Commands
2,423 on public2,423 commands
Command
Default Value
deepsea.loot_scale
Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = doubledeepsea.mainisland_billboard_scale
Scale multiplier for the main island billboard seen from the deep seadeepsea.navmesh_spawninterval
When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening.deepsea.open
Initiates the deep sea opening sequence Action
deepsea.openonserverwipe
Should the deep sea open as soon as the server wiped?deepsea.printboatteleports
Prints what players on the player's boat will be teleported to the deep sea Action
deepsea.printentitycount
Prints a breakdown of all entities currently in the deep sea Action
deepsea.printloot
Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea Action
deepsea.printtimetowipe
Prints the current time remaining until the deep sea wipes Action
deepsea.rhib_count
Number of RHIB boat groups to spawn in the deep seadeepsea.rhib_edgemargin
Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawningdeepsea.rhib_mindist
Minimum distance in metres required between RHIB groupsdeepsea.rhib_radius
Exclusion radius in metres around each RHIB groupdeepsea.settimetonextopening
Sets the time in seconds until the deep sea re-opens after a wipe Action
deepsea.settimetowipe
Sets the time in seconds until the deep sea wipe triggers Action
deepsea.spawnfloatingcityhere
Spawns a random floating city prefab at the player position Action
deepsea.spawnghostshiphere
Spawns a random ghost ship prefab at the player position Action
deepsea.spawngroups_spawninterval
When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening.deepsea.spawnislandhere
Spawns a random deep sea island prefab at the player position Action
deepsea.spawnrhibgrouphere
Spawns a RHIB patrol boat group at the player position Action
deepsea.status
Prints the current deep sea status Action
deepsea.terrain_everywhere New
Applies the deep sea terrain config and foliage to the whole map, not just inside the deep seadeepsea.testportalspawnlocation
(Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds Action
deepsea.wipecooldownmax
Maximum seconds before a deep sea re-opens after closingdeepsea.wipecooldownmin
Minimum seconds before a deep sea re-opens after closingdeepsea.wipeduration
Duration in seconds of the deep sea wipedeepsea.wipeendphaseduration
Duration in seconds of the final wipe phase, bad weather kicking in etcdeepsea.wiperadiationphaseduration
Seconds before radiation starts to ramp in before the deep sea wipedemo.compatibilitylayer
Enable demo compatibility layer to resolve renamed/moved prefabs from older recordingsdemo.record
(Generated) Starts recording a server-side demo for the specified player by name or Steam ID to a timestamped file; the player must be connected Action
demo.recordlist
(Generated) Comma-separated list of player Steam IDs whose demos are automatically recorded on the server; empty means no targeted recordingdemo.recordlistmode
Controls the behavior of recordlist, 0=whitelist, 1=blacklistdemo.splitmegabytes
(Generated) Maximum file size in megabytes before a demo recording is automatically split; prevents individual demo files from becoming unmanageably largedemo.splitseconds
(Generated) Maximum duration in seconds before a demo recording is automatically split into a new file; default is 3600 (1 hour)demo.stop
(Generated) Stops the active server-side demo recording for the specified player and finalises the demo file Action
drone.altitudespeedoverride
If greater than zero, overrides the drone's vertical movement speeddrone.disablesamtargeting
drone.maxcontrolrange
How far drones can be flown away from the controlling computer stationdrone.movementspeedoverride
If greater than zero, overrides the drone's planar movement speeddrone.samproximityfuseradius New
Radius at which a SAM missile's proximity fuse detonates against drones, capped by the missile's 20m trigger spheredrone.windlerpspeed
drone.windpositiondivisor
drone.windpositionscale
drone.windrotationmultiplier
drone.windtimedivisor
droppeditem.broadcast_debug_ddraw
Will broadcast debug ddraw information on ALL dropped items to ALL playersdroppeditem.remove_rb_on_sleep
Whether Rigidbody components are removed from DroppedItems when sleepingdroppeditem.underwater_drag_budget_ms
How many milliseconds to spend on updating underwater drag levelsdungeonnavmesh.use_baked_terrain_mesh
dynamicnavmesh.use_baked_terrain_mesh
egghuntevent.includebots
Will spawn eggs for bots, only for debug purposes - don't enable it!electricbattery.batteryid
Action
electricbattery.dischargebudgetms
entity.debug_toggle
(Generated) Toggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world Action
entity.deleteby
Destroy all entities created by provided users (separate users by space) Action
entity.deletebytextblock
Destroy all entities created by users in the provided text block (can use with copied results from ent auth) Action
entity.find_entity
(Generated) Lists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client Action
entity.find_group
(Generated) Lists all networked entities belonging to the given network group ID in a formatted table; admin-only on client Action
entity.find_id
(Generated) Lists the networked entity with the given network entity ID in a formatted table; admin-only on client Action
entity.find_parent
(Generated) Lists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client Action