Commands
2,423 on public2,423 commands
Command
Default Value
server.maximumpings
How many pings can be placed by each playerserver.maxitemstacksmovedpertickindustrial
How many stacks a single conveyor can move in a single tickserver.maxmainthreadwait
(Generated) Maximum milliseconds the main game thread will wait for a network operation before timing out; increase to tolerate brief network stalls (clamped 1–1000)server.maxpacketsize_command
(Generated) Maximum byte size of a single console command packet from a client; oversized packets are rejectedserver.maxpacketsize_globalentities
(Generated) Maximum byte size of a single global-entities network packet; oversized packets are droppedserver.maxpacketsize_globaltrees
(Generated) Maximum byte size of a single global-trees network packet; oversized packets are droppedserver.maxpacketsize_voicedata
Maximum number of bytes permitted in VoiceData packets, oversized packets will be droppedserver.maxpacketspersecond
(Generated) Global cap on total network packets per second the server will accept across all connected clients combinedserver.maxpacketspersecond_command
(Generated) Maximum console command packets per second accepted from each client; rate-limits how quickly clients can send commands to the serverserver.maxpacketspersecond_rpc
(Generated) Maximum RPC (Remote Procedure Call) packets per second accepted from each client; limits how fast clients can trigger server-side actionsserver.maxpacketspersecond_rpc_signal
(Generated) Maximum RPC signal packets per second accepted from each client; signal RPCs are lightweight event triggers used for interactionsserver.maxpacketspersecond_syncvar
(Generated) Maximum sync-var (replicated variable) update packets per second accepted from each clientserver.maxpacketspersecond_tick
(Generated) Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processedserver.maxpacketspersecond_voice
(Generated) Maximum voice chat packets per second accepted from each client; reducing this limits voice bandwidth usage per playerserver.maxpacketspersecond_world
(Generated) Maximum world-state update packets per second accepted from each individual client; prevents flooding the server with position spamserver.maxplayers
(Generated) Maximum number of players allowed on the server at the same timeserver.maxreadqueuebytes
(Generated) Maximum total byte size of the incoming read queue; excess bytes are dropped to prevent memory exhaustion from a flood of large packetsserver.maxreadqueuelength
(Generated) Maximum number of packets that can be queued in the incoming read queue; excess packets are dropped to prevent memory exhaustionserver.maxreadthreadwait
(Generated) Maximum milliseconds the dedicated read thread will block waiting for incoming data before timing out (clamped 1–1000)server.maxreceivetime
(Generated) Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10–1000)server.max_sleeping_bags
server.maxunack
(Generated) Maximum number of unacknowledged network messages per connection before the server starts applying backpressure to that clientserver.maxwritequeuebytes
(Generated) Maximum total byte size of the outgoing write queue; if the queue fills the oldest packets are droppedserver.maxwritequeuelength
(Generated) Maximum number of packets that can be queued in the outgoing write queue; excess packets are dropped when the queue is fullserver.maxwritethreadwait
(Generated) Maximum milliseconds the dedicated write thread will block waiting to send data before timing out (clamped 1–1000)server.meleearmor
(Generated) Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against meleeserver.meleedamage
(Generated) Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damageserver.metabolismtick
(Generated) Multiplier for player metabolism tick frequency; lower values slow down hunger, thirst and calorie consumption ratesserver.modifiertickrate
(Generated) Rate multiplier for status effect (buff/debuff) ticks; lower values slow all active modifiers such as poison, radiation sickness and warmthserver.monumentpuzzleresetradiation
Allows radiation to flood monuments to force puzzles to resetserver.monumentpuzzleresetradiationamount
(Generated) Radiation damage per second applied to players inside a monument during its puzzle-reset radiation phaseserver.monumentpuzzleresetradiationmaxradiusincrease
Clamp radiation multiplier to this amount of meters, -1 = ignoredserver.monumentpuzzleresetradiationoverride
Force enable radiation in monument puzzles to confirm they workserver.monumentpuzzleresetradiationplayeremptytime
How long does a monument puzzle need to be empty with full rads before it can resetserver.monumentpuzzleresetradiationpreresettime
How long before the reset happens do we start applying radiationserver.monumentpuzzleresetradiationradiusmultiplier
(Generated) Multiplier applied to a monument's normal radiation radius when the puzzle-reset radiation cloud is active; default 1.5x expands the zone beyond its usual boundaryserver.monumentpuzzleresetwarnings
(Generated) When enabled, chat warnings are broadcast to players inside a monument shortly before its puzzle-reset radiation beginsserver.motd
server.netcache
(Generated) Enables server-side network caching of entity state; when enabled only deltas are sent per update rather than the full entity data, significantly reducing bandwidthserver.netcachesize
(Generated) Maximum byte size of the network entity cache; 0 means no hard limitserver.netlog
(Generated) Enables low-level network activity logging on the server; produces verbose output useful for diagnosing connection and packet issuesserver.netprotocol
(Generated) Returns the network protocol identifier string the server is currently using; clients must match this to connect Action
server.nonplanterdeathchancepertick
(Generated) Probability (0–1) per growth tick that a plant growing outside a planter box will die; default 0.005 means a 0.5% chance each tickserver.normalisedfoodspoiltimestackthreshold
If two spoiled food items are both above this threshold then we will allow them to be stackedserver.npcammolootmultiplier
All ammo drops from NPC loot will be multiplied by thisserver.npccorpsedespawn
Seconds before a NPC corpse is removed from the world; default is 600 seconds (10 minutes)server.occlusiongatherbatchplayercount
UsePlayerUpdateJobs 4 related - how many players to gather occlusion pairs for per taskserverocclusion.occlusionvalidategroups
(Generated) Validates that all server occlusion network groups are correctly mapped to their occlusion data; reports any inconsistencies found Action
serverocclusion.serverocclusiondebug
Tests occlusion visibility between two positions Action
server.official
(Generated) Marks this as an official Facepunch server; only set by Facepunch — do not enable on community serversserver.oilrig_radiation_alarm_threshold
(Generated) Radiation level at which the oil rig alarm triggers; 0 means the alarm activates immediately when any radiation is presentserver.oilrig_radiation_amount_scale
(Generated) Multiplier for radiation intensity inside oil rig monuments; higher values increase radiation damage per secondserver.oilrig_radiation_time_scale
(Generated) Multiplier for how long radiation lingers after an event at oil rig monuments; higher values extend the radiation durationserver.optimalplanterqualitysaturation
(Generated) Soil saturation level (0–1) at which a planter box is considered perfectly watered for quality bonuses; default 0.6server.ovencookbudgetms
(Generated) Maximum milliseconds per frame spent processing furnace and campfire cook ticks; lower values keep frames smoother on high-population serversserver.packetlog
(Generated) Prints a sorted table of network packet types and their cumulative call counts since logging was enabled; requires packetlog_enabled = true Action
server.packetlog_enabled
(Generated) Enables packet-type logging; must be true before the packetlog command will return data. Collects packet type call counts at runtimeserver.paintballoverallsdamage
How much to scale paintball damage when both the hit player and initiator player have paintball overalls on (see paintballstandarddamage for scaling standard paintball damage)server.paintballstandarddamage
How much to scale standard paintball damage (see paintballoverallsdamage for scaling damage for when players have overalls on)server.parachuterepacktime
How long it takes to pick up a used parachute in seconds