight_distance
env.nightlight_enabled
(Generated) When enabled, ambient night lighting is applied at night; disabling makes nights pitch-black for horror or specific event scenarios