Commands

2,659 on staging

2,659 commands

ai.smokegrenadenpcradius
(Generated) Radius in metres within which a thrown smoke grenade suppresses NPC vision and targeting
ai.spliceupdates
(Generated) When enabled, AI updates are spliced across multiple frames to spread CPU cost; disable to run all AI updates synchronously every tick
ai.think
(Generated) When enabled, AI entities run their brain Think() logic each tick; disable to freeze all AI decision-making while leaving entities in place
aithinkmanager.animalframebudgetms
aithinkmanager.framebudgetms
aithinkmanager.petframebudgetms
ai.tickrate
(Generated) Number of AI think ticks per second; default is 5 (every 200ms); higher values make AI more responsive at higher CPU cost
ai.usecalculatepath
(Generated) When enabled, NavMesh path calculation uses the full CalculatePath API; disable to use the simpler SetDestination fallback only
ai.usegrid
(Generated) When enabled, AI uses the spatial grid for entity queries; disable to fall back to brute-force entity iteration for debugging spatial query issues
ai.usesetdestinationfallback
(Generated) When enabled, falls back to SetDestination if CalculatePath fails to find a valid path to the target
ai.wakesleepingai
(Generated) Wakes all currently sleeping AI information zones, forcing all sleeping NPCs within them to become active; reports zones and entity counts woken
Action
ai.watchedangle
The angle under which the AI will think it's being watched by another entity
analytics.analytics_bulk_container_url
Azure blob container url for use with client secret authentication
analytics.analytics_bulk_upload_url
Azure blob container url + SAS token, enables a more efficient upload method
analytics.analytics_header
Header key of secret when uploading analytics
analytics.analytics_secret
Header secret value when uploading analytics
analytics.azure_client_id
Azure client id for authentication
analytics.azure_client_secret
Azure client secret for authentication
analytics.azure_tenant_id
Azure tenant id for authentication
analytics.dryrun
Executes entire flow without actually sending out anything
analytics.gameplay_analytics
Toggle whether gameplay analytics is collected
analytics.gameplay_rpc_analytics
Toggle whether gameplay rpc logging is collected
analytics.gameplay_tick_analytics
Toggle whether gameplay tick analytics is collected
analytics.log
analytics.performance_analytics
Toggle to turn off server performance collection
analytics.resetstats
Action
analytics.server_analytics_url
analytics.stats
Action
analytics.tablestats
Action
analytics.uploaderstats
Action
antihack.admincheat
antihack.build_inside_check
antihack.build_losradius
antihack.build_losradius_sleepingbag
antihack.build_terraincheck
antihack.build_vehiclecheck
antihack.check_mount_distance
antihack.debuglevel
antihack.enforcementlevel
antihack.explosive_vehicle_parent_damage_deployables
Should explosives parented to vehicles damage deployables
antihack.eye_clientframes
antihack.eye_distance_parented_mounted_forgiveness
antihack.eye_forgiveness
antihack.eye_history_forgiveness
antihack.eye_history_penalty
antihack.eye_losradius
antihack.eye_noclip_backtracking
antihack.eye_noclip_cutoff
antihack.eye_noclip_margin
antihack.eye_penalty
antihack.eye_protection
antihack.eye_serverframes
antihack.eye_terraincheck
antihack.eye_vehiclecheck
antihack.flyhack_extrusion
antihack.flyhack_forgiveness_horizontal
antihack.flyhack_forgiveness_horizontal_inertia
antihack.flyhack_forgiveness_vertical
antihack.flyhack_forgiveness_vertical_inertia
antihack.flyhack_margin