Commands
2,423 on public2,423 commands
Command
Default Value
server.saveinterval
(Generated) How often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes)server.schematime
(Generated) How often (in seconds) the full entity schema is re-broadcast to all clients; default is every 1800 secondsserver.seed
(Generated) Seed value used for procedural world generation; changing this produces a completely different map layoutserver.sendnetworkupdate
Send network update for all players Action
server.server_id
(Generated) Persistent unique identifier for this server instance, used when recording demos and for analytics attributionserver.setshowholstereditems
Show holstered items on player bodies Action
server.showholstereditems
(Generated) When enabled, weapons and tools holstered on a player's back are visible on their character model to other playersserver.skipdeathscreenfade
Skip death screen fadeserver.snapshot
This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. Action
server.snapshottaskbatchcount
UsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 taskserver.spawnvinetrees
(Generated) When true, vine tree variants are included during world generation; disable to remove all climbable vine trees from the mapserver.sprinklereyeheightoffset
(Generated) Vertical eye-height offset in metres used when raycasting to determine whether a sprinkler can water a given plantserver.sprinklerradius
server.stability
(Generated) Enables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyedserver.start
Starts a server Action
server.statbackup
(Generated) Enables automatic backups of server statistics dataserver.stats
(Generated) Enables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gatheredserver.stop
Stops a server Action
server.strictauth_eac
(Generated) When true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailableserver.strictauth_steam
(Generated) When true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachableserver.tags
Comma-separated server browser tag values (see wiki)server.tickrate
(Generated) Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usageserver.tutorialenabled
Controls whether the tutorial is enabled on this serverserver.unlockrespawns
Unlock all static respawn points Action
server.updatebatch
(Generated) Number of entities processed per network update batch; lower values spread the load across more frames but increase total overheadserver.updatebatchspawn
(Generated) Number of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map loadserver.url
(Generated) Server website URL displayed in the server browser; leave empty to show no linkserver.uselegacyworkbenchinteraction
Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods.server.useminimumplantcondition
(Generated) When enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dyingserver.useperplayerrequiredsystemconfig
(Generated) Enables per-player required system configuration checks on connect; allows different requirements to be enforced for individual playersserver.useplayerupdatejobs
Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by defaultserver.useserverwiderequiredsystemconfig
(Generated) Enables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirementsserver.watercontainersleavewaterbehind
When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance lossserver.waterwellnpcsalesrefreshfrequency
How often (in hours) the water well NPC's update their sell ordersserver.waterwheelworkbudgetms
How long per frame to spend on updating water wheel power generation and water infoserver.workbenchtaxrate1
How much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap costserver.workbenchtaxrate2
How much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap costserver.workbenchtaxrate3
How much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap costserver.worldsize
(Generated) Width and height of the procedurally generated world in metres; larger values create a bigger map with more resourcesserver.woundedmaxfoodandwaterbonus
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water levelserver.woundedrecoverchance
Base chance of recovery after crawling wounded stateserver.woundingenabled
Can players be wounded after receiving fatal damageserver.writecfg
Writes config files Action
shield.infiniteshieldblock
signage.adminscanalwaysupdatesigns
If true admins can always update signs, regardless of lock, build auth, etcsimpleshark.disable
simpleshark.forcesurfaceamount
sleepingbag.assigntoplayer
(Generated) Reassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner Action
sleepingbag.clearfromplayer
(Generated) Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list Action
sleepingbag.useteamlabels
slotmachine.forcepayoutindex
smallengine.maxthrustmultiplier
snakehazard.population
Population active on the server, per square kmsnowmobile.allowpassengeronly
Allow mounting as a passenger when there's no driversnowmobile.allterrain
If true, snowmobile goes fast on all terrain typessnowmobile.outsidedecayminutes
How long before a snowmobile loses all its health while outsidesocket_free_snappable.debugsnapping
(Generated) When enabled, draws debug visualisations for deployable snapping calculations showing candidate snap points and distancessocket_free_snappable.snappingmode
The current snapping mode for deployables.softcore.raidwindow_allow_tc_authed
(Generated) Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC)softcore.raidwindow_allow_twig
(Generated) Allow explosive damage to twig-grade building blocks even outside the raid window