Commands

2,423 on public

2,423 commands

deepsea.loot_scale
Population multiplier applied to the loot the deep sea spawns with. 1.0 = unchanged, 0.5 = half, 2.0 = double
deepsea.mainisland_billboard_scale
Scale multiplier for the main island billboard seen from the deep sea
deepsea.navmesh_spawninterval
When generating, the interval in seconds in between each island navmesh bake. Increase if you're experiencing lag when the deep sea is opening.
deepsea.open
Initiates the deep sea opening sequence
Action
deepsea.openonserverwipe
Should the deep sea open as soon as the server wiped?
deepsea.printboatteleports
Prints what players on the player's boat will be teleported to the deep sea
Action
deepsea.printentitycount
Prints a breakdown of all entities currently in the deep sea
Action
deepsea.printloot
Prints a breakdown of all loot containers, trees, and ore nodes currently in the deep sea
Action
deepsea.printtimetowipe
Prints the current time remaining until the deep sea wipes
Action
deepsea.rhib_count
Number of RHIB boat groups to spawn in the deep sea
deepsea.rhib_edgemargin
Minimum distance in metres RHIB groups must be from the deep sea boundary edge when spawning
deepsea.rhib_mindist
Minimum distance in metres required between RHIB groups
deepsea.rhib_radius
Exclusion radius in metres around each RHIB group
deepsea.settimetonextopening
Sets the time in seconds until the deep sea re-opens after a wipe
Action
deepsea.settimetowipe
Sets the time in seconds until the deep sea wipe triggers
Action
deepsea.spawnfloatingcityhere
Spawns a random floating city prefab at the player position
Action
deepsea.spawnghostshiphere
Spawns a random ghost ship prefab at the player position
Action
deepsea.spawngroups_spawninterval
When generating, the interval in seconds in between each spawn groups fill (dwellings/crates/scientists on island, ghost ships). Increase if you're experiencing lag when the deep sea is opening.
deepsea.spawnislandhere
Spawns a random deep sea island prefab at the player position
Action
deepsea.spawnrhibgrouphere
Spawns a RHIB patrol boat group at the player position
Action
deepsea.status
Prints the current deep sea status
Action
deepsea.terrain_everywhere New
Applies the deep sea terrain config and foliage to the whole map, not just inside the deep sea
deepsea.testportalspawnlocation
(Generated) Tests whether the calling player's current position is a valid portal spawn location; draws a green sphere if valid or red sphere if invalid with the given radius and duration in seconds
Action
deepsea.wipecooldownmax
Maximum seconds before a deep sea re-opens after closing
deepsea.wipecooldownmin
Minimum seconds before a deep sea re-opens after closing
deepsea.wipeduration
Duration in seconds of the deep sea wipe
deepsea.wipeendphaseduration
Duration in seconds of the final wipe phase, bad weather kicking in etc
deepsea.wiperadiationphaseduration
Seconds before radiation starts to ramp in before the deep sea wipe
demo.compatibilitylayer
Enable demo compatibility layer to resolve renamed/moved prefabs from older recordings
demo.record
(Generated) Starts recording a server-side demo for the specified player by name or Steam ID to a timestamped file; the player must be connected
Action
demo.recordlist
(Generated) Comma-separated list of player Steam IDs whose demos are automatically recorded on the server; empty means no targeted recording
demo.recordlistmode
Controls the behavior of recordlist, 0=whitelist, 1=blacklist
demo.splitmegabytes
(Generated) Maximum file size in megabytes before a demo recording is automatically split; prevents individual demo files from becoming unmanageably large
demo.splitseconds
(Generated) Maximum duration in seconds before a demo recording is automatically split into a new file; default is 3600 (1 hour)
demo.stop
(Generated) Stops the active server-side demo recording for the specified player and finalises the demo file
Action
drone.altitudespeedoverride
If greater than zero, overrides the drone's vertical movement speed
drone.disablesamtargeting
drone.maxcontrolrange
How far drones can be flown away from the controlling computer station
drone.movementspeedoverride
If greater than zero, overrides the drone's planar movement speed
drone.samproximityfuseradius New
Radius at which a SAM missile's proximity fuse detonates against drones, capped by the missile's 20m trigger sphere
drone.windlerpspeed
drone.windpositiondivisor
drone.windpositionscale
drone.windrotationmultiplier
drone.windtimedivisor
droppeditem.broadcast_debug_ddraw
Will broadcast debug ddraw information on ALL dropped items to ALL players
droppeditem.remove_rb_on_sleep
Whether Rigidbody components are removed from DroppedItems when sleeping
droppeditem.underwater_drag_budget_ms
How many milliseconds to spend on updating underwater drag levels
dungeonnavmesh.use_baked_terrain_mesh
dynamicnavmesh.use_baked_terrain_mesh
egghuntevent.includebots
Will spawn eggs for bots, only for debug purposes - don't enable it!
electricbattery.batteryid
Action
electricbattery.dischargebudgetms
entity.debug_toggle
(Generated) Toggles the debug info overlay for an entity by net ID, showing position, velocity, health, and network state in the world
Action
entity.deleteby
Destroy all entities created by provided users (separate users by space)
Action
entity.deletebytextblock
Destroy all entities created by users in the provided text block (can use with copied results from ent auth)
Action
entity.find_entity
(Generated) Lists all networked entities whose prefab path contains the given filter string in a formatted table; admin-only on client
Action
entity.find_group
(Generated) Lists all networked entities belonging to the given network group ID in a formatted table; admin-only on client
Action
entity.find_id
(Generated) Lists the networked entity with the given network entity ID in a formatted table; admin-only on client
Action
entity.find_parent
(Generated) Lists all networked entities that have the given network entity ID as their parent in a formatted table; admin-only on client
Action