Commands
2,662 on staging2,662 commands
Command
Default Value
server.sprintmetabolismscaleUpd
Multiplier on heartrate-driven calorie and hydration loss while a player is sprintingserver.stability
(Generated) Enables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyedserver.start
Starts a server Action
server.statbackup
(Generated) Enables automatic backups of server statistics dataserver.stats
(Generated) Enables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gatheredserver.stop
Stops a server Action
server.strictauth_eac
(Generated) When true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailableserver.strictauth_steam
(Generated) When true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachableserver.tags
Comma-separated server browser tag values (see wiki)server.tickrate
(Generated) Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usageserver.tutorialenabled
Controls whether the tutorial is enabled on this serverserver.unlockrespawns
Unlock all static respawn points Action
server.updatebatch
(Generated) Number of entities processed per network update batch; lower values spread the load across more frames but increase total overheadserver.updatebatchspawn
(Generated) Number of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map loadserver.upgrade_keeps_health
When a deployable is upgraded in place (e.g. stacking sandbags) the new tier keeps the damaged health fraction of the one it replaced instead of spawning at full healthserver.url
(Generated) Server website URL displayed in the server browser; leave empty to show no linkserver.uselegacyworkbenchinteraction
Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods.server.useminimumplantcondition
(Generated) When enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dyingserver.useperplayerrequiredsystemconfig
(Generated) Enables per-player required system configuration checks on connect; allows different requirements to be enforced for individual playersserver.useplayerupdatejobs
Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by defaultserver.useserverwiderequiredsystemconfig
(Generated) Enables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirementsserver.watercontainersleavewaterbehind
When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance lossserver.waterwellnpcsalesrefreshfrequency
How often (in hours) the water well NPC's update their sell ordersserver.waterwheelworkbudgetms
How long per frame to spend on updating water wheel power generation and water infoserver.workbenchtaxrate1
How much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap costserver.workbenchtaxrate2
How much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap costserver.workbenchtaxrate3
How much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap costserver.worldsize
(Generated) Width and height of the procedurally generated world in metres; larger values create a bigger map with more resourcesserver.woundedmaxfoodandwaterbonus
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water levelserver.woundedmaxoverfedchance
Wounded/incapacitated recovery chance for a player carrying a full extra bar of calories above the normal cap, scaled down by how overfed they actually areserver.woundedrecoverchance
Base chance of recovery after crawling wounded stateserver.woundingenabled
Can players be wounded after receiving fatal damageserver.writecfg
Writes config files Action
sheep.population
Population active on the server, per square kmshield.infiniteshieldblock
signage.adminscanalwaysupdatesigns
If true admins can always update signs, regardless of lock, build auth, etcsimpleshark.disable
simpleshark.forcesurfaceamount
sleepingbag.assigntoplayer
(Generated) Reassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner Action
sleepingbag.clearfromplayer
(Generated) Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list Action
sleepingbag.useteamlabels
slotmachine.forcepayoutindex
smallengine.maxthrustmultiplier
snakehazard.population
Population active on the server, per square kmsnowmobile.allowpassengeronly
Allow mounting as a passenger when there's no driversnowmobile.allterrain
If true, snowmobile goes fast on all terrain typessnowmobile.outsidedecayminutes
How long before a snowmobile loses all its health while outsidesocket_free_snappable.debugsnapping
(Generated) When enabled, draws debug visualisations for deployable snapping calculations showing candidate snap points and distancessocket_free_snappable.snappingmode
The current snapping mode for deployables.softcore.raidwindow_allow_tc_authed
(Generated) Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC)softcore.raidwindow_allow_twig
(Generated) Allow explosive damage to twig-grade building blocks even outside the raid windowsoftcore.raidwindow_block_extra_enabled
(Generated) Outside the window, also block a non-explosive damage type against non-twig building blocks (e.g. shotgunning down a stone wall). Melee is only affected by softcore.raidwindow_block_melee_doorssoftcore.raidwindow_block_extra_type
(Generated) Rust.DamageType value blocked against non-twig building blocks when softcore.raidwindow_block_extra_enabled is true (default 8 = Bullet, which covers guns and shotguns)softcore.raidwindow_block_melee_doors
(Generated) Outside the window, block melee damage to doors so they can't be beaten down while the window is closedsoftcore.raidwindow_block_mlrs
(Generated) Block launching MLRS rockets outside the raid window so they are not wastedsoftcore.raidwindow_enabled
(Generated) Enable Softcore raid windows: explosive damage to building blocks is only allowed inside the configured daily time windowsoftcore.raidwindow_end_hour
(Generated) Raid window end hour in server system local time, 0-24 (default 21 = 9pm). If end is less than start the window wraps past midnightsoftcore.raidwindow_fresh_tc_seconds
(Generated) Seconds after a base's tool cupboard is placed during which the base can still be raided outside the window; 0 disablessoftcore.raidwindow_hours_offset
(Generated) Hours to widen the raid window on both sides for timezone spread (1 = opens one hour earlier and closes one hour later)softcore.raidwindow_start_hour
(Generated) Raid window start hour in server system local time, 0-24 (default 18 = 6pm)