Commands
2,423 on public2,423 commands
Command
Default Value
global.deauthradius_radius
(Generated) Finds all players within playerRadius of the caller, then deauthorises each of them from TCs within authRadius of themselves Action
global.developer
(Generated) Developer mode level: 0 = off, 1 = developer overlays and convar unlocks, higher values enable increasingly verbose debug loggingglobal.disablebagdropping
Disables the backpacks that appear after a corpse times outglobal.dump
Dumps a diagnostic snapshot into a folder in /diagnostics/. WARNING: this will stall the server and can cause it to crash. Action
global.dumpanimators
Dumps a diagnostic snapshot of animators into a diagnostics subfolder Action
global.dumpentities
Dumps a diagnostic snapshot of entities into a diagnostics subfolder Action
global.dumplodgroups
Dumps a diagnostic snapshot of LOD Groups into a diagnostics subfolder Action
global.dumpnetwork
Dumps a diagnostic snapshot of network info into a diagnostics subfolder Action
global.dumpobjects
Dumps a diagnostic snapshot of objects into a diagnostics subfolder Action
global.dumpphysics
Dumps a diagnostic snapshot of physics into a diagnostics subfolder Action
global.dumppreprocess
Dump list of prefabs pre-processed into a diagnostics subfolder Action
global.dumprootobjects
Dumps a diagnostic snapshot of root objects (all gameobjects across all scenes) into a /diagnostics/ subfolder. WARNING: this will stall the server and can cause it to crash. Action
global.dumpsysteminformation
Dumps a diagnostic snapshot of system information into a diagnostics subfolder Action
global.dumpwarmup
Dumps a diagnostic snapshot of warmup info into a diagnostics subfolder Action
global.entcount
Returns all entities that the provided player has placed, supports --json Action
global.entid
(Generated) Runs an admin command (kill, lock, unlock, etc.) on a specific entity by network ID; blocks operation on players and point entities Action
global.fillcontainer
fillcontainer <optional: category> - Fills the container you are looking at with random items, can also specify a category (ammunition, weapon etc.) Action
global.fillcontainer_radius
fillcontainer_radius <radius> <optional: category> - Fills containers with random items within a radius, can also specify a category Action
global.fillinventory
fillinventory <optional: category> - Fills your inventory with random items, can also specify a category (ammunition, weapon etc.) Action
global.forceoffadminstatusoverlay
Media: Forcefully disables all status overlays (god, creative, invis)global.forceunloadbundles
(Generated) When enabled, asset bundles are unloaded from memory after their assets are extracted, saving memory; disable to keep bundles residentglobal.free
(Generated) Clears prefab pools and releases pooled objects; delegates to pool.clear_prefabs; admin/developer only Action
global.getugcinfo
(Generated) Returns a JSON object containing the UGC info (CRCs, type, player history) for the entity with the given network ID Action
global.god
If you're an admin this will enable god modeglobal.injure
(Generated) Puts the calling player or a named target into the wounded/downed state, simulating the critical injury bleed-out state Action
global.injureplayer
(Generated) Puts the specified player into the wounded/downed state immediately without killing them; useful for testing the crawl/revive mechanics Action
global.job_system_threads
(Generated) Number of Unity job worker threads; 0 or -1 sets the default (auto); higher values improve parallel job throughput on many-core CPUsglobal.kick
(Generated) Kicks the specified player from the server with an optional reason; broadcasts the kick to chat and places them through the queue on reconnect Action
global.kickall
(Generated) Kicks all currently connected players from the server with an optional reason; useful for forcing a restart or clearing the server Action
global.kill
Action
global.killallplayers
(Generated) Deals lethal damage to every non-NPC player currently connected to the server; reports the number of players killed Action
global.killbees
Kills all bee swarms Action
global.killplayer
(Generated) Deals 1000 damage to the specified player (by name/SteamID/bot) killing them immediately; useful for testing death logic without console kill commands Action
global.listid
List of banned users, by ID (sourceds compat) Action
global.maxspraysperplayer
If a player sprays more than this, the oldest spray will be destroyed. 0 will disableglobal.maxthreads
(Generated) Maximum number of Unity job system worker threads; controls the background thread pool size for job dispatchingglobal.moderatorid
(Generated) Adds the specified Steam64 ID as a server moderator with optional name and reason; grants admin flag to the player if connected Action
global.mute
(Generated) Mutes the specified connected player preventing them from using chat; optionally accepts a mute expiry timestamp for temporary mutes Action
global.mutelist
Print a list of currently muted players Action
global.objects
(Generated) Prints all live Unity Object instances sorted by total memory usage, showing type, instance count, and estimated total size in bytes Action
global.ownerid
(Generated) Adds the specified Steam64 ID as a server owner (auth level 2) with optional name and reason; requires the caller to also be auth level 2 Action
global.perf
(Generated) Controls the on-screen performance overlay detail level; 0 = off, higher values add more metrics such as FPS, ping, entity count, and memory usageglobal.perf_disable_gc_notif New
Media: This can be used to disable the performance text info when GC gets triggeredglobal.playerlist
Get a list of players Action
global.playerlistids
Get a list of player's IDs Action
global.players
Print out currently connected clients etc Action
global.printallscenesinbuild
(Generated) Prints all scenes registered in the build settings with their build index and asset path Action
global.print_wallpaper_skins
Lists all wallpaper skins Action
global.queue
(Generated) Prints the current state of server-side stability check and surroundings update queues; reports nothing useful on client Action
global.quit
(Generated) Quits the application cleanly with no arguments; rejects calls with arguments to prevent accidental exit; in the editor exits play mode Action
global.recover
(Generated) Revives the calling player or a named target from the wounded state, restoring them to standing with a small amount of health Action
global.recoverplayer
(Generated) Recovers the specified player from the wounded state, standing them back up at minimum health Action
global.removemoderator
(Generated) Removes moderator status from the specified Steam64 ID; removes admin flag from the player if currently connected Action
global.removeowner
(Generated) Removes owner status from the specified Steam64 ID; removes admin flag from the player if currently connected Action
global.removeskipqueue
Removes skip queue permission from a SteamID Action
global.report
(Generated) Runs a server performance diagnostic report covering entity counts, memory usage, and active invokes, outputting results to the server console Action
global.respawn
Action
global.respawn_sleepingbag
Action
global.respawn_sleepingbag_favourite
Action
global.respawn_sleepingbag_remove
Action