Commands
2,423 on public2,423 commands
Command
Default Value
tree.simplified_collider
(Generated) When enabled, trees use a simplified capsule collider instead of the full mesh collider, reducing physics CPU cost at the expense of collision accuracytriggerbase.clearexcludelayers
(Generated) Removes the exclude layer configuration from all registered TriggerBase instances, resetting them to detect all layers Action
triggerbase.setexcludelayers
(Generated) Applies the configured exclude layer mask to all registered TriggerBase instances to filter out unwanted layer detections Action
triggerbase.useexcludelayers
(Generated) When enabled, triggers use an exclude layer mask to filter out specific physics layers from trigger detection; toggling clears or sets all active triggerstriggerboatmagnet.boatmagnetsenabled
(Generated) When enabled, boat building station magnets are active and will magnetically attract compatible boat building blocks into positiontriggerparent.allowtriggersleeping
Allow triggers to sleep if both they and their contents are stationary (TickMode 1 only)triggerparentdelayedexit.disable_delayed_exit
Makes TriggerParentDelayedExit act as a TriggerParent againtriggerparent.sleeping_trigger_mask_epsilon
world units a trigger can move in WS before it is wokentriggerparent.tickmode
0 - old InvokeHandler, 1 - Jobstugboat.tugcorpseseconds
tugboat.tugdecayminutes
How long before a tugboat loses all its health while outsidetugboat.tugdecaystartdelayminutes
How long until decay begins after the tugboat was last usedtutorialisland.debugislandpositions
Action
tutorialisland.enforcetrespasschecks
tutorialisland.overridetutoriallocation
Will place the tutorial as close as possible to this pos, only for debuggingtutorialisland.spawntutorialislandfornewplayer
ui_dropscontroller.show_placeholder_drop_data
(Generated) When enabled, shows placeholder/test drop data in the drops controller UI instead of live manifest data; saved between sessionsuiescapecapture.debug
(Generated) When enabled, draws debug visualisations for this system (seismic sensor range sphere, escape capture state, etc.); editor/admin-onlyui_menubackgroundvideo.emulateerror
(Generated) Triggers the video error handler on the main menu background video component, simulating a video load failure for UI testing Action
ui_menubackgroundvideo.forcenextvideo
(Generated) Forces all active main menu background video players to advance to the next video in their playlist immediately Action
ui_menubackgroundvideo.restrictmp4
(Generated) When enabled, MP4 video files are not used for the main menu background, falling back to WebM; use to work around MP4 codec issuesunsafe.debugmtlockmaxframes New
How many frames of a stack to emitunsafe.enabledebugmtlock New
Controls DebugMTLock checks, which help track down thread races. Has minor perf impact, so prefer to keep disabledunsafe.usemultithreadedscripting New
Controls multithreading access to scripting API - can be fast, but unsafe. Disabling can help with instabilityvddraw.setisrecording
(Generated) Toggles or explicitly sets VDDraw recording state; when enabled starts capturing DDraw commands for replay; when disabled stops recording Action
vehicle.autohover
(Generated) Toggles auto-hover mode on the mini-helicopter the calling player is piloting, maintaining altitude automatically without pilot input Action
vehicle.boat_corpse_seconds
vehicle.boatdriftinfo
Print out boat drift status for all boats Action
vehicle.carwrecks
Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: truevehicle.cinematictrains
If true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: falsevehicle.deepseaportal_boundary_force_start_distance
(Generated) Distance in metres from a deep-sea portal boundary at which the repulsion force activates for vehiclesvehicle.disable_wheels_when_sleeping
(Generated) When enabled, wheel colliders are disabled on vehicles that have gone to sleep in the physics engine, reducing CPU overhead for parked vehiclesvehicle.fixcars
Fixes up vehicles within 10m of the player by repairing to full hp, adding fuel to engines, and more Action
vehicle.killboats
(Generated) Destroys all boat vehicles (rowboats, RHIBs) currently spawned on the server Action
vehicle.killcars
(Generated) Destroys all modular car vehicles currently spawned on the server Action
vehicle.killdrones
(Generated) Destroys all drone vehicles currently spawned on the server Action
vehicle.killminis
(Generated) Destroys all minicopter vehicles currently spawned on the server Action
vehicle.killmotorbikes
(Generated) Destroys all motorbike vehicles currently spawned on the server Action
vehicle.killpushbikes
(Generated) Destroys all push bike vehicles currently spawned on the server Action
vehicle.killscraphelis
(Generated) Destroys all scrap transport helicopter vehicles currently spawned on the server Action
vehicle.killtrains
(Generated) Destroys all train vehicles currently spawned on the server Action
vehicle.stop_all_trains
(Generated) Immediately stops all train entities on the server, zeroing their speed; useful for clearing deadlocked train paths Action
vehicle.swapseats
Action
vehicle.swaptoseat
Action
vehicle.train_accel_force
Acceleration force used by vehicle.train_speed (default 50000, same as train engine force)vehicle.train_brake_force
Braking force used by vehicle.train_stop (default 50000, same as train engine force)vehicle.train_list
List all train engines with their entity IDs and current speeds. Action
vehicle.trainskeeprunning
Determines whether trains stop automatically when there's no-one on them. Default: falsevehicle.train_speed
Set a train's target speed in km/h. Usage: vehicle.train_speed <km/h> (look-at) or vehicle.train_speed <id> <km/h>. Negative = reverse. Action
vehicle.train_speed_all
Set all trains to the same target speed in km/h. Usage: vehicle.train_speed_all <km/h>. Negative = reverse. Action
vehicle.train_stop
Gradually brake a train to a stop. Usage: vehicle.train_stop (look-at) or vehicle.train_stop <id>. Action
vehicle.vehiclesdroploot
Determines whether vehicles drop storage items when destroyed. Default: truevehicle.world_boundary_force_offset
(Generated) Additional offset applied to the world boundary force zone, extending the buffer zone inside the boundary before the force ramps upvehicle.world_boundary_force_start_distance
(Generated) Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable areavendingmachine.clearallvendingcustomerhistory
Wipe the backend customer stats data on all vending machines. Slow operation. Action
vendingmachine.clearallvendinghistory
Wipe the backend stats data on all vending machines. Slow operation. Action
vendingmachine.max_history
vendingmachine.max_processed
vendingmachine.max_returned
vine.draw_debug