Commands

2,662 on staging

2,662 commands

relationshipmanager.forgetafterminutes
(Generated) Time in minutes after which relationship/contacts data for players who have not been seen is forgotten and removed
relationshipmanager.kickmember
Action
relationshipmanager.leaveteam
Action
relationshipmanager.maxplayerrelationships
(Generated) Maximum number of relationship entries (contacts) each player can store; older entries are evicted when the limit is reached
relationshipmanager.maxteamsize
(Generated) Maximum number of players allowed in a single team; 0 = teams disabled; changing this at runtime updates all active teams
relationshipmanager.mugshotupdateinterval
(Generated) Interval in seconds between mugshot (contact portrait) refresh attempts for known players
relationshipmanager.promote
Action
relationshipmanager.promote_id
Action
relationshipmanager.rejectinvite
Action
relationshipmanager.seendistance
(Generated) Distance in metres within which two players must be for a 'seen' relationship event to be recorded
relationshipmanager.sendinvite
Action
relationshipmanager.sendofflineinvite
Action
relationshipmanager.sleeptoggle
(Generated) Toggles the sleep/wake state of the entity the calling admin player is looking at (within 5m); admin-only
Action
relationshipmanager.trycreateteam
(Generated) Creates a new team with the calling player as leader; fails if teams are disabled (maxTeamSize == 0)
Action
relationshipmanager.wipe_all_contacts
(Generated) Wipes all relationship contacts data for every player on the server; admin-only
Action
relationshipmanager.wipecontacts
(Generated) Wipes all relationship contacts data for the calling player
Action
relay.cfg_autoreconnect
If enabled, Rust Relay will automatically attempt to reconnect when the WebSocket connection drops
relay.cfg_encryptpackets
Sets whether packets should be encrypted when sent to the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)
relay.cfg_fakeplayer
If enabled, Rust Relay spawns a fake invisible player and only relays packets sent to that player, changing this will STOP the Rust Relay feature (restart with relay.restart)
relay.cfg_filtermode
Sets the Filter Mode for RPC Messages, (0 = Ignore, 1 = AllowAll, 2 = AllowWhitelist)
relay.cfg_maxreconnects
Maximum number of reconnect attempts allowed within the reconnect window before the relay permanently shuts down
relay.cfg_reconnectdelay
Delay (in seconds) between reconnect attempts
relay.cfg_reconnectwindow
The rolling window (in minutes) used to track reconnect attempts
relay.cfg_reload
Reloads the Rust Relay configuration from disk, this will STOP the Rust Relay feature (restart with relay.restart)
Action
relay.cfg_save
Forces a save of the Rust Relay configuration to disk
Action
relay.cfg_sendconsoledata
If enabled, console data will be sent to the relay server
relay.cfg_sendvoicedata
If enabled, voice data will be sent to the relay server
relay.cfg_server_auth_token
Sets the authentication token for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)
relay.cfg_server_url
Sets the URL for the Rust Relay server, changing this will STOP the Rust Relay feature (restart with relay.restart)
relay.clear_queue
Clears the relay send queue (useful if things are going wrong with the relay server)
Action
relay.reconnect_reset
Clears the reconnect attempt history, resetting the reconnect budget
Action
relay.restart
Attempts to restart the Rust Relay connection (may cause short lag)
Action
relay.rpc_whitelist_add
Adds an RPC Message to the RPC Whitelist
Action
relay.rpc_whitelist_rebuild
Rebuilds the RPC Whitelist ID List
Action
relay.rpc_whitelist_remove
Removes an RPC Message from the RPC Whitelist
Action
relay.shutdown
Shutsdown the Rust Relay sever connection
Action
relay.status
Returns a detailed Rust Relay status report
Action
render.building_blocked_preview_distance
Distance from the border of building blocked to show the red preview
render.computebuffer_setdata_immediate
Whether to call ComputeBuffer.SetData immediately or at the end of the frame
render.expand_instancing
(Generated) Forces GPU instancing to expand and rebatch a specific instancing group by name; useful for debugging instancing issues without restarting
Action
render.instanced_rendering
0 = off, 1 = on (must restart client for changes to take effect)
render.instanced_toggle_all
Developer command to toggle instanced rendering at runtime to measure performance impact
render.instanced_toggle_buildings
Toggle rendering of buildings on / off
render.instanced_toggle_cliffs
Toggle rendering of cliffs on / off
render.instanced_toggle_other
Toggle rendering of uncategorized meshes on / off
render.instancing_render_distance
Max distance for instanced rendering, can be higher than normal render distance
render.max_renderers
Set the amount of instanced renderers to show for debugging
render.multidraw
Allow unity to batch together multiple draw calls
render.print_global_entities
Print off count of global building entities on the client
Action
render.print_instanced_cell
Print number of meshes inside a single grid
Action
render.print_instanced_debug
Print off array size and memory usage to ensure no memory leaks & debug rendering system
Action
render.print_instanced_renderers
Print off number of each mesh inside instanced rendering system (including outside of render range)
Action
render.print_tree_counts
Print off count of trees to ensure server sent them all
Action
render.render_shadows
(Generated) Enables or disables shadow rendering globally on the client; disabling shadows significantly improves GPU performance
render.show_building_blocked
(Generated) Shows a coloured overlay on building-blocked areas client-side, visualising where construction is prevented
render.show_building_blocked_server
render.test_instancing_culling
Spawn (default 50k) prefabs spread across the map to quickly test instanced rendering system in isolation
Action
render.upload_multidraw_meshes_mode
0 = CPU, 1 = GPU
rentableshop.additionalchecktimehoursdebug
When checking the time to see if items need to be deleted, add this many hours to what it thinks the current time is
rentableshop.closenearestshop
Close the nearest shop in 10m. Useful for testing
Action