Commands

2,423 on public

2,423 commands

server.saveinterval
(Generated) How often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes)
server.schematime
(Generated) How often (in seconds) the full entity schema is re-broadcast to all clients; default is every 1800 seconds
server.seed
(Generated) Seed value used for procedural world generation; changing this produces a completely different map layout
server.sendnetworkupdate
Send network update for all players
Action
server.server_id
(Generated) Persistent unique identifier for this server instance, used when recording demos and for analytics attribution
server.setshowholstereditems
Show holstered items on player bodies
Action
server.showholstereditems
(Generated) When enabled, weapons and tools holstered on a player's back are visible on their character model to other players
server.skipdeathscreenfade
Skip death screen fade
server.snapshot
This sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information.
Action
server.snapshottaskbatchcount
UsePlayerUpdateJobs 2 related - how many snapshot messages to batch into 1 task
server.spawnvinetrees
(Generated) When true, vine tree variants are included during world generation; disable to remove all climbable vine trees from the map
server.sprinklereyeheightoffset
(Generated) Vertical eye-height offset in metres used when raycasting to determine whether a sprinkler can water a given plant
server.sprinklerradius
server.stability
(Generated) Enables structural stability simulation; when disabled buildings will not collapse even if their supports are destroyed
server.start
Starts a server
Action
server.statbackup
(Generated) Enables automatic backups of server statistics data
server.stats
(Generated) Enables collection and reporting of gameplay statistics such as kill counts, damage dealt and resource gathered
server.stop
Stops a server
Action
server.strictauth_eac
(Generated) When true players are kicked if EAC authentication fails; disable to allow players through even when EAC is unavailable
server.strictauth_steam
(Generated) When true players are kicked if Steam authentication fails; disable to allow connections when Steam auth servers are unreachable
server.tags
Comma-separated server browser tag values (see wiki)
server.tickrate
(Generated) Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usage
server.tutorialenabled
Controls whether the tutorial is enabled on this server
server.unlockrespawns
Unlock all static respawn points
Action
server.updatebatch
(Generated) Number of entities processed per network update batch; lower values spread the load across more frames but increase total overhead
server.updatebatchspawn
(Generated) Number of entities processed per batch during the initial spawn network update; higher values send more entities per frame during map load
server.url
(Generated) Server website URL displayed in the server browser; leave empty to show no link
server.uselegacyworkbenchinteraction
Opens a loot panel when interacting with a workbench instead of going straight into the tech tree. Designed for backwards compatibility with mods.
server.useminimumplantcondition
(Generated) When enabled, plants that would normally be in a critically poor condition are given a minimum viable condition score instead of immediately dying
server.useperplayerrequiredsystemconfig
(Generated) Enables per-player required system configuration checks on connect; allows different requirements to be enforced for individual players
server.useplayerupdatejobs
Player Update parallelism mode: 3-4, Higher modes are faster but more experimental. 3 by default
server.useserverwiderequiredsystemconfig
(Generated) Enables a server-wide required system configuration that all connecting clients must satisfy; used to enforce minimum hardware or software requirements
server.watercontainersleavewaterbehind
When transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss
server.waterwellnpcsalesrefreshfrequency
How often (in hours) the water well NPC's update their sell orders
server.waterwheelworkbudgetms
How long per frame to spend on updating water wheel power generation and water info
server.workbenchtaxrate1
How much of a tax to apply to tech unlocks at a level 1 workbench. 10 = additional 10% scrap cost
server.workbenchtaxrate2
How much of a tax to apply to tech unlocks at a level 2 workbench. 10 = additional 10% scrap cost
server.workbenchtaxrate3
How much of a tax to apply to tech unlocks at a level 3 workbench. 10 = additional 10% scrap cost
server.worldsize
(Generated) Width and height of the procedurally generated world in metres; larger values create a bigger map with more resources
server.woundedmaxfoodandwaterbonus
Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level
server.woundedrecoverchance
Base chance of recovery after crawling wounded state
server.woundingenabled
Can players be wounded after receiving fatal damage
server.writecfg
Writes config files
Action
shield.infiniteshieldblock
signage.adminscanalwaysupdatesigns
If true admins can always update signs, regardless of lock, build auth, etc
simpleshark.disable
simpleshark.forcesurfaceamount
sleepingbag.assigntoplayer
(Generated) Reassigns ownership of a sleeping bag (by entity ID) to the calling player; notifies both the old and new owner
Action
sleepingbag.clearfromplayer
(Generated) Clears ownership of a sleeping bag (by entity ID), setting the owner ID to 0 and removing it from the old owner's bag list
Action
sleepingbag.useteamlabels
slotmachine.forcepayoutindex
smallengine.maxthrustmultiplier
snakehazard.population
Population active on the server, per square km
snowmobile.allowpassengeronly
Allow mounting as a passenger when there's no driver
snowmobile.allterrain
If true, snowmobile goes fast on all terrain types
snowmobile.outsidedecayminutes
How long before a snowmobile loses all its health while outside
socket_free_snappable.debugsnapping
(Generated) When enabled, draws debug visualisations for deployable snapping calculations showing candidate snap points and distances
socket_free_snappable.snappingmode
The current snapping mode for deployables.
softcore.raidwindow_allow_tc_authed
(Generated) Allow players authed on the target base tool cupboard to use explosives outside the window (renovate, or continue a raid after capturing the TC)
softcore.raidwindow_allow_twig
(Generated) Allow explosive damage to twig-grade building blocks even outside the raid window