Commands
2,661 on staging2,661 commands
Command
Default Value
livestock.pricefullqualityscale
The livestock sale value that counts as full quality, which is a full budget for the vendor's sale tablelivestock.pricegeneweight
How far a livestock animal's genes move what a vendor pays, where 1 pays its full gene advantage and 0 prices every animal as an average onelivestock.priceworstscale
What a livestock animal at the condition floor sells for, as a share of the vendor's full pricelivestock.profile
Times how long livestock spend in their needs queue and FSM tick, for livestock.census. Off by default because the measurement itself costslivestock.readytomilk
Adds one stored milking to the nearest cow now, up to the most it can hold, without waiting out its cooldown. Optional search radius in metres (default 20). Action
livestock.readytoshear
Makes the nearest sheep ready to shear now, without waiting out its cooldown. Optional search radius in metres (default 20). Action
livestock.remoteeatafter
How long (in seconds) a hungry livestock animal fails to get a place at a stocked trough before it eats from it where it standslivestock.remoteeatdistance
How far (in metres) from a trough a livestock animal may stand to eat from it without a place of its ownlivestock.rename
Renames the nearest livestock animal. Usage: livestock.rename <name> [radius], quoting a name that contains spaces, radius in metres (default 20) Action
livestock.sendhome
Moves the home of every livestock animal in range to where the caller is standing, so roam and the night gather aim here until it next eats at a trough. Optional radius in metres (default 30). Action
livestock.setcondition
Sets the condition of the livestock animal the caller is looking at, or the nearest one. Condition is the slow average that price, dung and willingness read. Usage: livestock.setcondition <0-1> [radius], radius in metres (default 20) Action
livestock.setcurious
Makes the nearest livestock animal curious or not, so it will follow a player it knows without a lead. Setting it clears sleepy. Usage: livestock.setcurious <0|1> [radius], radius in metres (default 20) Action
livestock.setfamiliarity
Sets how many seconds of familiarity the calling player has with the livestock animal they are looking at, or the nearest one. Usage: livestock.setfamiliarity <seconds> [radius], radius in metres (default 20) Action
livestock.setfamiliarityall
Sets how many seconds of familiarity the calling player has with every livestock animal in range. 0 resets them all. Usage: livestock.setfamiliarityall <seconds> [radius], radius in metres (default 30) Action
livestock.setgene
Sets both copies of one gene on the livestock animal you are looking at, or the nearest one, the better copy being the one that shows. Usage: livestock.setgene <Dung|Yield|Fertility|Hardiness> <firstAllele> <secondAllele> [radius], each allele Bad, Ok or Good Action
livestock.setinbred
Makes the livestock animal you are looking at, or the nearest one, inbred or not, by forcing its two lineage markers together or apart. Usage: livestock.setinbred <0|1> [radius] Action
livestock.setpotential
Sets the potential of the livestock animal the caller is looking at, or the nearest one, as if it was raised that content. Usage: livestock.setpotential <0-1> [radius], radius in metres (default 20) Action
livestock.setsleepy
Makes the nearest livestock animal sleepy or not, so once grown it spends most of the day lying down away from the herd. Setting it clears curious. Usage: livestock.setsleepy <0|1> [radius], radius in metres (default 20) Action
livestock.shelterneedfloor
The least a livestock animal's grass and sun needs count for in its overall mood, so a floored or roofed barn herd is kept below full rather than at nothing. The needs themselves still read down to 0livestock.showcoat
Prints what the nearest livestock animal's coat is made of, which is its genes and, for a species with patches, the coat seed it was born with. Usage: livestock.showcoat [radius], radius in metres (default 20) Action
livestock.showgenes
Prints the genes of the livestock animal you are looking at, or the nearest one, both copies of each, plus its lineage markers. Optional search radius in metres as the first argument (default 20). Action
livestock.showhome
Draws an arrow from the livestock animal you are looking at, or the nearest one, to its home: the last trough it ate at, or where it started. Green when that is inside a base. Optional search radius in metres (default 20) and seconds to draw for (default 10). Action
livestock.sleepychance
The share of livestock born sleepy, so once grown they spend most of the day lying down away from the herd. An animal is never curious and sleepy at once; 0 disables sleepy animalslivestock.spawnspecial
Spawns one of the named special livestock animals in front of you, skipping the rarity roll but obeying every other rule. Usage: livestock.spawnspecial <name> [species], species being needed only for an entry that fits more than one Action
livestock.specialchance
The chance each wild livestock spawn is one of the named special animals; births, purchases, age-ups and saves never roll for onelivestock.specials
Lists the special livestock animals this server has already produced, and counts the rest without naming them Action
livestock.starvedsearchinterval
How often (in seconds) a livestock animal lying down for want of food or water looks for some againlivestock.sunfullshare
The share of a floor's sampled polys the sun must reach at some hour of a simulated day for the sun need to read fulllivestock.sunresampleminutes
How many minutes a floor keeps its sun verdict before it is measured again, for shade that arrives without a navmesh changelivestock.sunsamplehours
How many sun positions between sunrise and sunset each sampled poly is tested againstlivestock.sunsamplepolys
How many of a floor's navmesh polys are sampled for sunlight when it is measuredlivestock.swapgender
Swaps the gender of the nearest livestock animal. Optional search radius in metres (default 20). Action
livestock.trustfloor
The seconds a livestock animal credits to its owner's team and to the cupboard authed and door code sharers of its home; kept inside the tolerated band on purposelivestock.trusttofollow
How many seconds near a livestock animal before a curious one follows you without a leadlivestock.trusttolead
How many seconds near a livestock animal before it accepts being led, milked or sheared by youlivestock.trusttotolerate
How many seconds near a livestock animal before a bull stops squaring up at youlivestock.vendorannoyedtime
How many seconds a livestock vendor refuses to look at goods whose every offer was turned downlivestock.vendorgenerouschance
The chance each livestock offer is a generous one, where the vendor pays for a better animal than the one in front of him; 0 disables itlivestock.vendorgenerousmax
The most a generous livestock offer lifts an animal's quality bylivestock.vendorgenerousmin
The least a generous livestock offer lifts an animal's quality bylivestock.vendoroffercount
How many offers a livestock vendor makes for one animal before he is annoyed and stops buyinglivestock.vendorofferitems
How many items a livestock vendor picks for one offer before paying the rest of its value in the sale table's fallbacklivestock.vendoroffervariance
How far a livestock vendor's offer can swing either side of what an animal is really worthlivestock.vendorwoollotsize
How much wool counts as a full lot, which is a full budget for the vendor's wool tablelivestock.vendorwoolminimum
How much wool a player must be carrying before a livestock vendor will haggle over it at alllog.level
(Generated) Sets the log verbosity level for a specific named RustLog channel; takes a channel name and optional level integer Action
lookattooltip.crosshairmode
Changes the interaction crosshair visuals (0 = default, 1 = no texts, 2 = no texts and no icon)manifest.printmanifest
(Generated) Prints the Facepunch application manifest in a formatted summary showing app name, version, and platform details Action
manifest.printmanifestraw
(Generated) Prints the raw contents of the Facepunch manifest file as an unformatted string Action
maplayerrenderer.debuglabs
(Generated) When enabled, draws debug visualisations on the map for underwater lab entrance locations and floor boundaries; admin-onlymarchingcubesmanager.collidermiplevel
[0-2] - mip level the sculpture collision mesh is marched at. Each level is ~4x fewer collision triangles and a correspondingly cheaper physics bake, at the cost of the collider drifting slightly from the visual surfacemarchingcubesmanager.debuglog
marchingcubesmanager.generatorpoolcount
[1-16] - each generator has constant memory overhead, but will allow more to process at oncemegaphone.megaphonevoicerange
memsnap.full
(Generated) Takes a full Unity Memory Profiler snapshot capturing all managed, native, and graphics memory and saves it as a timestamped .snap file in profile/memory/ Action
memsnap.managed
(Generated) Takes a Unity Memory Profiler snapshot capturing managed (C#) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder Action
memsnap.native
(Generated) Takes a Unity Memory Profiler snapshot capturing native (C++) heap allocations and saves it as a timestamped .snap file in the profile/memory/ folder Action
meshpaintable3d.brushscale
(Generated) Scale multiplier for the mesh paint brush size when painting on a 3D paintable surfacemeshpaintable3d.uvbufferscale
(Generated) Scale multiplier for the UV buffer texture used when projecting paint onto a 3D surface; higher values improve paint resolutionmeta.add
add <convar> <amount> - adds amount to convar Action