Commands
2,637 on public2,637 commands
Command
Default Value
apartment.rentscaling
Should the rent scale based on the items you have stored inside your apartment?apartment.scheduleddeath
Test triggering the scheduled death in safezones Action
apartment.testapartmentsecuritydoor
Test triggering the apartment security door Action
app.alarmcooldown
Cooldown time before alarms can send another notification (in seconds)app.appban
(Generated) Bans a player by Steam ID from the server via the app layer, adding them to the banlist and kicking them if connected Action
app.appunban
(Generated) Removes a ban for the specified Steam ID from the server banlist, allowing the player to reconnect Action
app.endpoint
Base address for the Rust+ companion server APIapp.info
(Generated) Prints current server info including name, level, connected players, max players, and network address to the console Action
app.listenip
(Generated) IP address the server listens on for incoming connections; leave empty to bind to all available network interfacesapp.logexceptions
(Generated) When enabled, server-side C# exceptions are written to the server log file; disabling reduces log noise on servers with known non-critical exceptionsapp.maxconnections
(Generated) Maximum number of simultaneous player connections allowed; connections above this limit are rejected with a server full messageapp.maxconnectionsperip
(Generated) Maximum simultaneous connections from the same IP address; prevents a single host from consuming all connection slotsapp.maxmessagesize
(Generated) Maximum allowed size in bytes of a single network message; oversized messages are dropped to prevent memory exhaustion attacksapp.notifications
Enables sending push notificationsapp.pair
Action
app.port
(Generated) UDP port number the server listens on; default is 28015; must be open in firewall for players to connectapp.publicip
(Generated) Public IP address advertised to the Steam server browser; leave empty to auto-detect; set explicitly if behind NATapp.queuelimit
Max number of queued messages - set to 0 to disable message processingapp.regeneratetoken
Action
app.retry_initialize
Retry initializing the Rust+ companion server if it previously failed, pass true to restart it even if it's already running Action
app.serverid
app.update
Disables updating entirely - emergency use onlyaudio.advancedocclusion
Use more advanced sound occlusionaudio.ambience
Ambience Systemaudio.debugvoicelimiting
(Generated) When enabled, logs voice chat limiting decisions to the console, showing when players are muted due to proximity or bandwidth constraintsaudio.enablesoundpooling
(Generated) Enables audio source pooling, reusing AudioSource components instead of creating and destroying them each time a sound playsaudio.eventaudio
Volumeaudio.framebudget
Max ms per frame to spend updating soundsaudio.game
Volumeaudio.hqsoundfade
Use higher quality sound fades on some soundsaudio.instruments
Volumeaudio.master
Volumeaudio.minupdatefraction
(Generated) Minimum fraction of the audio source pool updated per frame; higher values keep more audio sources in sync at the cost of CPU timeaudio.musicvolume
Volumeaudio.musicvolumemenu
Volumeaudio.printenginesounds
print active engine sound info Action
audio.printsounds
(Generated) Prints a list of all currently active audio sources with their asset names, volume, and world position Action
audio.speakers
Volumeaudio.ui
Volumeaudio.videoplayer
Volumeaudio.voiceprops
Volumeaudio.voices
Volumeautoturret.ammo_update_ms
How many milliseconds to spend on ammo updating per frameautoturret.scan_budget_ms
How many milliseconds to spend on target scanning per frameautoturret.tick_update_ms
How many milliseconds to spend on a tick per frameballistagun.debug
(Generated) When enabled, draws debug visualisations for this system (seismic sensor range sphere, escape capture state, etc.); editor/admin-onlyballistagun.reload
(Generated) Forces the ballista gun nearest to the calling admin player to reload immediately; admin-only Action
baseboat.debug_eject_ai
(Generated) When enabled, logs debug information about AI ejection events when passengers are removed from boat seatsbaseboat.do_shore_drift
(Generated) When enabled, boats without nearby players will slowly drift toward the shore after the shore drift delay elapsesbaseboat.drift_speed
baseboat.generate_paths
(Generated) When enabled, procedural patrol paths are generated for boats at server startup; false in editor to skip path generation during testingbaseboat.seconds_between_shore_drift
Action
baseboat.seconds_until_shore_drift
Action
basefirework.maxactivefireworks
basefishingrod.forcefail
(Generated) When enabled, all fishing attempts fail immediately; cheat for testing failed-catch animations and UI feedbackbasefishingrod.forcesuccess
(Generated) When enabled, all fishing attempts succeed immediately regardless of bite probability; cheat for testing fishing catch logicbasefishingrod.immediatehook
(Generated) When enabled, fish bite the hook immediately after casting without any wait time; cheat for testing bite responsebasemetaldetector.detectlongrangetick
(Generated) Interval in seconds between long-range detectability checks for buried objects; longer interval saves CPU for distant searchesbasemetaldetector.detectminmovementdistance
(Generated) Minimum distance in metres the player must move before a new long-range detection check is triggeredbasemetaldetector.nearestdistancetick
(Generated) Interval in seconds between nearest-detectable-object distance checks performed by the metal detector