Commands

2,661 on staging

2,661 commands

apartment.rentscaling
Should the rent scale based on the items you have stored inside your apartment?
apartment.scheduleddeath
Test triggering the scheduled death in safezones
Action
apartment.testapartmentsecuritydoor
Test triggering the apartment security door
Action
app.alarmcooldown
Cooldown time before alarms can send another notification (in seconds)
app.appban
(Generated) Bans a player by Steam ID from the server via the app layer, adding them to the banlist and kicking them if connected
Action
app.appunban
(Generated) Removes a ban for the specified Steam ID from the server banlist, allowing the player to reconnect
Action
app.endpoint
Base address for the Rust+ companion server API
app.info
(Generated) Prints current server info including name, level, connected players, max players, and network address to the console
Action
app.listenip
(Generated) IP address the server listens on for incoming connections; leave empty to bind to all available network interfaces
app.logexceptions
(Generated) When enabled, server-side C# exceptions are written to the server log file; disabling reduces log noise on servers with known non-critical exceptions
app.maxconnections
(Generated) Maximum number of simultaneous player connections allowed; connections above this limit are rejected with a server full message
app.maxconnectionsperip
(Generated) Maximum simultaneous connections from the same IP address; prevents a single host from consuming all connection slots
app.maxmessagesize
(Generated) Maximum allowed size in bytes of a single network message; oversized messages are dropped to prevent memory exhaustion attacks
app.notifications
Enables sending push notifications
app.pair
Action
app.port
(Generated) UDP port number the server listens on; default is 28015; must be open in firewall for players to connect
app.publicip
(Generated) Public IP address advertised to the Steam server browser; leave empty to auto-detect; set explicitly if behind NAT
app.queuelimit
Max number of queued messages - set to 0 to disable message processing
app.regeneratetoken
Action
app.retry_initialize
Retry initializing the Rust+ companion server if it previously failed, pass true to restart it even if it's already running
Action
app.serverid
app.update
Disables updating entirely - emergency use only
audio.advancedocclusion
Use more advanced sound occlusion
audio.ambience
Ambience System
audio.debugvoicelimiting
(Generated) When enabled, logs voice chat limiting decisions to the console, showing when players are muted due to proximity or bandwidth constraints
audio.eventaudio
Volume
audio.framebudget
Max ms per frame to spend updating sounds
audio.game
Volume
audio.hqsoundfade
Use higher quality sound fades on some sounds
audio.instruments
Volume
audio.master
Volume
audio.minupdatefraction
(Generated) Minimum fraction of the audio source pool updated per frame; higher values keep more audio sources in sync at the cost of CPU time
audio.musicvolume
Volume
audio.musicvolumemenu
Volume
audio.occlusioninterval
Seconds between occlusion checks of a playing sound
audio.printenginesounds
print active engine sound info
Action
audio.printsounds
(Generated) Prints a list of all currently active audio sources with their asset names, volume, and world position
Action
audio.speakers
Volume
audio.ui
Volume
audio.videoplayer
Volume
audio.virtualocclusioninterval
Seconds between occlusion checks of a sound Unity has virtualised (muted because too many sounds playing or too quiet)
audio.voiceprops
Volume
audio.voices
Volume
autoturret.ammo_update_ms
How many milliseconds to spend on ammo updating per frame
autoturret.scan_budget_ms
How many milliseconds to spend on target scanning per frame
autoturret.tick_update_ms
How many milliseconds to spend on a tick per frame
baseboat.debug_eject_ai
(Generated) When enabled, logs debug information about AI ejection events when passengers are removed from boat seats
baseboat.do_shore_drift
(Generated) When enabled, boats without nearby players will slowly drift toward the shore after the shore drift delay elapses
baseboat.drift_speed
baseboat.generate_paths
(Generated) When enabled, procedural patrol paths are generated for boats at server startup; false in editor to skip path generation during testing
baseboat.regenerate_ocean_path
Regenerate the ocean patrol path at startup instead of loading it from the cache file next to the map
baseboat.seconds_between_shore_drift
Action
baseboat.seconds_until_shore_drift
Action
basefirework.maxactivefireworks
basefishingrod.forcefail
(Generated) When enabled, all fishing attempts fail immediately; cheat for testing failed-catch animations and UI feedback
basefishingrod.forcesuccess
(Generated) When enabled, all fishing attempts succeed immediately regardless of bite probability; cheat for testing fishing catch logic
basefishingrod.immediatehook
(Generated) When enabled, fish bite the hook immediately after casting without any wait time; cheat for testing bite response
basemetaldetector.detectlongrangetick
(Generated) Interval in seconds between long-range detectability checks for buried objects; longer interval saves CPU for distant searches
basemetaldetector.detectminmovementdistance
(Generated) Minimum distance in metres the player must move before a new long-range detection check is triggered
basemetaldetector.nearestdistancetick
(Generated) Interval in seconds between nearest-detectable-object distance checks performed by the metal detector