Commands

2,423 on public

2,423 commands

server.arrowarmor
(Generated) Global multiplier for armour effectiveness against arrow and bow damage; 1.0 = default
server.arrowdamage
(Generated) Global multiplier for all arrow and bow damage dealt; 1.0 = default, 2.0 = double damage
server.artificialtemperaturegrowablerange
server.authtimeout
(Generated) Seconds an incoming connection has to complete authentication (Steam + EAC) before being forcibly disconnected
server.autouploadmap
Automatically upload procedurally generated maps so that players download them (faster) instead of re-generating them
server.autouploadmapimages
Automatically upload an image of the map, used to show the map in the server browser
server.backup
Backup server folder
Action
server.bag_quota_item_amount
server.bansserverendpoint
HTTP API endpoint for centralized banning (see wiki)
server.bansserverfailuremode
Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)
server.bansservertimeout
Timeout (in seconds) for centralized banning web server requests
server.bleedingarmor
(Generated) Global multiplier for armour effectiveness against bleeding damage; 1.0 = default
server.bleedingdamage
(Generated) Global multiplier for all bleeding damage over time; 1.0 = default
server.botcount
(Generated) Returns the current number of bot (AI-controlled player) entities active on the server
Action
server.branch
(Generated) Server branch tag used by the server browser to identify modded or experimental variants; leave empty for vanilla
server.broadcastplayvideo
(Generated) Sends a video URL to all connected players, causing the in-game video player to open and play the specified video on every client
Action
server.bulletarmor
(Generated) Global multiplier for armour effectiveness against bullet damage; 1.0 = default
server.bulletdamage
(Generated) Global multiplier for all bullet damage dealt by firearms; 1.0 = default, 2.0 = double damage
server.bypassiteminputrestriction
Allows items to be moved into containers that block item input
server.canequipbackpacksinair
Allows backpack equipping while not grounded
server.ceilinglightgrowablerange
(Generated) Radius in metres within which a ceiling light provides artificial light that counts toward a growable plant's light requirement
server.ceilinglightheightoffset
(Generated) Vertical offset in metres added when checking whether a ceiling light illuminates a plant directly below it
server.censorplayerlist
Censors the Steam player list to make player tracking more difficult
server.cheatreport
Action
server.cinematic
server.clear_bushes_radius
(Generated) Kills all server-side bush entities within a given radius of the calling player (or a specified world position); args: radius [x y z]
Action
server.clear_loot_spawn_cache
Clears the loot spawn cache used to restrict loot into each era
Action
server.clearplayerreportcounts
Clear the player reports list
Action
server.clear_trees_radius
(Generated) Kills all server-side tree entities within a given radius of the calling player (or a specified world position); args: radius [x y z]
Action
server.combatlog
Get the player combat log
Action
server.combatlogdelay
(Generated) Seconds of delay before a combat event appears in the player's own combat log, preventing real-time tracking during a fight
server.combatlog_outgoing
Get the player combat log, only showing outgoing damage
Action
server.combatlogsize
(Generated) Number of recent combat events retained in each player's combat log, viewable with combatlog
server.compassenabled
Will the in-game compass show at the top of the screen
server.composterupdateinterval
(Generated) How often (in seconds) composters advance their composting progress; default is every 300 seconds (5 minutes)
server.compression
(Generated) Enables or disables network packet compression on the server; compression reduces bandwidth at the cost of a small amount of CPU time
server.conveyormovefrequency
How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement
server.corpsedespawn
(Generated) Seconds before a player corpse is removed from the world; default is 300 seconds (5 minutes)
server.corpseinfo
Get info on player corpses on the server
Action
server.corpses
(Generated) Whether player corpses are spawned when players die; disabling removes corpses entirely and items are dropped directly
server.crawlingenabled
Do players go into the crawling wounded state
server.crawlingmaximumhealth
Maximum initial health given when a player dies and moves to crawling wounded state
server.crawlingminimumhealth
Minimum initial health given when a player dies and moves to crawling wounded state
server.cycletime
(Generated) Duration of a full day/night cycle in seconds; default 500s means roughly one cycle every 8 real-world minutes
server.debrisdespawn
(Generated) Seconds before environmental debris entities (e.g. broken barrel remnants) are removed from the world; default 30 seconds
server.deepseafogofwar
Should the deep sea map be covered by fog of war
server.defaultblueprintresearchcost
How much scrap is required to research default blueprints
server.description
(Generated) Short description of the server shown to players in the server browser
server.destroytaskbatchcount
UsePlayerUpdateJobs 2 related - how many destroy messages to batch into 1 task
server.drawpuzzleresets
(Generated) When enabled, debug spheres are drawn in the world showing the radiation zone boundaries during monument puzzle resets
server.dropitems
(Generated) Whether items drop to the ground from a player's inventory when they die; disable to prevent item drops on death
server.eac_gameplay_data
Whether or not to send additional analytics to EAC
server.emojiownershipcheck
Whether emoji ownership is checked server side. Could be performance draining in high chat volumes
server.encryption
(Generated) Network encryption mode; 2 = enabled (recommended), 0 = disabled
server.enforce_era_restrictions
Deletes items on the server that are not allowed in the era
Action
server.enforcepipechecksonbuildingblockchanges
Whether to check for illegal industrial pipes when changing building block states (roof bunkers)
server.entitybatchsize
(Generated) Number of entities included in each entity-update batch per frame; tune to balance CPU time spent on entity processing
server.entitybatchtime
(Generated) Time in seconds allocated to each entity batch update pass; the server will not start a new batch until this interval has elapsed
server.entityrate
(Generated) How many times per second entity network state is sent to clients; higher values reduce perceived lag for moving objects
server.era
none,primitive,medieval,frontier,rust