Commands

2,661 on staging

2,661 commands

clan.scoreforenablingwatertreatmentplant
How much score players earn for running the water treatment plant, per consumed item
clan.scoreforhackingcrates
How much score players earn for hacking crates
clan.scoreforinsertheavyfuseinpowerplant
How much score players earn for inserting a heavy fuse into powerplant
clan.scoreforlaunchingsatellite
How much score players earn for launching a satellite
clan.scoreforlootingelitecrate
How much score players earn for looting an elite crate
clan.scoreforlootingsatellite
How much score players earn for looting a crashed satellite's crates
clan.scoreforopeninghackedcrates
How much score players earn for opening hacked crates
clan.scoreforreachingcargoship
How much score players earn for reaching cargo ship
clan.scoreforrunningexcavator
How much score players earn for running the excavator, per diesel fuel consumed
clan.scoreforstartingoilrigfuelswitch
How much score players earn for starting the oil rig fuel switch
clan.scoreforswipingredkeycard
How much score players earn for swiping a red keycard
clan.scoretest
Adds a generic score event to your clan
Action
clawmarkspawner.showclawmarks
Action
clothlod.clothloddist
distance cloth will simulate until
codelock.lockoutcooldown
(Generated) Duration in seconds a player is locked out from attempting the code lock after exceeding maxFailedAttempts; default 900s (15 minutes)
codelock.maxfailedattempts
(Generated) Maximum number of failed code entry attempts on a code lock before the player is locked out; default 8
commandblock.commands_enabled
Can command blocks execute commands
commandblock.log_executions
Print a log message when a command block is executed
commandblock.use_player
If enabled, commands from command blocks will run using the last player who set them, allowing for a wider range of commands to be used
commands.echo
Action
commands.find
Action
communityentity.pietest
Action
communityentity.pietest_next
Action
communityentity.pietest_prev
Action
console.consolehistorysize
Maximum number of console history entries
console.search
Action
console.tail
Action
construct.frameminutes
construction.alternativeloschecks_enabled
convartimedprefabspawner.prefab_despawn_time
Time in seconds before spawned prefabs are despawned. Set to 0 to disable despawning.
convartimedprefabspawner.prefab_spawn_interval
Time in seconds between prefab spawns. Set to 0 to disable spawning.
convartimedprefabspawner.prefab_spawn_interval_variance
Variance in seconds to add/subtract from the spawn interval
convartimedprefabspawner.prefab_spawn_random_position_offset
Maximum random offset (sphere radius) from the spawner's position when spawning prefabs
convartimedprefabspawner.prefab_spawn_random_rotation
If true, spawned prefabs will have a random rotation
copypaste.copybox_sv
(Generated) Server-side handler that copies all entities within the specified bounding box (center + size) into a named paste file; called from copybox client command
Action
copypaste.copybuilding_sv
(Generated) Server-side handler that copies all entities belonging to the building the player is looking at into a named paste file; called from the copybuilding client command
Action
copypaste.copyradius_sv
(Generated) Server-side handler that copies all entities within the specified radius around a position into a named paste file; called from the copyradius client command
Action
copypaste.download_paste_sv
Downloads a paste file stored on the server (legacy server-side storage) by name and sends its entity data to the requesting client for local storage
Action
copypaste.killbox_sv
(Generated) Server-side handler that destroys all entities within the current selection bounds that match the active paste filter options (NPCs, vehicles, deployables etc.)
Action
copypaste.list_pastes_sv
(Generated) Lists all paste files stored in the legacy server-side copypaste directory and prints their names to the console
Action
copypaste.printselection_sv
(Generated) Server-side handler that prints the names of all entities within the current selection bounds; used to preview what would be included in a copy operation
Action
copypaste.undopaste_sv
(Generated) Undoes the most recent paste operation for the calling player by destroying all entities that were spawned in that paste; replies with 'History empty' if nothing to undo
Action
countryphrases.debug_browser_codes
coverpointvolume.cover_point_sample_step_height
cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0)
coverpointvolume.cover_point_sample_step_size
cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0)
cow.population
Population active on the server, per square km
crabs.population
Population active on the server, per square km
craft.add
Action
craft.cancel
Action
craft.canceltask
Action
craft.fasttracktask
Action
craft.instant
(Generated) When enabled, all crafting completes instantly with no time delay; useful for testing crafting recipes or quickly equipping items in development
creative.allusers
Apply creative mode to the entire server
creative.alwaysonenabled
(Generated) Failsafe toggle that must be true before any alwaysOn commands work; prevents items from accidentally entering the always-on state outside of creative mode
creative.bypassholdtoplaceduration
Bypasses bypassHoldToPlaceDuration when deploying items
creative.freebuild
Build blocks for free
creative.freeplacement
Bypasses all placement checks
creative.freerepair
Bypass the 30s repair cooldown when repairing objects
creative.togglealwayson
Action
creative.togglealwaysonall
(Generated) Sets the always-on state for all IAlwaysOn entities on the server (e.g. lights, switches); only works when alwaysOnEnabled is true and caller is in creative mode
Action