Commands

2,423 on public

2,423 commands

decayentity.debuggetprivilege
(Generated) When enabled, logs detailed debug output for building privilege (tool cupboard auth) checks during decay calculations
decayentity.demolish_seconds
(Generated) Time window in seconds after placement during which a player can demolish their own building block; default 600s (10 minutes)
decay.forcedecaytick
Call the decay tick on every single entity on the server (for testing decay works)
Action
decay.high_wall_upkeep
Upkeep scale for external walls and gates
decay.outside_test_range
Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings
decay.scale
(Generated) Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay
decay.tick
(Generated) Interval in seconds between decay processing ticks; default is 10 minutes; lower values cause buildings to lose health more frequently
decay.upgrade_hqm_cost_multiplier
Can players upgrade building blocks to hqm
decay.upgrade_hqm_enabled
Can players upgrade building blocks to hqm
decay.upgrade_metal_cost_multiplier
Can players upgrade building blocks to metal
decay.upgrade_metal_enabled
Can players upgrade building blocks to metal
decay.upgrade_stone_cost_multiplier
Can players upgrade building blocks to stone
decay.upgrade_stone_enabled
Can players upgrade building blocks to stone
decay.upgrade_wood_cost_multiplier
Can players upgrade building blocks to wood
decay.upgrade_wood_enabled
Can players upgrade building blocks to wood
decay.upkeep
Is upkeep enabled
decay.upkeep_grief_protection
How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)
decay.upkeep_group_count_locks New
Should players holding a code on one of the building's doors count towards the group size, whether it is the master code or the guest code
decay.upkeep_group_history_max New
Maximum number of players a tool cupboard remembers in the group window, oldest are dropped first
decay.upkeep_group_max_multiplier New
Upper limit on the group size upkeep multiplier
decay.upkeep_group_scaling New
Should upkeep cost scale with the number of players authed on the tool cupboard
decay.upkeep_group_tier_0_increase New
Each player in the 1st upkeep group tier increases upkeep cost by this fraction
decay.upkeep_group_tier_0_playercount New
Number of players in the 1st (free) upkeep group tier
decay.upkeep_group_tier_1_increase New
Each player in the 2nd upkeep group tier increases upkeep cost by this fraction
decay.upkeep_group_tier_1_playercount New
Number of players in the 2nd (small group) upkeep group tier
decay.upkeep_group_tier_2_increase New
Each player in the 3rd (large group) upkeep group tier increases upkeep cost by this fraction, this tier is unlimited
decay.upkeep_group_window_hours New
Players who authed within this many hours still count towards the group size, even if they have since deauthed
decay.upkeep_heal_scale
Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay
decay.upkeep_inside_decay_scale
Scale at which objects decay when they are inside, default of 0.1
decay.upkeep_lock_min_users New
If a code lock has <= this number of users it won't count its users towards group upkeep tax
decay.upkeep_period_minutes
How many minutes does the upkeep cost last? default : 1440 (24 hours)
decay.use_door_upkeep_brackets
Should doors have their own upkeep brackets separate from building blocks
deepsea.allow_all_vehicles
Allow all vehicles to travel to the deep sea, instead of just the whitelisted vehicles
deepsea.allow_swimmers
Allow players to swim to the deep sea
deepsea.block_building
deepsea.close
Initiates the deep sea closing sequence
Action
deepsea.createdeepsea
Creates the deep sea manager entity on the server
Action
deepsea.debug_portal_spawnattempts
When enabled, logs each deep sea portal spawn attempt to the console including whether it succeeded or failed
deepsea.enabled
Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup
deepsea.enterdeepsea
Teleports the player (or their mounted vehicle) into the deep sea
Action
deepsea.entities_spawninterval
When generating, the interval in seconds in between each entity spawn (island, ghost ship and floating city). Increase if you're experiencing lag when the deep sea is opening.
deepsea.floatingcity_count
Number of floating cities to spawn in the deep sea
deepsea.floatingcity_edgemargin
Minimum distance in metres floating cities must be from the deep sea boundary edge when spawning
deepsea.floatingcity_mindist
Minimum distance in metres required between floating city
deepsea.floatingcity_radius
Exclusion radius in metres around floating cities
deepsea.forceentranceportaldirection
0 Random, 1 North, 2 East, 3 South, 4 West
deepsea.ghostship_count
Number of ghost ship to spawn in the deep sea zone
deepsea.ghostship_edgemargin
Minimum distance in metres ghost ships must be from the deep sea boundary edge when spawning
deepsea.ghostship_mindist
Minimum distance in metres required between ghost ships
deepsea.ghostship_radius
Exclusion radius in metres around ghost ship
deepsea.hackablecrate_count
Number of hackable crates to spawn in the deep sea
deepsea.island_count
Number of islands to spawn in the deep sea zone
deepsea.island_edgemargin
Minimum distance in metres islands must be from the deep sea boundary edge when spawning
deepsea.island_mindist
Minimum distance in metres required between islands
deepsea.island_portal_terrain_distance
Distance in metres from the main island shore at which deep sea entrance portals are placed
deepsea.island_radius
Exclusion radius in metres around islands
deepsea.islands_billboard_scale
Scale multiplier for the deep sea island billboards
deepsea.leavedeepsea
Teleports the player (or their mounted vehicle) back to the main island from the deep sea.
Action
deepsea.logs
(Generated) When enabled, outputs verbose deep sea system log messages (portal transitions, wipe events, entity moves) to the server log for debugging
deepsea.loot_respawn_scale
Population multiplier applied to the loot the deep sea will respawn over time. 1.0 = unchanged, 0.5 = half, 2.0 = double