Commands
2,637 on public2,637 commands
Command
Default Value
decay.bracket_2_costfraction
Blocks in the 3rd upkeep bracket will cost this value per day to maintaindecay.bracket_2_doorcount
The number of doors in the 3rd upkeep bracketdecay.bracket_2_doorfraction
Doors in the 3rd upkeep bracket will cost this value per day to maintaindecay.bracket_3_costfraction
Blocks in the 4th upkeep bracket will cost this value per day to maintaindecay.bracket_3_doorfraction
Doors in the 4th upkeep bracket will cost this value per day to maintaindecay.build_twig_cost_multiplier
Can players upgrade building blocks to wooddecay.clearauthhistory
Clears the deauthed player history on the tool cupboard you are standing in, dropping its group upkeep back to the number of authed players Action
decay.debug
(Generated) When enabled, logs decay tick details to the console including which entities took damage and how muchdecay.delay_metal
How long should this building grade decay be delayed when not protected by upkeep, in hoursdecay.delay_override
When set to a value above 0 everything will decay with this delaydecay.delay_stone
How long should this building grade decay be delayed when not protected by upkeep, in hoursdecay.delay_toptier
How long should this building grade decay be delayed when not protected by upkeep, in hoursdecay.delay_twig
How long should this building grade decay be delayed when not protected by upkeep, in hoursdecay.delay_wood
How long should this building grade decay be delayed when not protected by upkeep, in hoursdecay.drawnearbybuildings
drawnearbybuildings <duration> <radius>, shows building ID of entities Action
decay.duration_metal
How long should this building grade take to decay when not protected by upkeep, in hoursdecay.duration_override
When set to a value above 0 everything will decay with this durationdecay.duration_stone
How long should this building grade take to decay when not protected by upkeep, in hoursdecay.duration_toptier
How long should this building grade take to decay when not protected by upkeep, in hoursdecay.duration_twig
How long should this building grade take to decay when not protected by upkeep, in hoursdecay.duration_wood
How long should this building grade take to decay when not protected by upkeep, in hoursdecayentity.debuggetprivilege
(Generated) When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculationsdecayentity.demolish_seconds
(Generated) Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes)decay.forcedecaytick
Call the decay tick on every single entity on the server (for testing decay works) Action
decay.high_wall_upkeep
Upkeep scale for external walls and gatesdecay.outside_test_range
Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildingsdecay.scale
(Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decaydecay.tick
(Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequentlydecay.upgrade_hqm_cost_multiplier
Can players upgrade building blocks to hqmdecay.upgrade_hqm_enabled
Can players upgrade building blocks to hqmdecay.upgrade_metal_cost_multiplier
Can players upgrade building blocks to metaldecay.upgrade_metal_enabled
Can players upgrade building blocks to metaldecay.upgrade_stone_cost_multiplier
Can players upgrade building blocks to stonedecay.upgrade_stone_enabled
Can players upgrade building blocks to stonedecay.upgrade_wood_cost_multiplier
Can players upgrade building blocks to wooddecay.upgrade_wood_enabled
Can players upgrade building blocks to wooddecay.upkeep
Is upkeep enableddecay.upkeep_grief_protection
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)decay.upkeep_group_count_locks
Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest codedecay.upkeep_group_history_max
Maximum number of players a tool cupboard remembers in the group window, oldest are dropped firstdecay.upkeep_group_max_multiplier
Upper limit on the group size upkeep multiplierdecay.upkeep_group_scaling
Should upkeep cost scale with the number of players authed on the tool cupboarddecay.upkeep_group_tier_0_increase
Each player in the 1st upkeep group tier increases upkeep cost by this fractiondecay.upkeep_group_tier_0_playercount
Number of players in the 1st (free) upkeep group tierdecay.upkeep_group_tier_1_increase
Each player in the 2nd upkeep group tier increases upkeep cost by this fractiondecay.upkeep_group_tier_1_playercount
Number of players in the 2nd (small group) upkeep group tierdecay.upkeep_group_tier_2_increase
Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimiteddecay.upkeep_group_window_hours
Players who authed within this many hours still count towards the group size, even if they have since deautheddecay.upkeep_heal_scale
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decaydecay.upkeep_inside_decay_scale
Scale at which objects decay when they are inside, default of 0.1decay.upkeep_lock_min_users
If a code lock has <= this number of users it won't count its users towards group upkeep taxdecay.upkeep_period_minutes
How many minutes does the upkeep cost last? default : 1440 (24 hours)decay.use_door_upkeep_brackets
Should doors have their own upkeep brackets separate from building blocksdeepsea.allow_all_vehicles
Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehiclesdeepsea.allow_swimmers
Allow players to swim to the deep seadeepsea.block_building
deepsea.close
Initiates the deep sea closing sequence Action
deepsea.createdeepsea
Creates the deep sea manager entity on the server Action
deepsea.debug_portal_spawnattempts
When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or faileddeepsea.enabled
Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup