Commands
2,661 on staging2,661 commands
Command
Default Value
global.sleep
(Generated) Puts the calling player into the sleeping state, disconnecting their control and making them a sleeping entity on the server Action
global.sleepingusers
Show user info for players on server. Action
global.sleepingusersinrange
Show user info for sleeping players on server in range of the player. Action
global.sleeptarget
(Generated) Puts the player that the calling admin is looking at into the sleeping state; useful for testing sleeping player interactions Action
global.spectate
(Generated) Enters spectator mode; optionally accepts a player name or Steam ID to spectate that specific player from a third-person camera Action
global.spectateid
(Generated) Enters spectator mode targeting the entity or player with the given network entity ID Action
global.sprayduration
Base time (in seconds) that sprays lastglobal.sprayoutofauthmultiplier
Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)global.stats
Print out stats of currently connected clients Action
global.status
Print out currently connected clients Action
global.status_cl
(Generated) Prints client-side connection status information including connected state, ping, player entity ID, and current map to the client console Action
global.status_sv
Action
global.steamconnectiontimeout
global.steamnagleflush
global.steamnagletime
Nagle time, in microsecondsglobal.steamnetdebug
Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 1 = bug, 2 = error, 3 = important, 4 = warning, 5 = message, 6 = verbose, 7 = debug, 8 = everything)global.steamnetdebug_ackrtt
global.steamnetdebug_message
global.steamnetdebug_p2prendezvous
global.steamnetdebug_packetdecode
global.steamnetdebug_packetgaps
global.steamnetdebug_sdrrelaypings
global.steamrelayinit
Action
global.steamsendbuffer
Upper limit of buffered pending bytes to be sentglobal.steamsendratemax
Maxminum send rate clamp, 0 is no limitglobal.steamsendratemin
Minimum send rate clamp, 0 is no limitglobal.steamstatus
Action
global.subscriptions
(Generated) Prints a table of active network group subscriptions for the calling player, showing realm and group ID; supports --json flag Action
global.sysinfo
(Generated) Prints a summary of the current machine hardware and OS info including CPU, GPU, RAM, and platform Action
global.sysuid
(Generated) Prints the unique device identifier for the current machine as reported by Unity SystemInfo.deviceUniqueIdentifier Action
global.teaminfo
(Generated) Prints a table of all members in the team of the specified player showing Steam ID, username, online status, and whether they are team leader; supports --json Action
global.teleport
(Generated) Teleports the calling admin to a player by name or partial name match; if two arguments are given, moves the first-named player to the second Action
global.teleport2autheditem
<steamID/name> <optional: filter> - Teleport to a random entity the player is authed on Action
global.teleport2death
(Generated) Teleports the calling admin to their own most recent death location Action
global.teleport2entityid
Teleport to the entity with the specified network ID Action
global.teleport2grid
(Generated) Teleports the calling admin to the centre of the named map grid square (e.g. A1, B3) Action
global.teleport2marker
(Generated) Teleports the calling admin to the map marker they have placed on their in-game map Action
global.teleport2me
(Generated) Teleports the named player to the calling admin current position Action
global.teleport2mission
(Generated) Teleports the calling admin to the target location of their currently active mission objective Action
global.teleport2nearest
Action
global.teleport2owneditem
(Generated) Teleports the calling admin to an entity owned by a specified player, identified by Steam ID or name Action
global.teleport2satellitecrashsite
(Generated) Teleports the calling admin to the currently locked-in satellite crash site. Does nothing if no satellite is descending. Action
global.teleportanyUpd
Teleport to the nearest entity matching the given prefab short name, with an optional radius filter Action
global.teleportboat2grid
(Generated) Teleports the calling admin and their player boat to the centre of the named map grid square (e.g. A1, B3) Action
global.teleportboat2marker
(Generated) Teleports the calling admin and their player boat to the map marker they have placed on their in-game map Action
global.teleportboatpos
(Generated) Teleports the calling admin and their player boat to exact world coordinates specified as X Y Z arguments Action
global.teleporteveryone2me
(Generated) Teleports all connected players to the calling admin current position Action
global.teleportlos
(Generated) Teleports the calling admin to the point in the world that their line of sight is currently hitting Action
global.teleportnonsleepers2me
(Generated) Teleports all connected active (non-sleeping) players to the calling admin current position Action
global.teleportpos
(Generated) Teleports the calling admin or a named player to exact world coordinates specified as X Y Z arguments Action
global.teleportsleepers2me
(Generated) Teleports all sleeping player entities to the calling admin current position Action
global.teleporttargetteam2me
(Generated) Teleports all members of the named player team to the calling admin current position Action
global.teleportteam2me
(Generated) Teleports all members of the calling player team to the calling admin current position Action
global.textures
(Generated) Prints a list of all live Texture objects with their name and estimated runtime memory size Action
global.togglespectateteaminfo
(Generated) Toggles display of the team info overlay (health, location, vitals) for the spectated player while in spectator mode Action
global.unban
(Generated) Removes the ban for the specified Steam64 ID from the server banlist, allowing the player to reconnect Action
global.unlockradius
Clears the lock flag on every code lock and key lock within a radius of the calling player, so a base can be walked without its codes. Radius defaults to 20 metres Action
global.unmute
(Generated) Removes the chat mute from the specified connected player, allowing them to send messages again Action
global.updatemanifest
Immediately update the manifest Action
global.updatenetworkpositionwithdebugcamerawhilespectating
(Generated) When true, the server network position is updated to match the debug camera world position while spectating; useful for testing position-dependent server logic from the spectator view