Commands

2,661 on staging

2,661 commands

env.daylength
How many real minutes one in-game day lasts on the server. Not sent to clients, whose sky keeps its own day length between time syncs, so lower it headless or in the editor to run a day through quickly. Never zero, freeze time with env.progresstime instead
env.month
(Generated) Gets or sets the current in-game month (1-12); used for seasonal event triggers and calendar display
env.nightlight_brightness
env.nightlight_debugcamera_enabled
Toggles nightlight screen effect when using debug camera
env.nightlight_distance
env.nightlight_enabled
(Generated) When enabled, ambient night lighting is applied at night; disabling makes nights pitch-black for horror or specific event scenarios
env.nightlight_fadefraction
env.oceanlevel
env.progresstime
(Generated) When enabled, the server advances the in-game time of day automatically; disabling freezes time at its current value
env.redmoon
env.time
(Generated) Gets or sets the current in-game time of day as a decimal hour (0.0-24.0); writing a value immediately jumps the time to that point
env.year
(Generated) Gets or sets the current in-game year; used for date display and long-running server event tracking
espcanvas.colourcodeteams
(Generated) Admin-only: when enabled, ESP player info elements are coloured by team membership using the configured team colour IDs
espcanvas.disableocclusionchecks
(Generated) Admin-only: when enabled, occlusion checks are skipped for ESP player info elements so they are always visible regardless of walls
espcanvas.maxnameplates
Max amount of nameplates to show at once
espcanvas.nameplateautosize
Admin-only: Should the nameplates size dynamically change based on distance?
espcanvas.nameplateautosize_falloff
Admin-only: Nameplate falloff distance for autosizing (smaller values cause the text to shrink at closer distances).
espcanvas.overridemaxdisplaydistance
(Generated) Admin-only: overrides the maximum distance at which ESP player info elements are shown; 0 = use default distance
espcanvas.showhealth
(Generated) Admin-only: when enabled, player health values are shown in ESP player info elements above each player
espcanvas.showvoip
Admin-only: when enabled, an icon will be displayed as part of ESP player info elements for each player that is currently communicating over in-game voice chat
espcanvas.userandomteamcolours
(Generated) Admin-only: when enabled, ESP player info team colours are randomised per team rather than using the configured team ID colour mapping
eventschedule.killallevents
(Generated) Kills all currently running triggered event instances across all enabled event schedules; registered as eventschedule.killallevents
Action
eventschedule.triggerevent
(Generated) Triggers a named event schedule by partial name match; registered as eventschedule.triggerevent; lists available events if name is invalid or ambiguous
Action
eventschedulewipeoffset.event_hours_before_wipe
(Generated) Number of real-time hours before a scheduled wipe at which the pre-wipe event schedule begins running; registered as event_hours_before_wipe
events.print_server_events
(Generated) Prints a table of all registered server events with their current enabled state, minimum delay, maximum delay, and last trigger time
Action
events.set_event_enabled
(Generated) Enables or disables a specific server event by name; disabled events will not trigger automatically until re-enabled
Action
events.set_event_max_delay
(Generated) Sets the maximum delay in seconds between automatic triggers of the named server event
Action
events.set_event_min_delay
(Generated) Sets the minimum delay in seconds between automatic triggers of the named server event
Action
excavatorsignalcomputer.automaticchargeneededforsupplies
(Generated) Amount of charge required for the excavator to automatically trigger supply drop delivery without player activation
excavatorsignalcomputer.chargeneededforsupplies
(Generated) Amount of charge (in seconds of operation) the excavator signal computer requires before it can manually call a supply drop
farmableanimal.simhours
Simulates the provided number of hours on all farm animals within 10m
Action
file.debug
(Generated) Enables verbose debug logging for the file system abstraction layer, logging all file read/write operations to the console
file.time
(Generated) When enabled, measures and logs the time taken for each file system operation, helping identify slow asset or config file loading
fishing.debugoverfishing
fishing.disableoverfishing
fishing.overfishedareadurationminutes
fishing.overfishedarearadius
fishing.successesuntiloverfished
fps.graph
(Generated) Controls the FPS graph overlay mode; 0 = off, higher values show increasingly detailed frame time graphs and performance metrics
fps.limit
(Generated) Target application frame rate cap; 0 = unlimited; on client clamped to 240; on server limits tick dispatch rate; saved between sessions
frankensteinbrain.movetowardsrate
frankensteinpet.decayminutes
How long before a Frankenstein Pet dies un controlled and not asleep on table
frog.population
Population active on the server, per square km
fuzzysearch.search_similarity_modifier
How similar the server name must be to the search filter to be included in the results. (0 is exact match, 1 is no match at all)
gamemode.set
(Generated) Sets the active game mode by name; game modes can alter loot tables, rules, and player abilities (e.g. softcore, hardcore)
Action
gamemode.setteam
Action
gamemodesoftcore.allow_tc_corpse_no_building
gamemodesoftcore.gather_rate
(Generated) Global multiplier for resources gathered in Softcore mode from ores, trees, logs, wild plants and animals; 1.0 = default, 2.0 = double yield
gamemodesoftcore.reclaim_building_auth
(Generated) When enabled, items are kept in a reclaim backpack even if the player died while inside their own authorised base
gamemodesoftcore.reclaim_fraction_belt
(Generated) Fraction of belt slot items that are preserved in a softcore death reclaim backpack; default 0.5 (50%)
gamemodesoftcore.reclaim_fraction_main
(Generated) Fraction of main inventory items preserved in a softcore death reclaim backpack; default 0.5 (50%)
gamemodesoftcore.reclaim_fraction_wear
(Generated) Fraction of clothing/armour items that are preserved in a softcore death reclaim backpack; default 1.0 (100%)
gamemodesoftcore.reclaim_suicide
(Generated) When enabled, items are kept in a reclaim backpack even if the player died by suicide (F1 kill)
gamephysics.defaultmaxresultsperquery
How many results to collect per command - DONT set this too low or you'll risk missing results
gc.alloc
(Generated) Allocates a byte array of the given size (default 1 MB) as a GC pressure test; useful for profiling memory allocation throughput
Action
gc.buffer
(Generated) Raw size in bytes of the GC buffer allocation; do not set directly โ€” use gc.buffer_enabled and let the system manage allocation
gc.buffer_enabled
(Generated) Enables the managed memory GC buffer, which pre-allocates a buffer to delay GC collections and reduce GC-induced frame hitches
gc.collect
(Generated) Triggers an immediate full managed garbage collection pass; useful after large allocations for memory profiling
Action
gc.debuglevel
(Generated) Controls the verbosity of GC debug output; higher values print more details about collection frequency and memory pressure
gc.enabled
(Generated) When enabled, this system is globally active; disable to deactivate the system for the current session