Commands

2,661 on staging

2,661 commands

creative.togglealwaysonradius
Action
creative.togglecreativemodeuser
(Generated) Enables or disables creative mode for a specific player by name or Steam ID; creative mode removes resource costs and unlocks building freely
Action
creative.unlimitedio
Bypasses limits on IO length and points
crocodile.population
Population active on the server, per square km
cui.cui_test
Action
cui.cui_test_update
Action
cui.endtest
Action
dartsgame.accuracyadjustspeed
dartsgame.accuratevelocitythreshold
dartsgame.cooldownbetweenthrows
dartsgame.debugcanplayagainstself
dartsgame.holdfocusaddedfriction
dartsgame.holdfocusduration
dartsgame.idlekickseconds
dartsgame.maxaccuracy
dartsgame.maxthrowtimer
dartsgame.maxzoom
dartsgame.minaccuracy
dartsgame.needdoubletowin
dartsgame.reticlefriction
dartsgame.reticleinputbufferapplication
dartsgame.reticleinputspeed
dartsgame.reticlemaxvelocity
dartsgame.reticlerandomforcestrength
dartsgame.reticlespawnpointradiusoffset
dartsgame.scoretarget
Sets the score target in Darts. Standard games are either 301 or 501.
data.export
(Generated) Exports a named terrain map layer (splatmap, heightmap, biomemap, topologymap, alphamap, watermap) to a .raw file in the persistent data path
Action
ddraw.ddrawother
(Generated) Sends a ddraw.text debug draw command to a specific player by Steam ID or name; allows admins to display debug text overlays on another player screen
Action
debug.addmonumentblockergrace
<minutes> (optional: <range>) - Adds the given number of minutes to the decay grace period timer of the monument blocker closest to you, making it start decaying that much sooner. Negative values rewind the timer
Action
debug.applybuildingblockrandomisation
(Generated) Sets the visual variant index on the building block the calling player is looking at; useful for testing block randomisation visuals
Action
debug.applypuzzleresettime
(Generated) Applies a debug reset time in seconds to all PuzzleReset objects in the scene, shortening their timers for rapid testing
Action
debug.bag_respawn_parenting
Whether to parent players immediately on spawning to a boat if the bag is on a boat
debug.bench_io
Spawn lots of IO entities to lag the server
Action
debug.biofuel_stir_lock
Keeps players mounted on the biofuel generator after they let go of stir, until they dismount with jump
debug.breakheld
Break the current held object
Action
debug.breakheld_almost
Almost break the current held object
Action
debug.breakitem
Break all the items in your inventory whose name match the passed string
Action
debug.breakshield
Breaks the currently held shield
Action
debug.callbacks
(Generated) When enabled, logs debug information about object callback invocations to the console; useful for tracing event callback chains
debug.checkparentingtriggers
(Generated) When enabled, validates that trigger colliders are correctly parented to their entities during physics updates; helps catch mis-parenting bugs
debug.checktriggers
(Generated) When enabled, validates trigger collider configurations each physics update to catch incorrectly parented or sized trigger volumes
debug.clearplayermodifiers
(Generated) Removes all active modifiers (buffs/debuffs) from the calling player; useful for resetting modifier state during testing
Action
debug.cleartutorialforplayer
If a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player)
Action
debug.completemission
(Generated) Completes all incomplete objectives in the calling player active mission, triggering the mission completion flow
Action
debug.completemissionstage
Action
debug.completetutorial
(Generated) Immediately completes the calling player tutorial by triggering the island completion callback; bypasses normal progression
Action
debug.console_print_color
(Generated) Prints a message to the server console using the specified ConsoleColor index; useful for testing coloured console output
Action
debug.console_spam
(Generated) Logs a configurable number of test messages of a given length; used to stress-test console/logging performance and measure output speed
Action
debug.conveyorstrictmodereport
(Generated) Prints the world position of every industrial conveyor running in strict mode; helps locate conveyors that are blocking item flow
Action
debug.debugclippingchecks
Shows debug info for what objects are causing clipping checks to fail.
debug.debugdismountduration
Duration in seconds to keep ddraw for dismount attempts visible
debug.debugdismounts
Shows some debug info for dismount attempts.
debug.deleteentitiesbyshortname
<shortname> (optional: <radius>) - Delete entities with the given short prefab name
Action
debug.deleteentitybyid
Delete entities by id. Supports multiple arguments
Action
debug.disablecondition
Do not damage any items
debug.disablelootnavobstaclesindeepsea
(Generated) When true, nav mesh obstacle components on loot containers are disabled in the deep sea zone to improve performance in underwater areas
debug.drink
(Generated) Adds a specified amount of hydration to the calling player at a configurable rate; useful for quickly testing thirst-related mechanics
Action
debug.dropworlditems
(Generated) Drops a specified number of the given item short name as world entities from just in front of the calling player; useful for item physics testing
Action
debug.eat
(Generated) Adds a specified amount of calories to the calling player at a configurable rate; useful for quickly testing hunger-related mechanics
Action
debug.emptytankermodule
emptyTankerModule - Clears the contents of the tanker module(s) of the modular car you're looking at
Action