Commands
2,661 on staging2,661 commands
Command
Default Value
livestock.drawpens
Toggles drawing every livestock pen within livestock.drawRadius of you, each in its own colour: its border, a marker on each animal on it and each trough and water container it keeps, and what it houses. Pass 1 or 0 to set it instead. Action
livestock.drawradius
How far (in metres) around you livestock.drawpens and livestock.drawherds drawlivestock.dung
Makes the nearest livestock animal drop dung now, without waiting for its timer. Optional search radius in metres (default 20). Action
livestock.dungconditionfloor
Condition below which a livestock animal stops dunging at all. A starving animal never dungs whatever this sayslivestock.dungconditionfull
Condition at or above which a livestock animal dungs at its full authored ratelivestock.dungslowestscale
How much longer a livestock animal at the condition floor waits between dung drops than one in its primelivestock.dynasticnames
Whether a newborn livestock animal takes its same-sex parent's name one generation on, so a line reads Melk then Melk Junior then Melk the 3rdlivestock.emptyfullness
Empties the nearest livestock animal's fullness, so it goes looking for food. Optional search radius in metres (default 20). Action
livestock.emptyhydration
Empties the nearest livestock animal's hydration, so it goes looking for water. Optional search radius in metres (default 20). Action
livestock.estimatestandingshare
The share of its waking day a livestock animal is assumed to spend on its feet when a trough's remaining time is estimatedlivestock.familiaritydistresspenalty
How many seconds of familiarity a player loses with the herd around an animal they hurtlivestock.familiarityhurtpenalty
How many seconds of familiarity a player loses with a livestock animal they hurtlivestock.familiarityradius
How close (in metres) a player has to be for a livestock animal to count the time; must sit inside the animal's sense radius; 0 disables familiaritylivestock.familiarityrate
Multiplies how fast livestock familiarity builds up; 20 makes a five minute bond take fifteen seconds. For testing, leave at 1 for playlivestock.fillfullness
Fills the nearest livestock animal's fullness, as if it had just eaten its fill. Optional search radius in metres (default 20). Action
livestock.fillhydration
Fills the nearest livestock animal's hydration, as if it had just drunk its fill. Optional search radius in metres (default 20). Action
livestock.forcebreed
Sends the nearest male livestock animal to mate with the nearest valid female, skipping the mate search. Optional search radius in metres (default 20). Action
livestock.freerangelinkradius
How far (in metres) apart two livestock animals out of a pen can stand and still be linked into one free range herd for livestock.maxFreeRangeHerdlivestock.friskythreshold
How well met a livestock animal's worst need must be (0-1) before it will canter about for the fun of it; above 1 disables itlivestock.genebadchance
The chance each allele of a wild livestock animal is rolled Bad; the rest come out Oklivestock.genedungbad
How often a Bad Dung livestock animal drops dung, as a share of an average onelivestock.genedunggood
How often a Good Dung livestock animal drops dung, as a multiple of an average onelivestock.genefertilitybad
How often a Bad Fertility livestock animal breeds, as a share of an average one; litter size never falls below onelivestock.genefertilitygood
How often a Good Fertility livestock animal breeds, and how many young it carries, as a multiple of an average onelivestock.genegoodchance
The chance each allele of a wild livestock animal is rolled Goodlivestock.genehardinessbad
What an average animal's food, water, room, grass and sun needs are divided by for a Bad Hardiness livestock animal, so below 1 it needs more of everythinglivestock.genehardinessgood
What an average animal's food, water, room, grass and sun needs are divided by for a Good Hardiness livestock animal, so at 2 it gets by on halflivestock.genemutationchance
The chance each inherited livestock allele is rerolled from scratch instead of coming from its parent; leaving this at 0 is what makes breeding predictable enough to reason aboutlivestock.genesenabled
Whether livestock genes do anything; off makes every animal an average one without touching the genomes they carrylivestock.geneyieldbad
How much milk or wool a Bad Yield livestock animal gives, as a share of an average onelivestock.geneyieldgood
How much milk or wool a Good Yield livestock animal gives, as a multiple of an average onelivestock.grazehelpingmaxNew
The longest time (in seconds) a livestock animal of any species grazes in one helping, at a trough or on grasslivestock.grazehelpingminNew
The shortest time (in seconds) a livestock animal of any species grazes in one helping, at a trough or on grasslivestock.grudgeduration
How long (in seconds) a livestock animal stays wary of a player that hurt it or one of its herd, moving off when they come close again; 0 disables grudgeslivestock.grudgerange
How close (in metres) a remembered aggressor has to get before a wary livestock animal moves offlivestock.inbredscale
What every gene's slider position is multiplied by on an inbred livestock animal, for its coat and for what it produces alike. At 0.5 a Good gene looks and performs as Ok and an Ok gene falls halfway to Bad. An animal is inbred when both its lineage markers matchlivestock.leadbreakdistance
How far (in metres) a player can get from an animal they are leading before the lead breaks. 0 never breaks itlivestock.lethalfloorperhead
Floor in square metres per head at or below which a pen leaves livestock no personal space at all, which kills them. Half a foundation by defaultlivestock.makepregnant
Makes the nearest livestock animal pregnant. Obeys standard breeding rules. Optional search radius in metres (default 20). Action
livestock.maxfreerangeherd
How many livestock animals of one species can share open ground, linked through any within livestock.freeRangeLinkRadius of each other, litters on the way counted at their largest, before none of them breeds, 0 never capslivestock.maxlittersize
The most young one livestock birth can ever produce, however good the mother's Fertility islivestock.maxperspecies
How many livestock animals of one species a server holds before none of that species breeds. Cattle and sheep are counted apart against the same number, 0 never capslivestock.maxtrust
The most seconds of trust a player can build with a livestock animal, which is the full bond: it defends you. Only its owner reaches it, see livestock.nonOwnerTrustSharelivestock.motherlyduration
How long (in seconds) a mother stands her ground for her own calf after something has threatened it, rather than running like any other cow; 0 disables maternal defencelivestock.namelocale
The language a livestock animal is named in when its first owner is offline or speaks a language the game has no names forlivestock.needsframetime
Main thread time budget per frame in milliseconds for the livestock needs queuelivestock.nonownertrustshare
The share of livestock.maxTrust a player can reach with an animal they do not own, kept short of 1 so only the owner has the full bond and is defended. At 1 anybody canlivestock.panelage
Whether a farm animal's status panel says how long it has lived while ownedlivestock.panelalleles
Whether both copies of every livestock gene are shown rather than only the one the animal expresses. Reveals what an animal carries without breeding itlivestock.paneldung
Whether a farm animal's status panel shows how often it dungs, after its geneslivestock.panelgender
Whether the male and female symbols are shown next to a farm animal's name on its status panellivestock.panelgenes
Whether the gene discs are shown on the livestock status panel, along with the inbred warning that explains themlivestock.panelpotential
Whether a farm animal's status panel shows its potential, how content it was raised, which its sale price is multiplied bylivestock.paneltrust
Whether a farm animal's status panel shows how much it trusts you, as one segment per band of the trust ladderlivestock.panelyield
Whether the milk or wool row of a farm animal's status panel also says what it produces and how often, after its geneslivestock.potentialfallseconds
How many seconds a totally unhappy young livestock animal takes to drop its potential from full to nothinglivestock.potentialriseseconds
How many seconds a perfectly happy young livestock animal takes to raise its potential from nothing to fulllivestock.potentialunbredcap
The most potential a livestock animal with no mother can reach, from 0 to 1. Covers animals bought from a vendor, caught wild or spawned inlivestock.priceconditionfloor
Condition at or below which a livestock animal sells for the least a vendor will paylivestock.priceconditionfull
Condition at or above which a livestock animal sells for the vendor's full price