Commands

2,423 on public

2,423 commands

dartsgame.reticlemaxvelocity
dartsgame.reticlerandomforcestrength
dartsgame.reticlespawnpointradiusoffset
dartsgame.scoretarget
Sets the score target in Darts. Standard games are either 301 or 501.
data.export
(Generated) Exports a named terrain map layer (splatmap, heightmap, biomemap, topologymap, alphamap, watermap) to a .raw file in the persistent data path
Action
ddraw.ddrawother
(Generated) Sends a ddraw.text debug draw command to a specific player by Steam ID or name; allows admins to display debug text overlays on another player screen
Action
debug.addmonumentblockergrace New
<minutes> (optional: <range>) - Adds the given number of minutes to the decay grace period timer of the monument blocker closest to you, making it start decaying that much sooner. Negative values rewind the timer
Action
debug.applybuildingblockrandomisation
(Generated) Sets the visual variant index on the building block the calling player is looking at; useful for testing block randomisation visuals
Action
debug.applypuzzleresettime
(Generated) Applies a debug reset time in seconds to all PuzzleReset objects in the scene, shortening their timers for rapid testing
Action
debug.bag_respawn_parenting
Whether to parent players immediately on spawning to a boat if the bag is on a boat
debug.bench_io
Spawn lots of IO entities to lag the server
Action
debug.breakheld
Break the current held object
Action
debug.breakheld_almost
Almost break the current held object
Action
debug.breakitem
Break all the items in your inventory whose name match the passed string
Action
debug.breakshield
Breaks the currently held shield
Action
debug.callbacks
(Generated) When enabled, logs debug information about object callback invocations to the console; useful for tracing event callback chains
debug.checkparentingtriggers
(Generated) When enabled, validates that trigger colliders are correctly parented to their entities during physics updates; helps catch mis-parenting bugs
debug.checktriggers
(Generated) When enabled, validates trigger collider configurations each physics update to catch incorrectly parented or sized trigger volumes
debug.clearplayermodifiers
(Generated) Removes all active modifiers (buffs/debuffs) from the calling player; useful for resetting modifier state during testing
Action
debug.cleartutorialforplayer
If a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player)
Action
debug.completemission
(Generated) Completes all incomplete objectives in the calling player active mission, triggering the mission completion flow
Action
debug.completemissionstage
Action
debug.completetutorial
(Generated) Immediately completes the calling player tutorial by triggering the island completion callback; bypasses normal progression
Action
debug.console_print_color
(Generated) Prints a message to the server console using the specified ConsoleColor index; useful for testing coloured console output
Action
debug.console_spam
(Generated) Logs a configurable number of test messages of a given length; used to stress-test console/logging performance and measure output speed
Action
debug.conveyorstrictmodereport
(Generated) Prints the world position of every industrial conveyor running in strict mode; helps locate conveyors that are blocking item flow
Action
debug.debugclippingchecks
Shows debug info for what objects are causing clipping checks to fail.
debug.debugdismountduration
Duration in seconds to keep ddraw for dismount attempts visible
debug.debugdismounts
Shows some debug info for dismount attempts.
debug.deleteentitiesbyshortname
<shortname> (optional: <radius>) - Delete entities with the given short prefab name
Action
debug.deleteentitybyid
Delete entities by id. Supports multiple arguments
Action
debug.disablecondition
Do not damage any items
debug.disablelootnavobstaclesindeepsea
(Generated) When true, nav mesh obstacle components on loot containers are disabled in the deep sea zone to improve performance in underwater areas
debug.drink
(Generated) Adds a specified amount of hydration to the calling player at a configurable rate; useful for quickly testing thirst-related mechanics
Action
debug.dropworlditems
(Generated) Drops a specified number of the given item short name as world entities from just in front of the calling player; useful for item physics testing
Action
debug.eat
(Generated) Adds a specified amount of calories to the calling player at a configurable rate; useful for quickly testing hunger-related mechanics
Action
debug.emptytankermodule
emptyTankerModule - Clears the contents of the tanker module(s) of the modular car you're looking at
Action
debug.enable_player_movement
(Generated) Sends a client RPC to the target player enabling or disabling their movement controls; admin only; useful for testing freeze/lock mechanics
Action
debug.fillmounts
fillmounts <radius> - Spawns and mounts a player on every mount point in radius
Action
debug.filltankermodule
fillTankerModule <item> - Fills the tanker module(s) of the modular car you're looking at with the given liquid (e.g. water, water.salt, crude.oil)
Action
debug.findgap
Find how large of a gap there is. <maxDistance> <stepsize> <maxSize> <layer>
Action
debug.flushgroup
Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
Action
debug.foodspoilingdeducttimehours
Deducts the given number of hours from all spoilable food on the server
Action
debug.foodspoilinginventoryhours
Applies the given number of hours to all food in the players inventory
Action
debug.foodspoilingspoilall
Spoils all food on the server
Action
debug.forcechickensspawnegg
(Generated) Forces all chickens within a given radius of the calling player to immediately spawn an egg; useful for testing egg drop and collection logic
Action
debug.forcecrash New
Intentionally crash the process to verify the native crash handler. Optional category: accessviolation (default), fatalerror, abort, purevirtual, monoabort
Action
debug.heal
To disable revival if player is downed, pass in --no-recover as the first argument.
Action
debug.hurt
(Generated) Deals a specified amount of bullet damage to the calling player; optionally targets a named bone to test per-bone hit reactions
Action
debug.invis
Make admin invisible
Action
debug.log
(Generated) When enabled, Unity Debug.Log output is written to disk; disabling first logs a final message before suppressing further output
debug.printgrouplayer
(Generated) Prints the network visibility layer (overworld, tunnel, underwater, etc.) at the calling player position; helps debug layer-based network group assignment
Action
debug.printgroups
(Generated) Logs all server entity network group IDs and prefab names to the console; useful for debugging network visibility and group assignment
Action
debug.printmissionspeakinfo
(Generated) When enabled, logs mission NPC speech info (speaker, line, trigger) to the console as mission dialogue events fire
debug.printmonumentblocker New
Prints the health and decay state of the monument blocker closest to you. Optional argument: search range in metres (default 100)
Action
debug.printqueues
(Generated) Prints a table of all ObjectWorkQueue instances showing name, total items processed, current queue length, and cumulative execution time
Action
debug.print_topologies
Prints out the topologies at your position
Action
debug.puzzleprefabrespawn
respawn all puzzles from their prefabs
Action
debug.puzzlereset
Reset all puzzles. Optionally provide a number to only reset puzzles within a radius.
Action
debug.puzzleresetinfo
(Generated) Prints detailed debug info about the PuzzleReset the calling player is currently inside, including timer state and dependency status
Action