Commands
2,423 on public2,423 commands
Command
Default Value
cargoship.egress
Action
cargoship.egress_duration_minutes
cargoship.event_duration_minutes
cargoship.event_enabled
cargoship.loot_rounds
cargoship.loot_round_spacing_minutes
cargoship.refresh_loot_on_dock
cargoship.should_dock
cassette.clearcassettes
(Generated) Clears the saved audio recording from all cassette items currently on the server; returns count of cassettes cleared Action
cassette.clearcassettesbyuser
(Generated) Clears saved audio from all cassettes created by the given Steam64 ID; returns count of cassettes cleared Action
cassette.maxcassettefilesizemb
catapult.fire
Fire all catapults Action
catapult.reload
Reload all catapults. 0: empty, 1: stone boulder, 2: fire bomb, 3: propane explosive, 4: bee bomb, 5: bot player Action
cctv.camera_disable_seconds
cctv.inputbudgetms
ch47helicopteraicontroller.dropcrate
(Generated) Commands all active CH47 Chinook helicopter AI controllers to drop their cargo crate immediately Action
chat.cardgamesay
Action
chat.clansay
Action
chat.enabled
(Generated) When enabled, this system is globally active; disable to deactivate the system for the current sessionchat.globalchat
chat.hidechatintutorial
chat.historysize
Number of messages to keep in memory for chat historychat.localchat
chat.localchatrange
(Generated) Maximum distance in metres within which local chat messages are visible to nearby players; messages from beyond this range are not receivedchat.localsay
Action
chat.say
Action
chat.search
Action
chat.serverlog
(Generated) When enabled, all chat messages are written to the server log file in addition to being broadcast to playerschat.tail
Action
chat.teamsay
Action
chicken.population
Population active on the server, per square kmcinematicentity.hideobjects
Hides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc) Action
clan.addtoclan
Adds a player by SteamID64 to your current clan Action
clan.disband
Disbands your current clan Action
clan.editsrequireclantable
If enabled then players will need to be near a Clan Table to make changes to clansclan.enabled
Enables the clan system if set to true (must be set at boot, requires restart)clan.info
Prints info about a clan given its ID or a steamID of a player in that clan Action
clan.maxmembercount
Maximum number of members each clan can have (local backend only!)clan.scorefordestroyingbradley
How much score players earn for destroying bradleyclan.scorefordestroyingpatrolheli
How much score players earn for destroying patrol heliclan.scoreforenablingwatertreatmentplant
How much score players earn for running the water treatment plant, per consumed itemclan.scoreforhackingcrates
How much score players earn for hacking cratesclan.scoreforinsertheavyfuseinpowerplant
How much score players earn for inserting a heavy fuse into powerplantclan.scoreforlaunchingsatellite
How much score players earn for launching a satelliteclan.scoreforlootingelitecrate
How much score players earn for looting an elite crateclan.scoreforlootingsatellite
How much score players earn for looting a crashed satellite's cratesclan.scoreforopeninghackedcrates
How much score players earn for opening hacked cratesclan.scoreforreachingcargoship
How much score players earn for reaching cargo shipclan.scoreforrunningexcavator
How much score players earn for running the excavator, per diesel fuel consumedclan.scoreforstartingoilrigfuelswitch
How much score players earn for starting the oil rig fuel switchclan.scoreforswipingredkeycard
How much score players earn for swiping a red keycardclan.scoretest
Adds a generic score event to your clan Action
clawmarkspawner.showclawmarks
Action
clothlod.clothloddist
distance cloth will simulate untilcodelock.lockoutcooldown
(Generated) Duration in seconds a player is locked out from attempting the code lock after exceeding maxFailedAttempts; default 900s (15 minutes)codelock.maxfailedattempts
(Generated) Maximum number of failed code entry attempts on a code lock before the player is locked out; default 8commandblock.commands_enabled
Can command blocks execute commandscommandblock.log_executions
Print a log message when a command block is executedcommandblock.use_player
If enabled, commands from command blocks will run using the last player who set them, allowing for a wider range of commands to be usedcommands.echo
Action