Commands

2,423 on public

2,423 commands

app.queuelimit
Max number of queued messages - set to 0 to disable message processing
app.regeneratetoken
Action
app.retry_initialize
Retry initializing the Rust+ companion server if it previously failed
Action
app.serverid
app.update
Disables updating entirely - emergency use only
audio.advancedocclusion
Use more advanced sound occlusion
audio.ambience
Ambience System
audio.debugvoicelimiting
(Generated) When enabled, logs voice chat limiting decisions to the console, showing when players are muted due to proximity or bandwidth constraints
audio.enablesoundpooling
(Generated) Enables audio source pooling, reusing AudioSource components instead of creating and destroying them each time a sound plays
audio.eventaudio
Volume
audio.framebudget
Max ms per frame to spend updating sounds
audio.game
Volume
audio.hqsoundfade
Use higher quality sound fades on some sounds
audio.instruments
Volume
audio.master
Volume
audio.minupdatefraction
(Generated) Minimum fraction of the audio source pool updated per frame; higher values keep more audio sources in sync at the cost of CPU time
audio.musicvolume
Volume
audio.musicvolumemenu
Volume
audio.printenginesounds
print active engine sound info
Action
audio.printsounds
(Generated) Prints a list of all currently active audio sources with their asset names, volume, and world position
Action
audio.speakers
Volume
audio.ui
Volume
audio.videoplayer
Volume
audio.voiceprops
Volume
audio.voices
Volume
autoturret.ammo_update_ms
How many milliseconds to spend on ammo updating per frame
autoturret.scan_budget_ms
How many milliseconds to spend on target scanning per frame
autoturret.tick_update_ms
How many milliseconds to spend on a tick per frame
ballistagun.debug
(Generated) When enabled, draws debug visualisations for this system (seismic sensor range sphere, escape capture state, etc.); editor/admin-only
ballistagun.reload
(Generated) Forces the ballista gun nearest to the calling admin player to reload immediately; admin-only
Action
baseboat.debug_eject_ai
(Generated) When enabled, logs debug information about AI ejection events when passengers are removed from boat seats
baseboat.do_shore_drift
(Generated) When enabled, boats without nearby players will slowly drift toward the shore after the shore drift delay elapses
baseboat.drift_speed
baseboat.generate_paths
(Generated) When enabled, procedural patrol paths are generated for boats at server startup; false in editor to skip path generation during testing
baseboat.seconds_between_shore_drift
Action
baseboat.seconds_until_shore_drift
Action
basefirework.maxactivefireworks
basefishingrod.forcefail
(Generated) When enabled, all fishing attempts fail immediately; cheat for testing failed-catch animations and UI feedback
basefishingrod.forcesuccess
(Generated) When enabled, all fishing attempts succeed immediately regardless of bite probability; cheat for testing fishing catch logic
basefishingrod.immediatehook
(Generated) When enabled, fish bite the hook immediately after casting without any wait time; cheat for testing bite response
basemetaldetector.detectlongrangetick
(Generated) Interval in seconds between long-range detectability checks for buried objects; longer interval saves CPU for distant searches
basemetaldetector.detectminmovementdistance
(Generated) Minimum distance in metres the player must move before a new long-range detection check is triggered
basemetaldetector.nearestdistancetick
(Generated) Interval in seconds between nearest-detectable-object distance checks performed by the metal detector
basemission.missionpervalidstatecooldown
Minimum time (s) between revalidating individual missions via updateMissionValidStateWorkQueue
basemission.missionsenabled
(Generated) When enabled, missions are available and can be assigned to players; disable to globally suppress mission generation and assignment on the server
basemission.missionvalidstateworkqueuebudget
How long per frame (ms) to spend processing updateMissionValidStateWorkQueue
basemission.missionvalidstateworkqueuecooldown
Minimum time (s) between starting runs of updateMissionValidStateWorkQueue
basemission.profilenextmissionsvalidstateworkqueue
Generate a performance capture containing the next run of updateMissionValidStateWorkQueue
Action
basemountable.canpausemountedplayersync
Toggles the usage of mountable MountedPlayerSync optimisations (only used by boat scientists currently)
basenavigator.basenavmovementframeinterval
How many frames between base navigation movement updates
basenavigator.maxstepupdistance
The max step-up height difference for pet base navigation
basenavigator.navtypedistance
basenavigator.navtypeheightoffset
basenavigator.stucktriggerduration
How long we are not moving for before trigger the stuck event
basepet.movementupdatebudgetms
basepet.onlyqueuebasenavmovements
basepet.queuedmovementsallowed
baseplayer.allowrelationshipserverocclusion
(Generated) When enabled, server occlusion is taken into account when updating player relationship visibility data; saved between restarts
baseplayer.botcolliderframebudgetms
(Generated) Per-frame CPU budget in milliseconds for the bot collider work queue that updates NPC physics colliders
baseplayer.lifestoryframebudgetms