Commands
2,423 on public2,423 commands
Command
Default Value
server.arrowarmor
(Generated) Global multiplier for armour effectiveness against arrow and bow damage; 1.0 = defaultserver.arrowdamage
(Generated) Global multiplier for all arrow and bow damage dealt; 1.0 = default, 2.0 = double damageserver.artificialtemperaturegrowablerange
server.authtimeout
(Generated) Seconds an incoming connection has to complete authentication (Steam + EAC) before being forcibly disconnectedserver.autouploadmap
Automatically upload procedurally generated maps so that players download them (faster) instead of re-generating themserver.autouploadmapimages
Automatically upload an image of the map, used to show the map in the server browserserver.backup
Backup server folder Action
server.bag_quota_item_amount
server.bansserverendpoint
HTTP API endpoint for centralized banning (see wiki)server.bansserverfailuremode
Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)server.bansservertimeout
Timeout (in seconds) for centralized banning web server requestsserver.bleedingarmor
(Generated) Global multiplier for armour effectiveness against bleeding damage; 1.0 = defaultserver.bleedingdamage
(Generated) Global multiplier for all bleeding damage over time; 1.0 = defaultserver.botcount
(Generated) Returns the current number of bot (AI-controlled player) entities active on the server Action
server.branch
(Generated) Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanillaserver.broadcastplayvideo
(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client Action
server.bulletarmor
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = defaultserver.bulletdamage
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damageserver.bypassiteminputrestriction
Allows items to be moved into containers that block item inputserver.canequipbackpacksinair
Allows backpack equipping while not groundedserver.ceilinglightgrowablerange
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirementserver.ceilinglightheightoffset
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below itserver.censorplayerlist
Censors the Steam player list to make player tracking more difficultserver.cheatreport
Action
server.cinematic
server.clear_bushes_radius
(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z] Action
server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era Action
server.clearplayerreportcounts
Clear the player reports list Action
server.clear_trees_radius
(Generated) Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z] Action
server.combatlog
Get the player combat log Action
server.combatlogdelay
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fightserver.combatlog_outgoing
Get the player combat log, only showing outgoing damage Action
server.combatlogsize
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlogserver.compassenabled
Will the in-game compass show at the top of the screenserver.composterupdateinterval
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes)server.compression
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU timeserver.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movementserver.corpsedespawn
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes)server.corpseinfo
Get info on player corpses on the server Action
server.corpses
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directlyserver.crawlingenabled
Do players go into the crawling wounded stateserver.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded stateserver.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded stateserver.cycletime
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutesserver.debrisdespawn
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 secondsserver.deepseafogofwar
Should the deep sea map be covered by fog of warserver.defaultblueprintresearchcost
How much scrap is required to research default blueprintsserver.description
(Generated) Short description of the server shown to players in the server browserserver.destroytaskbatchcount
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 taskserver.drawpuzzleresets
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resetsserver.dropitems
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on deathserver.eac_gameplay_data
Whether or not to send additional analytics to EACserver.emojiownershipcheck
Whether emoji ownership is checked server side. Could be performance draining in high chat volumesserver.encryption
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabledserver.enforce_era_restrictions
Deletes items on the server that are not allowed in the era Action
server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes when changing building block states (roof bunkers)server.entitybatchsize
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processingserver.entitybatchtime
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsedserver.entityrate
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objectsserver.era
none,primitive,medieval,frontier,rust